lle 2.6.0

Cooperative MARL environment based on laser-blocking.
Documentation
# Laser Learning Environment (LLE)
Documentation: [https://yamoling.github.io/lle/](https://yamoling.github.io/lle/)

LLE is a fast Multi-Agent Reinforcement Learning environment written in Rust which has proven to be a difficult exploration benchmark so far. The agents start in the start tiles, must collect the gems and finish the game by reaching the exit tiles. There are five actions: North, South, East, West and Stay. 

When an agent enters a laser of its own colour, it blocks it. Otherwise, it dies and the game ends.

![LLE](docs/lvl6-annotated.png)

# Quick start
## Installation
Install the Laser Learning Environment with uv, pip, poetry, ...
```bash
pip install laser-learning-environment # Latest stable release with pip
pip install git+https://github.com/yamoling/lle # latest push on master
```

## Usage
LLE can be used at two levels of abstraction: as an `MARLEnv` for cooperative multi-agent reinforcement learning or as a `World` for many other purposes.
### For cooperative multi-agent reinforcement learning
The `LLE` class inherits from the `MARLEnv` class in the [marlenv](https://github.com/yamoling/multi-agent-rlenv) framework. Here is an example with the following map: ![LLE](docs/3x1.png)


```python
from lle import LLE

env = LLE.from_str("S0 G X").build()
done = False
obs, state = env.reset()
while not done:
    # env.render() # Uncomment to render
    actions = env.sample_action()
    step = env.step(actions)
    # Access the step data with `step.obs`, `step.reward`, ...
    done = step.is_terminal # Either done or truncated
```


### For other purposes or fine grained control
The `World` class provides fine grained control on the environment by exposing the state of the world and the events that happen when the agents move.

```python
from lle import World, Action, EventType

world = World("S0 G X")  # Linear world with start S0, gem G and exit X
world.reset()
available_actions = world.available_actions()[0]  # [Action.STAY, Action.EAST]
events = world.step([Action.EAST])
assert events[0].event_type == EventType.GEM_COLLECTED
events = world.step([Action.EAST])
assert events[0].event_type == EventType.AGENT_EXIT
```

You can also access and force the state of the world
```python
state = world.get_state()
...
events = world.set_state(state)
```

You can query the world on the tiles with `world.start_pos`, `world.exit_pos`, `world.gem_pos`, ...




## Citing our work
The environment has been presented at [EWRL 2023](https://openreview.net/pdf?id=IPfdjr4rIs) and at [BNAIC 2023](https://bnaic2023.tudelft.nl/static/media/BNAICBENELEARN_2023_paper_124.c9f5d29e757e5ee27c44.pdf) where it received the best paper award.

```
@inproceedings{molinghen2023lle,
  title={Laser Learning Environment: A new environment for coordination-critical multi-agent tasks},
  author={Molinghen, Yannick and Avalos, Raphaël and Van Achter, Mark and Nowé, Ann and Lenaerts, Tom},
  year={2023},
  series={BeNeLux Artificial Intelligence Conference},
  booktitle={BNAIC 2023}
}
```

## Development
If you want to modify the environment, you can clone the repo, install the python dependencies then compile it with `maturin`. The below example assumes that you are using `uv` as package manager but it should work with `conda`, `poetry` or just `pip` as well.
```
git clone https://github.com/yamoling/lle
uv venv         # create a virtual environment
source .venv/bin/activate
uv sync         # install python dependencies
maturin dev     # build and install lle in the venv
```

You can also re-generate the python bindings in the folder `python/lle` with
```bash
cargo run --bin stub-gen
```


## Tests
Run unit tests in rust & python with 
```bash
cargo test
maturin develop
pytest
```