locum 0.1.4

Captures everything a Direct3D 11 game draws in a frame, to look at, query, change and replay: d3d11.dll and dxgi.dll beside the game that watch every call on its way to the real runtime.
Documentation
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//! The Direct3D 11 front end: the device and its contexts, shader identity, per-stage bindings, capture and
//! overrides. Everything API-neutral (the capture format, blob store, formats, rules) is in `locum-capture`.

pub mod capture;
pub mod device;
pub mod overrides;
pub mod recorder;
pub mod registry;
pub mod shaders;
pub mod stages;