logic-mesh 0.9.0

Control logic engine using event based and reactive blocks written in Rust.
Documentation
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<script lang="ts">
	import { DropdownMenu as DropdownMenuPrimitive } from "bits-ui";
	import { cn } from "$lib/utils.js";

	let {
		ref = $bindable(null),
		class: className,
		...restProps
	}: DropdownMenuPrimitive.SubContentProps = $props();
</script>

<DropdownMenuPrimitive.SubContent
	bind:ref
	data-slot="dropdown-menu-sub-content"
	class={cn("data-open:animate-in data-closed:animate-out data-closed:fade-out-0 data-open:fade-in-0 data-closed:zoom-out-95 data-open:zoom-in-95 data-[side=bottom]:slide-in-from-top-2 data-[side=left]:slide-in-from-right-2 data-[side=right]:slide-in-from-left-2 data-[side=top]:slide-in-from-bottom-2 ring-foreground/10 bg-popover text-popover-foreground min-w-[96px] rounded-lg p-1 shadow-lg ring-1 duration-100 w-auto", className)}
	{...restProps}
/>