use super::{Command, CommandData, Header};
pub struct Builder<C: CommandData> {
id: i32,
status: i16,
data_type: i8,
data: C,
}
impl<C: CommandData> Builder<C> {
pub fn new(id: i32, data: C) -> Self {
Self {
id,
status: 0,
data_type: 0,
data
}
}
pub fn id(&self) -> i32 {
self.id
}
pub fn status(&self) -> i16 {
self.status
}
pub fn data_type(&self) -> i8 {
self.data_type
}
pub fn data(&self) -> &C {
&self.data
}
pub fn set_id(mut self, id: i32) -> Self {
self.id = id;
self
}
pub fn set_status(mut self, status: i16) -> Self {
self.status = status;
self
}
pub fn set_data_type(mut self, data_type: i8) -> Self {
self.data_type = data_type;
self
}
pub fn set_data(mut self, data: C) -> Self {
self.data = data;
self
}
pub fn encode(self) -> Result<Command, super::Error> {
let data_name = &self.data.method();
let data = C::encode(&self.data)?;
let mut name = [0_u8; 11];
let bytes = data_name.as_bytes();
let len = bytes.len().min(11);
name[..len].copy_from_slice(&bytes[..len]);
let header = Header {
id: self.id,
status: 0,
name,
data_type: 0,
data_size: data.len() as i32
};
Ok(Command {
header,
data
})
}
}