use std::fs::File;
use std::io::BufWriter;
use std::time::{Duration, Instant};
use llimphi_compositor::{mount, paint, paint_range, AnimRegistry, View};
use llimphi_hal::{wgpu, Hal};
use llimphi_layout::taffy::prelude::{length, FlexDirection, Size, Style};
use llimphi_layout::taffy::{AlignItems, JustifyContent};
use llimphi_layout::LayoutTree;
use llimphi_raster::peniko::Color;
use llimphi_raster::{vello, Renderer};
use llimphi_text::{Alignment, Typesetter};
use vello::kurbo::Affine;
const W: u32 = 1180;
const H: u32 = 580;
const ROW_FADE_Y: f64 = 40.0;
const ROW_ENTER_Y: f64 = 220.0;
const ROW_EXIT_Y: f64 = 400.0;
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
const FRAMES: usize = 6;
const DUR: Duration = Duration::from_millis(500);
fn rgb(r: u8, g: u8, b: u8) -> Color {
Color::from_rgba8(r, g, b, 255)
}
fn card_shell(col: usize, row_y: f64, label: &str, fg: Color) -> View<()> {
View::<()>::new(Style {
size: Size { width: length(170.0), height: length(140.0) },
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::Center),
flex_direction: FlexDirection::Column,
..Default::default()
})
.transform(Affine::translate((20.0 + col as f64 * 190.0, row_y)))
.radius(18.0)
.children(vec![View::<()>::new(Style {
size: Size { width: length(150.0), height: length(20.0) },
..Default::default()
})
.text_aligned(label.to_string(), 13.0, fg, Alignment::Center)])
}
fn card(fill: Color, col: usize, label: &str, fg: Color) -> View<()> {
card_shell(col, ROW_FADE_Y, label, fg).fill(fill).animated(1, DUR)
}
fn card_enter(col: usize, label: &str, fg: Color) -> View<()> {
card_shell(col, ROW_ENTER_Y, label, fg)
.fill(rgb(60, 90, 220))
.animated_enter(10 + col as u64, DUR)
}
fn card_exit(col: usize, label: &str, fg: Color) -> View<()> {
card_shell(col, ROW_EXIT_Y, label, fg)
.fill(rgb(40, 160, 90))
.animated_exit(20 + col as u64, DUR)
}
fn main() {
let out = std::env::args().nth(1).unwrap_or_else(|| "anim.png".to_string());
let red = rgb(220, 60, 60);
let blue = rgb(60, 90, 220);
let white = rgb(245, 245, 250);
let t0 = Instant::now();
let step = DUR / (FRAMES as u32 - 1);
let mut cards = Vec::new();
for i in 0..FRAMES {
let mut reg = AnimRegistry::new();
{
let mut layout = LayoutTree::new();
let mut m = mount(&mut layout, card(red, i, "", white));
reg.reconcile(&mut m, t0);
}
{
let mut layout = LayoutTree::new();
let mut m = mount(&mut layout, card(blue, i, "", white));
reg.reconcile(&mut m, t0);
}
let now = t0 + step * i as u32;
let pct = (i as f32 / (FRAMES as f32 - 1.0) * 100.0).round() as i32;
let mut layout = LayoutTree::new();
let mut m = mount(&mut layout, card(blue, i, &format!("{pct}%"), white));
let computed = layout.compute(m.root, (W as f32, H as f32)).expect("layout");
reg.reconcile(&mut m, now);
cards.push((m, computed));
let mut reg_enter = AnimRegistry::new();
{
let mut layout = LayoutTree::new();
let mut me = mount(&mut layout, card_enter(i, "", white));
reg_enter.reconcile(&mut me, t0);
}
let mut layout = LayoutTree::new();
let mut me = mount(&mut layout, card_enter(i, &format!("{pct}%"), white));
let computed = layout.compute(me.root, (W as f32, H as f32)).expect("layout");
reg_enter.reconcile(&mut me, now);
cards.push((me, computed));
}
let mut ts_exit = Typesetter::new();
let mut ghost_scene = vello::Scene::new();
for i in 0..FRAMES {
let mut reg = AnimRegistry::new();
{
let mut layout = LayoutTree::new();
let mut mv = mount(&mut layout, card_exit(i, "", white));
let computed = layout.compute(mv.root, (W as f32, H as f32)).expect("layout");
reg.reconcile(&mut mv, t0);
let n = mv.nodes.len();
let mut sub = vello::Scene::new();
paint_range(&mut sub, &mv, &computed, &mut ts_exit, None, None, 0, n, Affine::IDENTITY);
reg.store_live_exit(20 + i as u64, sub, DUR, llimphi_compositor::ease_out_cubic);
}
{
let mut layout = LayoutTree::new();
let mut empty = mount(&mut layout, card_shell(i, ROW_EXIT_Y, "", white));
layout.compute(empty.root, (W as f32, H as f32)).expect("layout");
reg.reconcile(&mut empty, t0);
}
let now = t0 + step * i as u32;
let pct = (i as f32 / (FRAMES as f32 - 1.0) * 100.0).round() as i32;
reg.replay_ghosts(&mut ghost_scene, now, W as f32, H as f32);
let mut layout = LayoutTree::new();
let mut lbl = mount(&mut layout, card_shell(i, ROW_EXIT_Y, &format!("{pct}%"), rgb(40, 50, 60)));
let lc = layout.compute(lbl.root, (W as f32, H as f32)).expect("layout");
lbl.nodes[0].fill = None;
cards.push((lbl, lc));
}
let mut ts = Typesetter::new();
let mut scene = vello::Scene::new();
scene.append(&ghost_scene, None);
for (m, computed) in &cards {
paint(&mut scene, m, computed, &mut ts, None, None);
}
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let mut renderer = Renderer::new(&hal).expect("renderer");
let target = hal.device.create_texture(&wgpu::TextureDescriptor {
label: Some("dump-anim"),
size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FMT,
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = target.create_view(&wgpu::TextureViewDescriptor::default());
let bg = rgb(244, 245, 248);
renderer.render_to_view(&hal, &scene, &view, W, H, bg).expect("render_to_view");
write_png(&hal, &target, &out);
eprintln!(
"anim_demo: escrito {out} ({W}x{H}) — fila 1: crossfade rojo→azul · \
fila 2: fade-in de entrada · fila 3: fade-out de salida · {FRAMES} pasos"
);
}
fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
let unpadded = (W * 4) as usize;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
let padded = unpadded.div_ceil(align) * align;
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (padded * H as usize) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded as u32),
rows_per_image: Some(H),
},
},
wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
);
hal.queue.submit(std::iter::once(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
hal.device.poll(wgpu::PollType::wait_indefinitely());
rx.recv().unwrap().unwrap();
let data = slice.get_mapped_range();
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
for row in 0..H as usize {
let s = row * padded;
pixels.extend_from_slice(&data[s..s + unpadded]);
}
drop(data);
buf.unmap();
let file = File::create(path).expect("png");
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
enc.set_color(png::ColorType::Rgba);
enc.set_depth(png::BitDepth::Eight);
let mut w = enc.write_header().unwrap();
w.write_image_data(&pixels).unwrap();
}