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use crateNoneReusable;
use Arc;
/// Basic allocation without pull. Used to compare default rust allocation with different kind of object pool.
/// # Example
/// ```rust
/// use lockfree_object_pool::NoneObjectPool;
///
/// let pool = NoneObjectPool::<u32>::new(|| Default::default());
/// let mut item = pool.pull();
///
/// *item = 5;
/// let work = *item * 5;
/// ```