use locum_capture::writer;
use crate::d3d11::capture::{COPIED, RECORDED, ops::SHADOWED};
use crate::d3d11::registry::{REGISTERED, UPDATES};
pub fn line() -> String {
format!(
"locum on the game's threads: resources made {}, updates {}, maps shadowed {}, events recorded {}, contents copied {}; writer: blobs written {}, already taken {}, dropped {}, waited for {}",
REGISTERED.take(),
UPDATES.take(),
SHADOWED.take(),
RECORDED.take(),
COPIED.take(),
writer::WRITTEN.take(),
writer::KNOWN.take(),
writer::DROPPED.take(),
writer::WAITED.take()
)
}