#version 450
// Dequantize Q6_K: 210-byte blocks, 256 elements each
// Block: [u8 ql[128], u8 qh[64], i8 scales[16], f16 d]
layout(local_size_x = 256) in;
layout(set = 0, binding = 0) readonly buffer RawData { uint raw[]; };
layout(set = 0, binding = 1) writeonly buffer Output { float result[]; };
layout(push_constant) uniform Params {
int num_blocks;
};
float half_to_float(uint h) {
uint sign = (h & 0x8000u) << 16;
uint expo = (h >> 10) & 0x1Fu;
uint mant = h & 0x3FFu;
if (expo == 0u) {
if (mant == 0u) return uintBitsToFloat(sign);
while ((mant & 0x400u) == 0u) { mant <<= 1; expo--; }
expo++; mant &= 0x3FFu;
} else if (expo == 31u) {
return uintBitsToFloat(sign | 0x7F800000u | (mant << 13));
}
return uintBitsToFloat(sign | ((expo + 112u) << 23) | (mant << 13));
}
uint read_byte(uint byte_offset) {
return (raw[byte_offset / 4u] >> ((byte_offset % 4u) * 8u)) & 0xFFu;
}
int read_i8(uint byte_offset) {
int v = int(read_byte(byte_offset));
if (v >= 128) v -= 256;
return v;
}
uint read_u16(uint byte_offset) {
return read_byte(byte_offset) | (read_byte(byte_offset + 1u) << 8);
}
void main() {
uint block_idx = gl_WorkGroupID.x;
uint elem_idx = gl_LocalInvocationID.x;
if (block_idx >= uint(num_blocks)) return;
uint base = block_idx * 210u;
uint ql_base = base;
uint qh_base = base + 128u;
uint sc_base = base + 192u;
float d = half_to_float(read_u16(base + 208u));
// Which half (0 or 1) of the 256 elements
uint half_idx = elem_idx / 128u;
uint within_half = elem_idx % 128u;
uint l = within_half % 32u;
uint quarter = within_half / 32u;
uint ql_off = half_idx * 64u + l;
uint qh_off = half_idx * 32u + l;
uint sc_off = half_idx * 8u + (l / 16u);
uint ql_val, qh_val;
int scale;
if (quarter == 0u) {
ql_val = read_byte(ql_base + ql_off) & 0x0Fu;
qh_val = read_byte(qh_base + qh_off) & 0x03u;
scale = read_i8(sc_base + sc_off);
} else if (quarter == 1u) {
ql_val = read_byte(ql_base + ql_off + 32u) & 0x0Fu;
qh_val = (read_byte(qh_base + qh_off) >> 2) & 0x03u;
scale = read_i8(sc_base + sc_off + 2u);
} else if (quarter == 2u) {
ql_val = (read_byte(ql_base + ql_off) >> 4) & 0x0Fu;
qh_val = (read_byte(qh_base + qh_off) >> 4) & 0x03u;
scale = read_i8(sc_base + sc_off + 4u);
} else {
ql_val = (read_byte(ql_base + ql_off + 32u) >> 4) & 0x0Fu;
qh_val = (read_byte(qh_base + qh_off) >> 6) & 0x03u;
scale = read_i8(sc_base + sc_off + 6u);
}
int q = int(ql_val | (qh_val << 4)) - 32;
result[block_idx * 256u + elem_idx] = d * float(scale) * float(q);
}