# SPDX-License-Identifier: Apache-2.0
# ######################
cmake_minimum_required(VERSION 3.20)
# ####################################################
# Shaders
# ####################################################
add_subdirectory(shaders)
# ####################################################
# Tests
# ####################################################
add_executable(kompute_tests TestAsyncOperations.cpp
TestDestroy.cpp
TestLogisticRegression.cpp
TestManager.cpp
TestMultipleAlgoExecutions.cpp
TestOpShadersFromStringAndFile.cpp
TestOpTensorCopy.cpp
TestOpTensorCreate.cpp
TestPushConstant.cpp
TestSequence.cpp
TestSpecializationConstant.cpp
TestWorkgroup.cpp)
target_link_libraries(kompute_tests PRIVATE GTest::gtest_main
kompute::kompute
kp_logger
test_shaders
test_shaders_glsl)
add_test(NAME kompute_tests COMMAND kompute_tests)
# Group under the "tests" project folder in IDEs such as Visual Studio.
set_property(TARGET kompute_tests PROPERTY FOLDER "tests")
if(WIN32 AND BUILD_SHARED_LIBS) # Install dlls in the same directory as the executable on Windows so one can simply double click them
add_custom_command(TARGET kompute_tests POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:test_shaders> $<TARGET_FILE_DIR:kompute_tests>)
add_custom_command(TARGET kompute_tests POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:kompute::kompute> $<TARGET_FILE_DIR:kompute_tests>)
add_custom_command(TARGET kompute_tests POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:spdlog> $<TARGET_FILE_DIR:kompute_tests>)
add_custom_command(TARGET kompute_tests POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:kp_logger> $<TARGET_FILE_DIR:kompute_tests>)
endif()