# localize_it - Simple and fast localization library

[](https://crates.io/crates/localize_it)
[](https://docs.rs/localize_it)

A tiny, zero-allocation localization system for Rust designed with `#![no_std]` support.
This crate provides a macro-based API for defining compile-time locales and localized expressions
without using dynamic memory, hash maps, or runtime lookups. All localized expressions are stored in fixed-size arrays.
You can manually control (via `init_locale!`) the locale state or use the built-in locale storage
(via `init_locale_with_storage!`).
---
## Cargo Features
* `serde` — enables `serde::Serialize` and `serde::Deserialize` derives for `enum Locale`
* `miniserde` — enables `miniserde::Serialize` and `miniserde::Deserialize` derives for `enum Locale`
* `borsh` — enables `borsh::BorshSerialize` and `borsh::BorshDeserialize` derives for `enum Locale`
---
## Example
A program that asks the user to choose a language, enter their name, and then greets them in the selected language:
```rust
use localize_it::{expressions, init_locale_with_storage, localize};
use std::io::{stdin, stdout, Write};
// Define available locales
init_locale_with_storage!(EN, RU);
// Expressions can be any type allowed in compile-time context
expressions!(
ENTER_LANGUAGE => {
EN: "Enter EN or RU: ",
RU: "Введите EN или RU: ",
},
ENTER_YOU_NAME => {
EN: "Please, enter your name: ",
RU: "Пожалуйста, введите ваше имя: ",
},
HELLO: fn (&str) -> String => {
EN: |name: &str| format!("Hello, {name}!"),
RU: |name: &str| format!("Привет, {name}!"),
},
);
fn main() {
let mut lang = String::new();
// You can set locale manually
print!("{}", localize!(ENTER_LANGUAGE, Locale::EN));
stdout().flush().unwrap();
stdin().read_line(&mut lang).unwrap();
// Set the selected locale
set_locale(Locale::from_str_or_default(&lang.trim().to_uppercase()));
let mut name = String::new();
// Uses the currently selected locale automatically
print!("{}", localize!(ENTER_YOU_NAME));
stdout().flush().unwrap();
stdin().read_line(&mut name).unwrap();
// Use callable expression
println!("{}", localize!(HELLO as (&name.trim())));
}
```
---
## Recommended Project Structure
A recommended way to organize your project is to create a dedicated `locale` module that handles locale
initialization and contains grouped expression modules. For example:
```text
src/
├─ main.rs
└─ locale/
├─ mod.rs # Initialization locale here
├─ error.rs # First module with expressions
└─ ui.rs # Second module with expressions
```
---
## Advantages
* O(1) localization lookup
* Zero allocations
* Macro-based API
* No external dependencies without optional features
* `no_std` compatible
---
## Design Constraints
* Not possible to update or add the translations without recompiling
* No plans to add automatic gender agreement, numeral declension, etc
---
## How It Works
* Locales are defined as an `enum` with `#[repr(usize)]`
* Expressions as an array
* Built-in locale storage implemented as `AtomicUsize` with `Relaxed` ordering
* Localization resolves to a simple array index operation
---
## Usage
Add the following to your `Cargo.toml`:
```toml
[dependencies]
localize_it = "1.4.0"
```
---
## License
This project is licensed under either of
* [Apache License, Version 2.0](https://www.apache.org/licenses/LICENSE-2.0)
([LICENSE-APACHE](https://github.com/ZenKerr/localize_it/blob/HEAD/LICENSE-APACHE))
* [MIT License](https://opensource.org/licenses/MIT)
([LICENSE-MIT](https://github.com/ZenKerr/localize_it/blob/HEAD/LICENSE-MIT))
at your option.