llimphi-hal 0.1.0

Surface/device HAL for the llimphi UI framework (wgpu) — one scene tree across Wayland/X11/Win32/Android/bare-metal.
Documentation
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# llimphi-hal

> Surface abstraction of [llimphi]../README.md. Multi-platform.

`Surface` trait that abstracts window/framebuffer/canvas. Implementations: `winit` (Linux/macOS/Windows desktop), `android` (NDK), `wawa` (kernel framebuffer). The rest of the llimphi stack talks to `Surface`; moving Wayland → Wawa is swapping the HAL, not the scene tree.

## Deps

- `winit`, `raw-window-handle`
- `serde`, `wgpu` (re-export so widgets can paint_with)