Captures everything a Direct3D 11 game draws in a frame, to look at, query, change and replay: d3d11.dll and dxgi.dll beside the game that watch every call on its way to the real runtime.
//! The Direct3D 11 front end: the device and its contexts, shader identity, per-stage bindings, capture and
//! overrides. Everything API-neutral (the capture format, blob store, formats, rules) is in `locum-capture`.
pubmodcapture;pubmoddevice;pubmodoverrides;pubmodrecorder;pubmodregistry;pubmodshaders;pubmodstages;