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/*!
A library defining a type for wrapping values in their corresponding source code location, and
conveniently creating and transforming these without loosing track of the location.
## Setup
The crate is generic over your compiler's source code location representation, and for
convenience it is probably a good idea to create a type alias for your particluar type.
For example, if representing your locations as a file ID along with a byte range, you would
write
```
use location_info::{Location};
// Define the location type
#[derive(Clone)]
pub struct Span(usize, std::ops::Range<u64>);
impl Location for Span {
fn nowhere() -> Self {
// Here users of our compiler should never encounter thigns without valid
// source mapping, so we'll use a dummy value.
Span(0, 0..0)
}
fn between(Self(start_file, start_range): &Self, Self(end_file, end_range): &Self) -> Self {
assert!(start_file == end_file); // A location spanning multiple files is weird
Span(*start_file, start_range.start.min(end_range.start) .. start_range.end.max(end_range.end))
}
}
// Avoid having to specify the other generic parameter in your compiler
type Loc<T> = location_info::Loc<T, Span>;
```
It can also be helpful to implement `From<T>` for your Location type for Ts which
you will often convert into locations. For example, tokens in your parser:
```
# pub struct Span(usize, std::ops::Range<u64>);
enum TokenKind {
// ...
}
struct Token {
kind: TokenKind,
file: usize,
offset: std::ops::Range<u64>
}
impl From<&Token> for Span {
fn from(tok: &Token) -> Span {
Span(tok.file, tok.offset.clone())
}
}
```
## Usage
To use the crate, wrap the values you want to track the source location of in `Loc<T>`. For
example, an AST node for function heads might look like
```
# #[derive(Clone)]
# struct Empty;
# impl location_info::Location for Empty {
# fn nowhere() -> Self { Empty }
# fn between(_: &Self, _: &Self) -> Self { Empty }
# }
# type Loc<T> = location_info::Loc<T, ()>;
struct Identifier(String);
struct FnHead {
fn_keyword: Loc<()>,
name: Loc<Identifier>,
args: Loc<Vec<Loc<Identifier>>>
}
```
Attaching location info is done using the methods in [WithLocation].
```
use location_info::WithLocation;
# use location_info::{Location};
#
# // Define the location type
# #[derive(Clone)]
# pub struct Span(usize, std::ops::Range<u64>);
#
# impl Location for Span {
# fn nowhere() -> Self {
# // Here users of our compiler should never encounter thigns without valid
# // source mapping, so we'll use a dummy value.
# Span(0, 0..0)
# }
#
# fn between(Self(start_file, start_range): &Self, Self(end_file, end_range): &Self) -> Self {
# assert!(start_file == end_file); // A location spanning multiple files is weird
# Span(*start_file, start_range.start.min(end_range.start) .. start_range.end.max(end_range.end))
# }
# }
#
# // Avoid having to specify the other generic parameter in your compiler
# type Loc<T> = location_info::Loc<T, Span>;
enum TokenKind {
Fn,
Identifier(String),
OpenParen,
CloseParen,
}
# struct Token {
# kind: TokenKind,
# file: usize,
# offset: std::ops::Range<u64>
# }
#
# impl From<&Token> for Span {
# fn from(tok: &Token) -> Span {
# Span(tok.file, tok.offset.clone())
# }
# }
#
# type Result<T> = std::result::Result<T, ()>;
# #[derive(Clone)]
# struct Empty;
# impl location_info::Location for Empty {
# fn nowhere() -> Self { Empty }
# fn between(_: &Self, _: &Self) -> Self { Empty }
# }
# #[derive(Clone)]
# struct Identifier(String);
# struct FnHead {
# fn_keyword: Loc<()>,
# name: Loc<Identifier>,
# args: Loc<Vec<Loc<Identifier>>>
# }
# fn parse_ident(tokens: &mut impl Iterator<Item=Token>) -> Result<Loc<Identifier>> {
# Ok(Identifier(String::new()).nowhere())
# }
# fn parse_fn_keyword(tokens: &mut impl Iterator<Item=Token>) -> Result<Token> {
# Ok(tokens.next().unwrap())
# }
# fn parse_open_paren(tokens: &mut impl Iterator<Item=Token>) -> Result<Token> {
# Ok(tokens.next().unwrap())
# }
# fn parse_close_paren(tokens: &mut impl Iterator<Item=Token>) -> Result<Token> {
# Ok(tokens.next().unwrap())
# }
fn parse_fn_head(tokens: &mut impl Iterator<Item=Token>) -> Result<Loc<FnHead>> {
let fn_keyword = parse_fn_keyword(tokens)?;
let name = parse_ident(tokens)?;
let open_paren = parse_open_paren(tokens)?;
let mut args_raw = vec![];
while let ident @ Loc{inner: Identifier(_), ..} = parse_ident(tokens)? {
args_raw.push(ident);
}
let close_paren = parse_close_paren(tokens)?;
// The span of the argument list is the span between open_paren and close_paren
let args = args_raw.between(&open_paren, &close_paren);
Ok(
FnHead {
// We don't want the token, just a Loc<()>, those can be created
// with ().at(...)
fn_keyword: ().at(&fn_keyword),
name,
args
}.between(&fn_keyword, &close_paren)
)
}
```
### Mapping
After location info has been created, it is often useful to be able to transform
the internal struct, for example when lowering from one IR to another. The [Loc] struct
has several functions mapping over the contained value.
*/
use ;
/// Trait to implement for types representing a source code location
// Impl WithLocation for any types
/// A value wrapped along with a corresponding source code location.
///
/// Typically, Locs should be created using the `WithLocation` trait.
///
/// **NOTE** This type is designed to be transparent, i.e. it behaves as `T` in many cases. In
/// particular, comparisons such as Hash, PartialEq, PartialOrd, etc. completely ignore the location
/// and only compare T.
///
/// In addition, the type implements `Deref<Target=T>` which means that `Loc<T>` can be passed
/// directly to functions which expect `&T`