#version 450
layout(set = 0, binding = 0) buffer tensorLhs {
float valuesLhs[ ];
};
layout(set = 0, binding = 1) buffer tensorRhs {
float valuesRhs[ ];
};
layout(set = 0, binding = 2) buffer tensorOutput {
float valuesOutput[ ];
};
layout (constant_id = 0) const uint LEN_LHS = 0;
layout (constant_id = 1) const uint LEN_RHS = 0;
layout (constant_id = 2) const uint LEN_OUT = 0;
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
uint index = gl_GlobalInvocationID.x;
valuesOutput[index] = valuesLhs[index] * valuesRhs[index];
}