use {
std::{env, io},
winres::WindowsResource,
};
fn main() -> io::Result<()> {
// From: https://stackoverflow.com/questions/30291757/attaching-an-icon-resource-to-a-rust-application/65393488#65393488
if env::var_os("CARGO_CFG_WINDOWS").is_some() {
WindowsResource::new()
// This path can be absolute, or relative to your crate root.
.set_icon("assets/pomodoro.ico")
.compile()?;
}
Ok(())
}