lldb-sys 0.0.31

Raw bindings to the LLDB C++ API. LLDB is the debugger that is part of the LLVM project and is the default system debugger on Mac OS X. Building and using this is currently slightly tricky, so be sure to see the README.md in the repository.
Documentation
//===-- SBExecutionContextBinding.cpp ---------------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#include "lldb/API/LLDB.h"
#include "lldb/Bindings/LLDBBinding.h"

using namespace lldb;

#ifdef __cplusplus
extern "C" {
#endif

SBExecutionContextRef CreateSBExecutionContext() {
  return reinterpret_cast<SBExecutionContextRef>(new SBExecutionContext());
}

SBExecutionContextRef CreateSBExecutionContext2(SBTargetRef target) {
  return reinterpret_cast<SBExecutionContextRef>(
      new SBExecutionContext(*reinterpret_cast<SBTarget *>(target)));
}

SBExecutionContextRef CreateSBExecutionContext3(SBProcessRef process) {
  return reinterpret_cast<SBExecutionContextRef>(
      new SBExecutionContext(*reinterpret_cast<SBProcess *>(process)));
}

SBExecutionContextRef CreateSBExecutionContext4(SBThreadRef thread) {
  return reinterpret_cast<SBExecutionContextRef>(
      new SBExecutionContext(*reinterpret_cast<SBThread *>(thread)));
}

SBExecutionContextRef CreateSBExecutionContext5(SBFrameRef frame) {
  return reinterpret_cast<SBExecutionContextRef>(
      new SBExecutionContext(*reinterpret_cast<SBFrame *>(frame)));
}

SBExecutionContextRef CloneSBExecutionContext(SBExecutionContextRef instance) {
  return reinterpret_cast<SBExecutionContextRef>(new SBExecutionContext(
      *reinterpret_cast<SBExecutionContext *>(instance)));
}

void DisposeSBExecutionContext(SBExecutionContextRef instance) {
  delete reinterpret_cast<SBExecutionContext *>(instance);
}

SBTargetRef SBExecutionContextGetTarget(SBExecutionContextRef instance) {
  SBExecutionContext *unwrapped =
      reinterpret_cast<SBExecutionContext *>(instance);
  return reinterpret_cast<SBTargetRef>(new SBTarget(unwrapped->GetTarget()));
}

SBProcessRef SBExecutionContextGetProcess(SBExecutionContextRef instance) {
  SBExecutionContext *unwrapped =
      reinterpret_cast<SBExecutionContext *>(instance);
  return reinterpret_cast<SBProcessRef>(new SBProcess(unwrapped->GetProcess()));
}

SBThreadRef SBExecutionContextGetThread(SBExecutionContextRef instance) {
  SBExecutionContext *unwrapped =
      reinterpret_cast<SBExecutionContext *>(instance);
  return reinterpret_cast<SBThreadRef>(new SBThread(unwrapped->GetThread()));
}

SBFrameRef SBExecutionContextGetFrame(SBExecutionContextRef instance) {
  SBExecutionContext *unwrapped =
      reinterpret_cast<SBExecutionContext *>(instance);
  return reinterpret_cast<SBFrameRef>(new SBFrame(unwrapped->GetFrame()));
}

#ifdef __cplusplus
}
#endif