use std::future::Future;
use std::pin::Pin;
use crossterm::event::{KeyCode, KeyEvent};
use crate::tui::app::{App, GlobalMode};
use super::OverlayHandler;
pub struct AboutHandler;
impl OverlayHandler for AboutHandler {
fn can_handle(&self, mode: &GlobalMode) -> bool {
matches!(mode, GlobalMode::About)
}
fn handle<'a>(
&'a self,
app: &'a mut App,
key: KeyEvent,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'a>> {
Box::pin(async move {
if let GlobalMode::About = &app.ui.global_mode
&& let KeyCode::Esc = key.code
{
app.ui.global_mode = GlobalMode::Normal;
}
})
}
}