llama-cpp-sys-4 0.3.1

Low Level Bindings to llama.cpp
Documentation
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// Each format defines a scalar dequantFunc<T> plus a V=4 dequantFunc<T>_v
// passed as the optional vector decoder to coopMatLoadTensorNV via
// GL_NV_cooperative_matrix_decode_vector. When the driver doesn't support
// the extension, ggml-vulkan.cpp strips it from the compiled SPIR-V.
#ifdef GL_NV_cooperative_matrix_decode_vector
#extension GL_NV_cooperative_matrix_decode_vector : enable
#endif

#include "types.glsl"

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufF32 {
   vec4 block;
};

float16_t dequantFuncF32(const in decodeBufF32 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const vec4 v = bl.block;
    const uint idx = coordInBlock[1];
    const f16vec4 vf16 = f16vec4(v);
    return vf16[idx];
}

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ1_0 {
   block_q1_0 block;
};

float16_t dequantFuncQ1_0(const in decodeBufQ1_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint bit = (uint(bl.block.qs[(idx & 0x78) >> 3]) >> (idx & 0x7)) & 1u;
    return bit != 0u ? d : -d;
}

f16vec4 dequantFuncQ1_0_v(const in decodeBufQ1_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d  = bl.block.d;
    const float16_t md = -d;
    const uint idx = coordInBlock[1];
    const uint qs_nib = uint(bl.block.qs[idx >> 3]) >> (idx & 0x4u);
    return f16vec4(
        (qs_nib & 1u) != 0u ? d : md,
        (qs_nib & 2u) != 0u ? d : md,
        (qs_nib & 4u) != 0u ? d : md,
        (qs_nib & 8u) != 0u ? d : md);
}

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ4_0 {
   block_q4_0_packed16 block;
};

float16_t dequantFuncQ4_0(const in decodeBufQ4_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint shift = (idx & 0x10) >> 2;
    uint32_t qs = uint32_t(bl.block.qs[(idx & 0xE) >> 1]);
    qs >>= shift;
    qs &= 0x0F0F;
    qs = unpack8(qs)[idx & 1];
    float16_t ret = (float16_t(qs) - float16_t(8)) * d;
    return ret;
}

f16vec4 dequantFuncQ4_0_v(const in decodeBufQ4_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint shift = (idx & 0x10) >> 2;     // 0 or 4
    const uint qs_i = (idx & 0xE) >> 1;       // even, in {0,2,4,6}
    const uint qsw = uint32_t(bl.block.qs[qs_i    ])
                   | (uint32_t(bl.block.qs[qs_i + 1u]) << 16);
    // shift in {0,4}: per-byte mask 0x0F isolates the wanted nibble in each byte.
    const uint q4   = (qsw >> shift) & 0x0F0F0F0Fu;
    const u8vec4 q  = unpack8(q4);
    return f16vec4((vec4(q) - vec4(8.0)) * vec4(float(d)));
}

layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ4_1 {
   block_q4_1 block;
};

layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ4_1_packed32 {
   block_q4_1_packed32 block;
};

float16_t dequantFuncQ4_1(const in decodeBufQ4_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const float16_t m = bl.block.m;
    const uint idx = coordInBlock[1];
    const uint iqs = idx & 0xF;
    const uint shift = (idx & 0x10) >> 2;
    uint32_t qs = bl.block.qs[iqs];
    qs >>= shift;
    qs &= 0xF;
    float16_t ret = float16_t(qs) * d + m;
    return ret;
}

f16vec4 dequantFuncQ4_1_v(const in decodeBufQ4_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ4_1_packed32 bl32 = decodeBufQ4_1_packed32(bl);
    const float16_t d = bl.block.d;
    const float16_t m = bl.block.m;
    const uint idx = coordInBlock[1];
    const uint shift = (idx & 0x10) >> 2;     // 0 or 4
    const uint qs_w  = (idx & 0xC) >> 2;      // iqs / 4 in [0,4)
    const uint qsw   = uint32_t(bl32.block.qs[qs_w]);
    const u8vec4 q   = unpack8((qsw >> shift) & 0x0F0F0F0Fu);
    return f16vec4(vec4(q) * vec4(float(d)) + vec4(float(m)));
}

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ5_0 {
   block_q5_0 block;
};

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ5_0_packed16 {
   block_q5_0_packed16 block;
};

float16_t dequantFuncQ5_0(const in decodeBufQ5_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint iqs = idx & 0xF;

    const uint uint_qh = uint(bl.block.qh[1]) << 16 | bl.block.qh[0];
    const uint qh = ((uint_qh >> idx) << 4) & 0x10;

    const uint shift = (idx & 0x10) >> 2;
    uint32_t qs = bl.block.qs[iqs];
    qs >>= shift;
    qs &= 0xF;

    float16_t ret = (float16_t(qs | qh) - float16_t(16)) * d;
    return ret;
}

f16vec4 dequantFuncQ5_0_v(const in decodeBufQ5_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ5_0_packed16 bl16 = decodeBufQ5_0_packed16(bl);
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint shift = (idx & 0x10) >> 2;     // 0 or 4
    const uint qs_i  = (idx & 0xC) >> 1;      // packed16 word index, in {0,2,4,6}
    const uint qsw = uint32_t(bl16.block.qs[qs_i    ])
                   | (uint32_t(bl16.block.qs[qs_i + 1u]) << 16);
    const u8vec4 ql = unpack8((qsw >> shift) & 0x0F0F0F0Fu);

    const uint uint_qh = uint(bl16.block.qh[1]) << 16 | uint(bl16.block.qh[0]);
    const uint qh_pack = uint_qh >> idx;      // bits 0..3 = element idx..idx+3 high bits
    const uvec4 qh_high = (uvec4(qh_pack, qh_pack >> 1u, qh_pack >> 2u, qh_pack >> 3u) & uvec4(0x01u)) << 4u;

    return f16vec4((vec4(ql) + vec4(qh_high) - vec4(16.0)) * vec4(float(d)));
}

layout(buffer_reference, std430, buffer_reference_align = 8) buffer decodeBufQ5_1 {
   block_q5_1 block;
};

layout(buffer_reference, std430, buffer_reference_align = 8) buffer decodeBufQ5_1_packed32 {
   block_q5_1_packed32 block;
};

float16_t dequantFuncQ5_1(const in decodeBufQ5_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const float16_t m = bl.block.m;
    const uint idx = coordInBlock[1];
    const uint iqs = idx & 0xF;

    const uint uint_qh = bl.block.qh;
    const uint qh = ((uint_qh >> idx) << 4) & 0x10;

    const uint shift = (idx & 0x10) >> 2;
    uint32_t qs = bl.block.qs[iqs];
    qs >>= shift;
    qs &= 0xF;

    float16_t ret = float16_t(qs | qh) * d + m;
    return ret;
}

f16vec4 dequantFuncQ5_1_v(const in decodeBufQ5_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ5_1_packed32 bl32 = decodeBufQ5_1_packed32(bl);
    const float16_t d = bl.block.d;
    const float16_t m = bl.block.m;
    const uint idx = coordInBlock[1];
    const uint shift = (idx & 0x10) >> 2;     // 0 or 4
    const uint qs_w  = (idx & 0xC) >> 2;      // iqs / 4 in [0,4)
    const uint qsw   = uint32_t(bl32.block.qs[qs_w]);
    const u8vec4 ql  = unpack8((qsw >> shift) & 0x0F0F0F0Fu);

    const uint qh_pack = bl.block.qh >> idx;  // bits 0..3 = element idx..idx+3 high bits
    const uvec4 qh_high = (uvec4(qh_pack, qh_pack >> 1u, qh_pack >> 2u, qh_pack >> 3u) & uvec4(0x01u)) << 4u;

    return f16vec4((vec4(ql) + vec4(qh_high)) * vec4(float(d)) + vec4(float(m)));
}

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ8_0 {
   block_q8_0_packed16 block;
};

float16_t dequantFuncQ8_0(const in decodeBufQ8_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint iqs = idx;

    // Load 16b and select the byte for this element
    int32_t qs = unpack8(bl.block.qs[(iqs & 0x1E) >> 1])[iqs & 1];
    float16_t ret = float16_t(qs) * d;
    return ret;
}

f16vec4 dequantFuncQ8_0_v(const in decodeBufQ8_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint base = idx >> 1u;
    const uint w =  uint(uint16_t(bl.block.qs[base]))
                 | (uint(uint16_t(bl.block.qs[base + 1u])) << 16u);
    const i8vec4 qi = unpack8(int32_t(w));
    return f16vec4(vec4(qi) * vec4(float(d)));
}

layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ2_K {
   block_q2_K block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ2_K_packed16 {
   block_q2_K_packed16 block;
};

layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ2_K_packed32 {
   block_q2_K_packed32 block;
};

float16_t dequantFuncQ2_K(const in decodeBufQ2_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ2_K_packed16 bl16 = decodeBufQ2_K_packed16(bl);
    const f16vec2 dm = bl.block.dm;
    const uint idx = coordInBlock[1];

    const uint scalesi = (idx & 0xF0) >> 4;             // 0..15
    const uint qsshift = (idx & 0x60) >> 4;             // 0,2,4,6

    uint qs = uint32_t(bl16.block.qs[((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1)]);
    qs = (qs >> qsshift) & 0x0303;
    qs = unpack8(qs)[idx & 1];

    const uint scales = bl.block.scales[scalesi];
    float16_t ret = dm.x * float16_t(scales & 0xF) * float16_t(qs) - dm.y * float16_t(scales >> 4);
    return ret;
}

f16vec4 dequantFuncQ2_K_v(const in decodeBufQ2_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ2_K_packed32 bl32 = decodeBufQ2_K_packed32(bl);
    const f16vec2 dm = bl.block.dm;
    const uint idx = coordInBlock[1];

    const uint scalesi = idx >> 4;                      // 0..15
    const uint qsshift = (idx & 0x60) >> 4;             // 0,2,4,6

    // qs_i (packed16) = ((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1) is even for idx % 4 == 0,
    // so qs_w (packed32) = qs_i / 2 = ((idx & 0x80) >> 4) + ((idx & 0x1Cu) >> 2).
    const uint qs_w   = ((idx & 0x80) >> 4) + ((idx & 0x1Cu) >> 2);
    const uint qsw    = uint32_t(bl32.block.qs[qs_w]);
    const uint qs4    = (qsw >> qsshift) & 0x03030303u;
    const u8vec4 qi   = unpack8(qs4);

    const uint scales      = bl.block.scales[scalesi];
    const float16_t d_sub  = dm.x * float16_t(scales & 0xF);
    const float16_t m_sub  = dm.y * float16_t(scales >> 4);
    return f16vec4(vec4(qi) * vec4(float(d_sub)) - vec4(float(m_sub)));
}

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ3_K {
   block_q3_K block;
};

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ3_K_packed16 {
   block_q3_K_packed16 block;
};

float16_t dequantFuncQ3_K(const in decodeBufQ3_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const uint idx = coordInBlock[1];
    const uint iqs = idx;

    const uint n = iqs / 128;                    // 0,1
    const uint qsi = n * 32 + (iqs % 32);        // 0..63
    const uint hmi =          (iqs % 32);        // 0..31
    const uint j = (iqs % 128) / 8;              // 0..15
    const uint is = iqs / 16;                    // 0..15
    const uint halfsplit = ((iqs % 128) / 32);   // 0,1,2,3
    const uint qsshift = halfsplit * 2;          // 0,2,4,6
    const uint m = 1 << (4 * n + halfsplit);     // 1,2,4,8,16,32,64,128

    uint32_t scaleidx0 = (is < 8) ? is : (is-8);
    uint32_t scaleidx0shift = (is < 8) ? 0 : 4;
    uint32_t scaleidx1 = is + 8 - (is/4)*4;
    uint32_t scaleidx1shift = (is/4)*2;

    const int8_t us = int8_t(((bl.block.scales[scaleidx0] >> scaleidx0shift) & 0xF) | (((bl.block.scales[scaleidx1] >> scaleidx1shift) & 3) << 4));

    const float16_t dl = bl.block.d * float16_t(us - 32);

    float16_t ret = dl * float16_t(int8_t((bl.block.qs[qsi    ] >> qsshift) & 3) - (((bl.block.hmask[hmi    ] & m) != 0) ? 0 : 4));

    return ret;
}

f16vec4 dequantFuncQ3_K_v(const in decodeBufQ3_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ3_K_packed16 bl16 = decodeBufQ3_K_packed16(bl);
    const uint idx = coordInBlock[1];

    const uint n         = idx >> 7;             // 0,1
    const uint is        = idx >> 4;             // 0..15
    const uint halfsplit = (idx & 0x60) >> 5;    // 0,1,2,3
    const uint qsshift   = halfsplit << 1;       // 0,2,4,6
    const uint hbit      = (n << 2) + halfsplit; // 0..7   (bit position in hmask byte)

    uint32_t scaleidx0      = (is < 8) ? is : (is - 8);
    uint32_t scaleidx0shift = (is < 8) ? 0u : 4u;
    uint32_t scaleidx1      = is + 8 - (is / 4) * 4;
    uint32_t scaleidx1shift = (is / 4) * 2;

    const int8_t us = int8_t(
        ((bl.block.scales[scaleidx0] >> scaleidx0shift) & 0xF) |
        (((bl.block.scales[scaleidx1] >> scaleidx1shift) & 3) << 4));
    const float16_t dl = bl.block.d * float16_t(int(us) - 32);

    // For idx % 4 == 0: (idx & 0x1F) == (idx & 0x1C) is a multiple of 4.
    const uint qsi = (n << 5) + (idx & 0x1Cu);
    const uint hmi =             (idx & 0x1Cu);

    // Two adjacent uint16 packed16 reads, combined into a uint32 in registers.
    // After this: byte j of qsw / hmw holds the data for element idx+j.
    const uint qsw = uint32_t(bl16.block.qs[qsi >> 1])
                   | (uint32_t(bl16.block.qs[(qsi >> 1) + 1u]) << 16);
    const uint hmw = uint32_t(bl16.block.hmask[hmi >> 1])
                   | (uint32_t(bl16.block.hmask[(hmi >> 1) + 1u]) << 16);

    // qsshift in {0,2,4,6} and hbit in {0..7}: per-byte masks isolate the wanted bits
    // with no inter-byte leakage.
    const uint ql4 = (qsw >> qsshift) & 0x03030303u;
    const uint qh4 = (hmw >> hbit)    & 0x01010101u;

    const ivec4 q = ivec4(unpack8(ql4 | (qh4 << 2))) - ivec4(4);
    return f16vec4(vec4(q) * vec4(float(dl)));
}

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K {
   block_q4_K block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed16 {
   block_q4_K_packed16 block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed32 {
   block_q4_K_packed32 block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed128 {
   block_q4_K_packed128 block;
};

#if defined(IS_MUL_MM2)

// For Q4_K and Q5_K in the mat-mul shader, we decode a tile's worth of scales
// into shared memory and then process the whole tile using those scales.
// There is a fetch function that loads into private variables and then a store
// function that stores into shared memory.
// Q4_K and Q5_K have the same encoding of scales, so everything is shared except
// the part that fetches from the structure (which has a different block layout).
#if defined(DATA_A_Q4_K) || defined(DATA_A_Q5_K)
const uint shAscales_stride = (BM + 2);
// 1 scale per 32 elements -> 8 scales per block, per row
shared vec2 shAscales[8 * shAscales_stride];
uvec4 row_v;
#endif

#if defined(DATA_A_Q4_K)
layout (binding = 0) readonly buffer A_Q4_K_128 {block_q4_K_packed128 data_a_q4_k_packed128[];};

void fetch_scalesQ4_K(uint ir_BM, uint pos_a, uint stride_a, uint block_k, uint tid, bool in_bounds)
{
    uint tids_per_row = BLOCK_SIZE / BM;
    uint is_per_tid = 8 / tids_per_row;
    uint is_start = is_per_tid * (tid % tids_per_row);
    uint tid_row = tid / tids_per_row;

    uint row = ir_BM + tid_row;
    uint block_index = pos_a + row * stride_a + (block_k / QUANT_K);
    if (in_bounds || row < p.M) {
        row_v = data_a_q4_k_packed128[block_index].q4k[0];
    }
}
#endif
#if defined(DATA_A_Q5_K)
layout (binding = 0) readonly buffer A_Q5_K_128 {block_q5_K_packed128 data_a_q5_k_packed128[];};

void fetch_scalesQ5_K(uint ir_BM, uint pos_a, uint stride_a, uint block_k, uint tid, bool in_bounds)
{
    uint tids_per_row = BLOCK_SIZE / BM;
    uint is_per_tid = 8 / tids_per_row;
    uint is_start = is_per_tid * (tid % tids_per_row);
    uint tid_row = tid / tids_per_row;

    uint row = ir_BM + tid_row;
    uint block_index = pos_a + row * stride_a + (block_k / QUANT_K);
    if (in_bounds || row < p.M) {
        row_v = data_a_q5_k_packed128[block_index].q5k[0];
    }
}
#endif

#if defined(DATA_A_Q4_K) || defined(DATA_A_Q5_K)
void store_scalesQ4_K(uint tid)
{
    barrier();

    uint tids_per_row = BLOCK_SIZE / BM;
    uint is_per_tid = 8 / tids_per_row;
    uint is_start = is_per_tid * (tid % tids_per_row);
    uint tid_row = tid / tids_per_row;

    [[unroll]] for (uint idx = 0; idx < is_per_tid; ++idx) {
        uint is = idx + is_start;
        uvec4 v = row_v;
        const vec2 loadd = vec2(unpackFloat2x16(v.x));

        uint32_t sc;
        uint32_t mbyte;

        uint32_t scale0 = v.y;
        uint32_t scale4 = v.z;
        uint32_t scale8 = v.w;

        uint32_t sc_lo = scale0;
        uint32_t mb_lo = scale4;
        uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2);
        uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2);

        sc = is < 4 ? sc_lo : sc_hi;
        mbyte = is < 4 ? mb_lo : mb_hi;
        sc = sc >> (8 * (is & 3));
        mbyte = mbyte >> (8 * (is & 3));
        sc &= 0x3F;
        mbyte &= 0x3F;

        const float d = loadd.x * float(sc);
        const float m = loadd.y * float(mbyte);
        shAscales[is * shAscales_stride + tid_row] = vec2(d,m);
    }

    barrier();
}
#endif

#endif

float16_t dequantFuncQ4_K(const in decodeBufQ4_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ4_K_packed16 bl16 = decodeBufQ4_K_packed16(bl);
    decodeBufQ4_K_packed128 bl128 = decodeBufQ4_K_packed128(bl);
    const uint idx = coordInBlock[1];

    const uint b = (idx & 0x20) >> 5;            // 0,1
    const uint is = (idx & 0xE0) >> 5;         // 0..7

#if defined(IS_MUL_MM2) && defined(DATA_A_Q4_K)
    vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)];
    float d = v.x;
    float m = v.y;
#else
    uvec4 v = bl128.block.q4k[0];
    const vec2 loadd = vec2(unpackFloat2x16(v.x));

    uint32_t sc;
    uint32_t mbyte;

    uint32_t scale0 = v.y;
    uint32_t scale4 = v.z;
    uint32_t scale8 = v.w;

    uint32_t sc_lo = scale0;
    uint32_t mb_lo = scale4;
    uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2);
    uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2);

    sc = is < 4 ? sc_lo : sc_hi;
    mbyte = is < 4 ? mb_lo : mb_hi;
    sc = sc >> (8 * (is & 3));
    mbyte = mbyte >> (8 * (is & 3));
    sc &= 0x3F;
    mbyte &= 0x3F;

    const float d = loadd.x * float(sc);
    const float m = loadd.y * float(mbyte);
#endif

    uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]);
    qs = (qs >> (b * 4 + 8 * (idx & 1))) & 0xF;

    float ret = d * float(qs) - m;

    return float16_t(ret);
}

f16vec4 dequantFuncQ4_K_v(const in decodeBufQ4_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ4_K_packed32 bl32 = decodeBufQ4_K_packed32(bl);
    decodeBufQ4_K_packed128 bl128 = decodeBufQ4_K_packed128(bl);
    const uint idx = coordInBlock[1];

    const uint is = idx >> 5;                    // 0..7

#if defined(IS_MUL_MM2) && defined(DATA_A_Q4_K)
    vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)];
    float d = v.x;
    float m = v.y;
#else
    uvec4 v = bl128.block.q4k[0];
    const vec2 loadd = vec2(unpackFloat2x16(v.x));

    uint32_t sc;
    uint32_t mbyte;

    uint32_t scale0 = v.y;
    uint32_t scale4 = v.z;
    uint32_t scale8 = v.w;

    uint32_t sc_lo = scale0;
    uint32_t mb_lo = scale4;
    uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2);
    uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2);

    sc = is < 4 ? sc_lo : sc_hi;
    mbyte = is < 4 ? mb_lo : mb_hi;
    sc = sc >> (8 * (is & 3));
    mbyte = mbyte >> (8 * (is & 3));
    sc &= 0x3F;
    mbyte &= 0x3F;

    const float d = loadd.x * float(sc);
    const float m = loadd.y * float(mbyte);
#endif

    // idx in [0,256); vector decode uses idx a multiple of 4. packed32 word index:
    // (qs_i >> 1) == (idx >> 6) * 8 + ((idx & 0x1E) >> 2). sh is 0 or 4 only, so a
    // single (w >> sh) & 0x0F0F0F0F isolates all four nibbles without inter-byte leakage.
    const uint sh = (idx & 0x20u) >> 3u;
    const uint w = uint32_t(bl32.block.qs[(idx >> 6) * 8u + ((idx & 0x1Eu) >> 2)]);
    const u8vec4 q = unpack8((w >> sh) & 0x0F0F0F0Fu);

    return f16vec4(vec4(d) * vec4(q) - vec4(m));
}

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K {
   block_q5_K block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed16 {
   block_q5_K_packed16 block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed128 {
   block_q5_K_packed128 block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed32 {
   block_q5_K_packed32 block;
};

float16_t dequantFuncQ5_K(const in decodeBufQ5_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ5_K_packed16 bl16 = decodeBufQ5_K_packed16(bl);
    decodeBufQ5_K_packed128 bl128 = decodeBufQ5_K_packed128(bl);
    const uint idx = coordInBlock[1];

    const uint b = (idx & 0x20) >> 5;          // 0,1
    const uint is = (idx & 0xE0) >> 5;         // 0..7

#if defined(IS_MUL_MM2) && defined(DATA_A_Q5_K)
    vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)];
    float d = v.x;
    float m = v.y;
#else
    uvec4 v = bl128.block.q5k[0];

    const f16vec2 loadd = unpackFloat2x16(v.x);

    uint32_t sc;
    uint32_t mbyte;

    uint32_t scale0 = v.y;
    uint32_t scale4 = v.z;
    uint32_t scale8 = v.w;

    uint32_t sc_lo = scale0;
    uint32_t mb_lo = scale4;
    uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2);
    uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2);

    sc = is < 4 ? sc_lo : sc_hi;
    mbyte = is < 4 ? mb_lo : mb_hi;
    sc = sc >> (8 * (is & 3));
    mbyte = mbyte >> (8 * (is & 3));
    sc &= 0x3F;
    mbyte &= 0x3F;

    const float16_t d = loadd.x * float16_t(sc);
    const float16_t m = loadd.y * float16_t(mbyte);
#endif

    uint qh = uint32_t(bl16.block.qh[(idx & 0x1E) >> 1]);
    qh = ((qh >> is) & 0x101) << 4;

    uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]);
    qs = (qs >> (b * 4)) & 0x0F0F;
    qs = unpack8(qs | qh)[idx & 1];

    float ret = d * float(qs) - m;

    return float16_t(ret);
}

f16vec4 dequantFuncQ5_K_v(const in decodeBufQ5_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ5_K_packed32 bl32 = decodeBufQ5_K_packed32(bl);
    decodeBufQ5_K_packed128 bl128 = decodeBufQ5_K_packed128(bl);
    const uint idx = coordInBlock[1];
    const uint is = idx >> 5;

#if defined(IS_MUL_MM2) && defined(DATA_A_Q5_K)
    vec2 v = shAscales[is * shAscales_stride + (blockCoords[0] % BM)];
    float d = v.x;
    float m = v.y;
#else
    uvec4 v = bl128.block.q5k[0];

    const f16vec2 loadd = unpackFloat2x16(v.x);

    uint32_t sc;
    uint32_t mbyte;

    uint32_t scale0 = v.y;
    uint32_t scale4 = v.z;
    uint32_t scale8 = v.w;

    uint32_t sc_lo = scale0;
    uint32_t mb_lo = scale4;
    uint32_t sc_hi = (scale8 & 0x0F0F0F0F) | ((scale0 & 0xC0C0C0C0) >> 2);
    uint32_t mb_hi = ((scale8 & 0xF0F0F0F0) >> 4) | ((scale4 & 0xC0C0C0C0) >> 2);

    sc = is < 4 ? sc_lo : sc_hi;
    mbyte = is < 4 ? mb_lo : mb_hi;
    sc = sc >> (8 * (is & 3));
    mbyte = mbyte >> (8 * (is & 3));
    sc &= 0x3F;
    mbyte &= 0x3F;

    const float16_t d = loadd.x * float16_t(sc);
    const float16_t m = loadd.y * float16_t(mbyte);
#endif

    // sh is 0 or 4; mask 0x0F0F0F0F covers the four nibbles regardless (no inter-byte leakage).
    const uint sh = (idx & 0x20u) >> 3u;
    const uint qs_w = (idx >> 6) * 8u + ((idx & 0x1Eu) >> 2);
    const uint qh_w = (idx & 0x1Eu) >> 2;

    const uint ql4 = (uint32_t(bl32.block.qs[qs_w]) >> sh) & 0x0F0F0F0Fu;
    // qh stores bit `is` per element across 4 consecutive bytes; one shift+mask handles all 4.
    const uint qh4 = ((uint32_t(bl32.block.qh[qh_w]) >> is) & 0x01010101u) << 4u;

    const u8vec4 qi = unpack8(ql4 | qh4);
    return f16vec4(vec4(qi) * vec4(d) - vec4(m));
}

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ6_K {
   block_q6_K block;
};

layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ6_K_packed16 {
   block_q6_K_packed16 block;
};

float16_t dequantFuncQ6_K(const in decodeBufQ6_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ6_K_packed16 bl16 = decodeBufQ6_K_packed16(bl);
    const uint idx = coordInBlock[1];

    const uint b = (idx & 0x40) >> 6;           // 0,1
    const uint qhshift = (idx & 0x60) >> 4;    // 0,2,4,6
    const uint is = (idx & 0xF0) >> 4;          // 0..15

    const float16_t dscale = bl.block.d * float16_t(bl.block.scales[is]);

    uint ql = uint32_t(bl16.block.ql[((idx & 0x80) >> 2) + ((idx & 0x3E) >> 1)]);
    ql = (ql >> (b * 4)) & 0x0F0F;

    uint qh = uint32_t(bl16.block.qh[((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1)]);
    qh = ((qh >> qhshift) & 0x0303) << 4;

    int q = unpack8(ql | qh)[idx & 1];

    float16_t ret = dscale * float16_t(q - 32);

    return ret;
}

f16vec4 dequantFuncQ6_K_v(const in decodeBufQ6_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufQ6_K_packed16 bl16 = decodeBufQ6_K_packed16(bl);
    const uint idx = coordInBlock[1];

    const uint b = (idx & 0x40) >> 6;
    const uint qhshift = (idx & 0x60) >> 4;          // 0,2,4,6
    const uint is = idx >> 4;
    const uint sh = b * 4;                            // 0 or 4

    const float16_t dscale = bl.block.d * float16_t(bl.block.scales[is]);

    const uint ql_i = ((idx & 0x80) >> 2) + ((idx & 0x3E) >> 1);
    const uint qh_i = ((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1);

    // Two adjacent uint16 packed16 reads, combined into a uint32 in registers.
    // After this: byte j of qlw / qhw holds the data for element idx+j.
    const uint qlw = uint32_t(bl16.block.ql[ql_i    ]) | (uint32_t(bl16.block.ql[ql_i + 1]) << 16);
    const uint qhw = uint32_t(bl16.block.qh[qh_i    ]) | (uint32_t(bl16.block.qh[qh_i + 1]) << 16);

    // sh in {0,4} and qhshift in {0,2,4,6}: per-byte masks 0x0F / 0x03 keep only the
    // wanted bits with no inter-byte leakage; place qh's 2 bits at nibble high position.
    const uint ql4 = (qlw >> sh) & 0x0F0F0F0Fu;
    const uint qh4 = ((qhw >> qhshift) & 0x03030303u) << 4u;

    const ivec4 qi = ivec4(unpack8(ql4 | qh4));
    return f16vec4((vec4(qi) - vec4(32.0f)) * vec4(float(dscale)));
}

#if defined(DATA_A_IQ1_S)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ1_S {
   block_iq1_s block;
};

float16_t dequantFuncIQ1_S(const in decodeBufIQ1_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];

    const uint ib32 = (idx & 0xE0) >> 5;
    const uint ib8 = (idx & 0xF8) >> 3;

    const uint qh = bl.block.qh[ib32];
    const uint qs = bl.block.qs[ib8];
    const float dl = d * float(2 * bitfieldExtract(qh, 12, 3) + 1);
    const float delta = ((qh & 0x8000) != 0) ? -IQ1S_DELTA : IQ1S_DELTA;
    const uint grid = iq1s_grid[qs | (bitfieldExtract(qh, 3 * int(ib8 & 3), 3) << 8)];

    float16_t ret = float16_t(dl) * (float16_t(bitfieldExtract(int(grid), 2 * int(idx % 8), 2)) + float16_t(delta));
    return ret;
}

f16vec4 dequantFuncIQ1_S_v(const in decodeBufIQ1_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];

    const uint ib32 = idx >> 5;
    const uint ib8  = idx >> 3;
    const int  i8b  = int(idx & 4);              // 0 or 4

    const uint qh = bl.block.qh[ib32];
    const uint qs = bl.block.qs[ib8];
    const float dl    = float(d) * float(2 * bitfieldExtract(qh, 12, 3) + 1);
    const float delta = ((qh & 0x8000u) != 0u) ? -IQ1S_DELTA : IQ1S_DELTA;
    const uint  grid  = iq1s_grid[qs | (bitfieldExtract(qh, 3 * int(ib8 & 3), 3) << 8)];

    const ivec4 q = ivec4(
        bitfieldExtract(int(grid), 2 * (i8b + 0), 2),
        bitfieldExtract(int(grid), 2 * (i8b + 1), 2),
        bitfieldExtract(int(grid), 2 * (i8b + 2), 2),
        bitfieldExtract(int(grid), 2 * (i8b + 3), 2));
    return f16vec4((vec4(q) + vec4(delta)) * dl);
}
#endif

#if defined(DATA_A_IQ1_M)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ1_M {
   block_iq1_m block;
};

layout(buffer_reference, std430, buffer_reference_align = 8) buffer decodeBufIQ1_M_packed64 {
   block_iq1_m_packed64 block;
};

float16_t dequantFuncIQ1_M(const in decodeBufIQ1_M bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ1_M_packed64 bl64 = decodeBufIQ1_M_packed64(bl);
    const uint idx = coordInBlock[1];

    uvec2 scales = unpack32(bl64.block.scales);
    const float16_t d = uint16BitsToHalf(uint16_t(((scales.x & 0xF000) >> 12) | ((scales.x & 0xF0000000) >> 24) | ((scales.y & 0xF000) >> 4) | ((scales.y & 0xF0000000) >> 16)));

    const uint ib8 = (idx & 0xF8) >> 3;
    const uint ib16 = (idx & 0xF0) >> 4;
    const int i8 = int(idx % 8);
    const uint sc = bl.block.scales[ib8 / 8];
    const uint qs = bl.block.qs[ib8];
    const uint qh = bl.block.qh[ib16] >> (4 * (ib8 & 1));
    const float dl = 2 * bitfieldExtract(sc, 3 * int(ib16 & 3), 3) + 1;
    const float delta = ((qh & 8) != 0) ? -IQ1S_DELTA : IQ1S_DELTA;
    const uint grid = iq1s_grid[qs | ((qh & 7) << 8)];

    float16_t ret = d * float16_t(dl) * (float16_t(bitfieldExtract(int(grid), 2 * i8, 2)) + float16_t(delta));
    return ret;
}

f16vec4 dequantFuncIQ1_M_v(const in decodeBufIQ1_M bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ1_M_packed64 bl64 = decodeBufIQ1_M_packed64(bl);
    const uint idx = coordInBlock[1];

    uvec2 scales = unpack32(bl64.block.scales);
    const float16_t d = uint16BitsToHalf(uint16_t(((scales.x & 0xF000) >> 12) | ((scales.x & 0xF0000000) >> 24) | ((scales.y & 0xF000) >> 4) | ((scales.y & 0xF0000000) >> 16)));

    const uint ib8  = idx >> 3;
    const uint ib16 = idx >> 4;
    const int  i8b  = int(idx & 4);   // 0 or 4 -- i8 base for the V=4 group

    const uint sc = bl.block.scales[ib8 / 8];
    const uint qs = bl.block.qs[ib8];
    const uint qh = bl.block.qh[ib16] >> (4 * (ib8 & 1));
    const float dl    = 2.0 * float(bitfieldExtract(sc, 3 * int(ib16 & 3), 3)) + 1.0;
    const float delta = ((qh & 8u) != 0u) ? -IQ1S_DELTA : IQ1S_DELTA;
    const uint  grid  = iq1s_grid[qs | ((qh & 7u) << 8)];

    const ivec4 q = ivec4(
        bitfieldExtract(int(grid), 2 * (i8b + 0), 2),
        bitfieldExtract(int(grid), 2 * (i8b + 1), 2),
        bitfieldExtract(int(grid), 2 * (i8b + 2), 2),
        bitfieldExtract(int(grid), 2 * (i8b + 3), 2));
    return f16vec4((vec4(q) + vec4(delta)) * (float(d) * dl));
}
#endif

#if defined(DATA_A_IQ2_XXS)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XXS {
   block_iq2_xxs block;
};

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XXS_packed16 {
   block_iq2_xxs_packed16 block;
};

float16_t dequantFuncIQ2_XXS(const in decodeBufIQ2_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ2_XXS_packed16 bl16 = decodeBufIQ2_XXS_packed16(bl);
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];

    const uint ib32 = (idx & 0xE0) >> 5; // 0..7
    const uint ib8 = (idx & 0x18) >> 3;  // 0..3
    const uint iqs = 8 * ib32 + ib8;

    const uint qs = bl.block.qs[iqs];
    const uint signscale = pack32(u16vec2(bl16.block.qs[4*ib32+2], bl16.block.qs[4*ib32+3]));

    const float dscale = float(bl.block.d) * 0.25 * (0.5 + float(signscale >> 28));
    uint sign = bitfieldExtract(signscale, 7 * int(ib8), 7);
    sign |= bitCount(sign) << 7;

    uint g2 = iq2xxs_grid[qs][(idx & 4) >> 2];
    g2 >>= (idx & 2) * 8;
    const vec2 g = vec2(unpack8(g2));

    vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
    return float16_t(ret[idx & 1]);
}

f16vec4 dequantFuncIQ2_XXS_v(const in decodeBufIQ2_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ2_XXS_packed16 bl16 = decodeBufIQ2_XXS_packed16(bl);
    const uint idx = coordInBlock[1];

    const uint ib32 = idx >> 5;
    const uint ib8  = (idx & 0x18) >> 3;
    const uint iqs  = 8 * ib32 + ib8;

    const uint qs        = bl.block.qs[iqs];
    const uint signscale = pack32(u16vec2(bl16.block.qs[4*ib32+2], bl16.block.qs[4*ib32+3]));
    const float dscale   = float(bl.block.d) * 0.25 * (0.5 + float(signscale >> 28));

    uint sign = bitfieldExtract(signscale, 7 * int(ib8), 7);
    sign |= bitCount(sign) << 7;
    const uint sb = sign >> (idx & 7u);

    const uint   g2 = iq2xxs_grid[qs][(idx & 4) >> 2];
    const u8vec4 g  = unpack8(g2);

    return f16vec4(
        dscale * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0),
        dscale * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0),
        dscale * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0),
        dscale * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0));
}
#endif

#if defined(DATA_A_IQ2_XS)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_XS {
   block_iq2_xs block;
};

float16_t dequantFuncIQ2_XS(const in decodeBufIQ2_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];

    const uint is = (idx & 0xE0) >> 5;     // 0..8
    const uint sshift = (idx & 0x10) >> 2; // 0,4
    const uint iqs = (idx & 0xF8) >> 3;    // 0..63

    const uint16_t qs = bl.block.qs[iqs];
    const float dscale = float(bl.block.d) * 0.25 * (0.5 + float((bl.block.scales[is] >> sshift) & 0xF));

    uint sign = uint(qs >> 9);
    sign |= bitCount(sign) << 7;
    uint g2 = iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2];
    g2 >>= (idx & 2) * 8;
    const vec2 g = vec2(unpack8(g2));

    vec2 ret = dscale * g * ((sign & (1 << (idx & 7))) != 0 ? -1.0hf : 1.0hf);
    return float16_t(ret[idx & 1]);
}

f16vec4 dequantFuncIQ2_XS_v(const in decodeBufIQ2_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const uint idx = coordInBlock[1];

    const uint is     = idx >> 5;
    const uint sshift = (idx & 0x10) >> 2;
    const uint iqs    = idx >> 3;

    const uint16_t qs     = bl.block.qs[iqs];
    const float    dscale = float(bl.block.d) * 0.25 * (0.5 + float((bl.block.scales[is] >> sshift) & 0xF));

    uint sign = uint(qs >> 9);
    sign |= bitCount(sign) << 7;
    const uint sb = sign >> (idx & 7u);

    const uint   g2 = iq2xs_grid[qs & 0x1FF][(idx & 4) >> 2];
    const u8vec4 g  = unpack8(g2);

    return f16vec4(
        dscale * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0),
        dscale * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0),
        dscale * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0),
        dscale * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0));
}
#endif

#if defined(DATA_A_IQ2_S)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ2_S {
   block_iq2_s block;
};

float16_t dequantFuncIQ2_S(const in decodeBufIQ2_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    uint idx = coordInBlock[1];

    const uint ib32 = (idx & 0xE0) >> 5;        // 0..7
    const uint ib8 = (idx & 0xF8) >> 3;         // 0..31
    const uint qhshift = 2 * (ib8 % 4);

    const uint scale = (bl.block.scales[ib32] >> ((idx & 0x10) >> 2)) & 0xf;
    const uint qs = bl.block.qs[ib8];
    const uint qh = bl.block.qh[ib32];
    const uint sign = bl.block.qs[QUANT_K / 8 + ib8] >> (idx & 0x6);

    const float d = float(bl.block.d);
    const float db = d * 0.25 * (0.5 + scale);
    const ivec2 sign01 = 1 - (2 & ivec2(sign << 1, sign));
    uint g2 = iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 4) >> 2];
    g2 >>= (idx & 2) * 8;
    const vec2 v = db * vec2(sign01) * vec2(unpack8(g2));
    return float16_t(v[idx & 1]);
}

f16vec4 dequantFuncIQ2_S_v(const in decodeBufIQ2_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const uint idx = coordInBlock[1];

    const uint ib32    = idx >> 5;
    const uint ib8     = idx >> 3;
    const uint qhshift = 2 * (ib8 % 4);

    const uint scale = (bl.block.scales[ib32] >> ((idx & 0x10) >> 2)) & 0xf;
    const uint qs    = bl.block.qs[ib8];
    const uint qh    = bl.block.qh[ib32];
    const uint sb    = uint(bl.block.qs[QUANT_K / 8 + ib8]) >> (idx & 0x6u);

    const float d  = float(bl.block.d);
    const float db = d * 0.25 * (0.5 + scale);

    const uint   g2 = iq2s_grid[qs | ((qh << (8 - qhshift)) & 0x300)][(idx & 4) >> 2];
    const u8vec4 g  = unpack8(g2);

    return f16vec4(
        db * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0),
        db * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0),
        db * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0),
        db * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0));
}
#endif

#if defined(DATA_A_IQ3_XXS)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_XXS {
   block_iq3_xxs block;
};

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_XXS_packed16 {
   block_iq3_xxs_packed16 block;
};

float16_t dequantFuncIQ3_XXS(const in decodeBufIQ3_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ3_XXS_packed16 bl16 = decodeBufIQ3_XXS_packed16(bl);
    uint idx = coordInBlock[1];

    const uint iqs = (idx & 0xFC) >> 2;             // 0..63
    const uint is = QUANT_K / 4 + ((idx & 0xE0) >> 3);// 8 values

    const float d = float(bl.block.d);
    const uint qs = bl.block.qs[iqs];
    const uint signs = pack32(u16vec2(
        bl16.block.qs[is/2+0],
        bl16.block.qs[is/2+1]
    ));
    const float db = d * 0.5 * (0.5 + (signs >> 28));
    const uint32_t sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7);
    const uint sign = (sign7 | (bitCount(sign7) << 7)) >> (idx & 0x6);
    const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign)));
    const uint grid = iq3xxs_grid[qs] >> (16 * ((idx & 2) >> 1));
    const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);
    return float16_t(v[idx & 1]);
}

f16vec4 dequantFuncIQ3_XXS_v(const in decodeBufIQ3_XXS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ3_XXS_packed16 bl16 = decodeBufIQ3_XXS_packed16(bl);
    const uint idx = coordInBlock[1];

    const uint iqs = idx >> 2;
    const uint is  = QUANT_K / 4 + ((idx & 0xE0) >> 3);

    const float d     = float(bl.block.d);
    const uint  qs    = bl.block.qs[iqs];
    const uint  signs = pack32(u16vec2(bl16.block.qs[is/2+0], bl16.block.qs[is/2+1]));
    const float db    = d * 0.5 * (0.5 + (signs >> 28));

    const uint sign7 = bitfieldExtract(signs, 7 * (int(iqs / 2) % 4), 7);
    const uint sb    = (sign7 | (bitCount(sign7) << 7)) >> (idx & 0x6u);

    const uint   grid = iq3xxs_grid[qs];
    const u8vec4 g    = unpack8(grid);

    return f16vec4(
        db * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0),
        db * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0),
        db * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0),
        db * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0));
}
#endif

#if defined(DATA_A_IQ3_S)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ3_S {
   block_iq3_s block;
};

float16_t dequantFuncIQ3_S(const in decodeBufIQ3_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    uint idx = coordInBlock[1];

    const uint iqs = (idx & 0xFC) >> 2;           // 0..63
    const uint iqh = (idx & 0xE0) >> 5;

    const float d = float(bl.block.d);
    const uint qs = bl.block.qs[iqs];
    const uint qh = bl.block.qh[iqh];
    const int8_t sign = int8_t(bl.block.signs[iqs / 2] >> (idx & 0x6));
    const uint scale = bl.block.scales[iqs / 16];
    const ivec2 sign01 = ivec2(1 - (2 & ivec2(sign << 1, sign)));
    const float db = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf));
    const uint32_t grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)] >> ((idx & 2) << 3);
    const vec2 v = db * vec2(sign01) * vec2(unpack8(grid).xy);

    return float16_t(v[idx & 1]);
}

f16vec4 dequantFuncIQ3_S_v(const in decodeBufIQ3_S bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const uint idx = coordInBlock[1];

    const uint iqs = idx >> 2;
    const uint iqh = idx >> 5;

    const float d     = float(bl.block.d);
    const uint  qs    = bl.block.qs[iqs];
    const uint  qh    = bl.block.qh[iqh];
    const uint  sb    = uint(bl.block.signs[iqs / 2]) >> (idx & 0x6u);
    const uint  scale = bl.block.scales[iqs / 16];
    const float db    = d * (1 + 2 * ((scale >> (4 * (iqh & 1))) & 0xf));

    const uint   grid = iq3s_grid[qs | ((qh << (8 - (iqs % 8))) & 256)];
    const u8vec4 g    = unpack8(grid);

    return f16vec4(
        db * float(g.x) * ((sb & 1u) != 0u ? -1.0 : 1.0),
        db * float(g.y) * ((sb & 2u) != 0u ? -1.0 : 1.0),
        db * float(g.z) * ((sb & 4u) != 0u ? -1.0 : 1.0),
        db * float(g.w) * ((sb & 8u) != 0u ? -1.0 : 1.0));
}
#endif

#if defined(DATA_A_IQ4_XS)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_XS {
   block_iq4_xs block;
};

layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufIQ4_XS_packed32 {
   block_iq4_xs_packed32 block;
};

float16_t dequantFuncIQ4_XS(const in decodeBufIQ4_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];

    const uint ib32 = (idx & 0xE0) >> 5; // 0..7

    const uint sl = (bl.block.scales_l[ib32/2] >> (4 * (ib32 & 1))) & 0xF;
    const uint sh = ((bl.block.scales_h) >> (2 * ib32)) & 3;
    const uint qshift = (idx & 16) >> 2;
    const uint q = (bl.block.qs[16 * ib32 + (idx % 16)] >> qshift) & 0xF;

    float16_t ret = d * float16_t(int(sl | (sh << 4)) - 32) * float16_t(kvalues_iq4nl[q]);
    return ret;
}

f16vec4 dequantFuncIQ4_XS_v(const in decodeBufIQ4_XS bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ4_XS_packed32 bl32 = decodeBufIQ4_XS_packed32(bl);
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];

    const uint ib32   = idx >> 5;                                   // 0..7
    const uint sl     = (bl32.block.scales_l >> (4 * ib32)) & 0xF;
    const uint sh     = (uint(bl32.block.scales_h) >> (2 * ib32)) & 0x3;
    const uint qshift = (idx & 0x10) >> 2;                          // {0, 4}
    const uint qs_w   = 4 * ib32 + ((idx & 0xC) >> 2);              // iqs / 4, in [0,32)

    const float16_t dl = d * float16_t(int(sl | (sh << 4)) - 32);

    const uint qsw  = bl32.block.qs[qs_w];
    const u8vec4 qv = unpack8((qsw >> qshift) & 0x0F0F0F0Fu);
    const vec4 ret = vec4(
        float(kvalues_iq4nl[qv.x]),
        float(kvalues_iq4nl[qv.y]),
        float(kvalues_iq4nl[qv.z]),
        float(kvalues_iq4nl[qv.w])) * float(dl);
    return f16vec4(ret);
}
#endif

#if defined(DATA_A_IQ4_NL)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_NL {
   block_iq4_nl block;
};

layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_NL_packed16 {
   block_iq4_nl_packed16 block;
};

float16_t dequantFuncIQ4_NL(const in decodeBufIQ4_NL bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint iqs = idx & 0xF;
    const uint shift = (idx & 0x10) >> 2;
    uint32_t qs = bl.block.qs[iqs];
    qs >>= shift;
    qs &= 0xF;
    float16_t ret = float16_t(kvalues_iq4nl[qs]) * d;
    return ret;
}

f16vec4 dequantFuncIQ4_NL_v(const in decodeBufIQ4_NL bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufIQ4_NL_packed16 bl16 = decodeBufIQ4_NL_packed16(bl);
    const float16_t d = bl.block.d;
    const uint idx = coordInBlock[1];
    const uint shift = (idx & 0x10) >> 2;     // 0 or 4
    const uint qs_i  = (idx & 0xC) >> 1;      // packed16 word index, in {0,2,4,6}
    const uint qsw = uint32_t(bl16.block.qs[qs_i    ])
                   | (uint32_t(bl16.block.qs[qs_i + 1u]) << 16);
    // shift in {0,4}: per-byte mask 0x0F isolates the wanted nibble in each byte.
    const u8vec4 q = unpack8((qsw >> shift) & 0x0F0F0F0Fu);
    return f16vec4(
        float(d) * float(kvalues_iq4nl[q.x]),
        float(d) * float(kvalues_iq4nl[q.y]),
        float(d) * float(kvalues_iq4nl[q.z]),
        float(d) * float(kvalues_iq4nl[q.w]));
}
#endif

#if defined(DATA_A_MXFP4)
layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufMXFP4 {
   block_mxfp4 block;
};

float16_t dequantFuncMXFP4(const in decodeBufMXFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float d = e8m0_to_fp32(bl.block.e);
    const uint idx = coordInBlock[1];
    const uint iqs = idx & 0xF;
    const uint shift = (idx & 0x10) >> 2;
    uint32_t qs = bl.block.qs[iqs];
    qs >>= shift;
    qs &= 0xF;
    float16_t ret = float16_t(kvalues_mxfp4[qs] * d * 0.5);
    return ret;
}

f16vec4 dequantFuncMXFP4_v(const in decodeBufMXFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const float d = e8m0_to_fp32(bl.block.e);
    const uint idx = coordInBlock[1];
    const uint iqs = idx & 0xF;
    const uint shift = (idx & 0x10) >> 2;
    uvec4 qv = uvec4(
        uint(bl.block.qs[iqs]),
        uint(bl.block.qs[iqs + 1u]),
        uint(bl.block.qs[iqs + 2u]),
        uint(bl.block.qs[iqs + 3u]));
    qv = (qv >> shift) & 0xFu;
    const vec4 ret = vec4(
        float(kvalues_mxfp4[qv.x]),
        float(kvalues_mxfp4[qv.y]),
        float(kvalues_mxfp4[qv.z]),
        float(kvalues_mxfp4[qv.w])) * d * 0.5f;
    return f16vec4(ret);
}
#endif

#if defined(DATA_A_NVFP4)
layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufNVFP4 {
   block_nvfp4 block;
};

layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufNVFP4_packed32 {
   block_nvfp4_packed32 block;
};

float16_t dequantFuncNVFP4(const in decodeBufNVFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    const uint idx = coordInBlock[1];
    const uint sub = (idx & 0x30) >> 4;
    const uint iqs = ((idx & 0x30) >> 1) + (idx & 0x7);
    const uint shift = (idx & 0x8) >> 1;
    const float d = ue4m3_to_fp32(bl.block.d[sub]);
    uint qs = uint(bl.block.qs[iqs]);
    qs = (qs >> shift) & 0xF;
    return float16_t(kvalues_mxfp4[qs] * d * 0.5);
}

f16vec4 dequantFuncNVFP4_v(const in decodeBufNVFP4 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
{
    decodeBufNVFP4_packed32 bl32 = decodeBufNVFP4_packed32(bl);
    const uint idx = coordInBlock[1];
    const uint sub   = idx >> 4;
    const uint qs_w  = ((idx & 0x30) >> 3) + ((idx & 0x4u) >> 2);  // iqs / 4, in [0,8)
    const uint shift = (idx & 0x8) >> 1;
    const float d    = ue4m3_to_fp32(bl.block.d[sub]);

    const uint qsw  = uint32_t(bl32.block.qs[qs_w]);
    const u8vec4 qv = unpack8((qsw >> shift) & 0x0F0F0F0Fu);
    const vec4 ret = vec4(
        float(kvalues_mxfp4[qv.x]),
        float(kvalues_mxfp4[qv.y]),
        float(kvalues_mxfp4[qv.z]),
        float(kvalues_mxfp4[qv.w])) * d * 0.5f;
    return f16vec4(ret);
}
#endif

#if defined(DATA_A_Q1_0)
#define dequantFuncA dequantFuncQ1_0
#define dequantFuncA_v dequantFuncQ1_0_v
#elif defined(DATA_A_Q4_0)
#define dequantFuncA dequantFuncQ4_0
#define dequantFuncA_v dequantFuncQ4_0_v
#elif defined(DATA_A_Q4_1)
#define dequantFuncA dequantFuncQ4_1
#define dequantFuncA_v dequantFuncQ4_1_v
#elif defined(DATA_A_Q5_0)
#define dequantFuncA dequantFuncQ5_0
#define dequantFuncA_v dequantFuncQ5_0_v
#elif defined(DATA_A_Q5_1)
#define dequantFuncA dequantFuncQ5_1
#define dequantFuncA_v dequantFuncQ5_1_v
#elif defined(DATA_A_Q8_0)
#define dequantFuncA dequantFuncQ8_0
#define dequantFuncA_v dequantFuncQ8_0_v
#elif defined(DATA_A_Q2_K)
#define dequantFuncA dequantFuncQ2_K
#define dequantFuncA_v dequantFuncQ2_K_v
#elif defined(DATA_A_Q3_K)
#define dequantFuncA dequantFuncQ3_K
#define dequantFuncA_v dequantFuncQ3_K_v
#elif defined(DATA_A_Q4_K)
#define dequantFuncA dequantFuncQ4_K
#define dequantFuncA_v dequantFuncQ4_K_v
#define fetch_scales fetch_scalesQ4_K
#define store_scales store_scalesQ4_K
#elif defined(DATA_A_Q5_K)
#define dequantFuncA dequantFuncQ5_K
#define dequantFuncA_v dequantFuncQ5_K_v
#define fetch_scales fetch_scalesQ5_K
#define store_scales store_scalesQ4_K
#elif defined(DATA_A_Q6_K)
#define dequantFuncA dequantFuncQ6_K
#define dequantFuncA_v dequantFuncQ6_K_v
#elif defined(DATA_A_IQ1_S)
#define dequantFuncA dequantFuncIQ1_S
#define dequantFuncA_v dequantFuncIQ1_S_v
#elif defined(DATA_A_IQ1_M)
#define dequantFuncA dequantFuncIQ1_M
#define dequantFuncA_v dequantFuncIQ1_M_v
#elif defined(DATA_A_IQ2_XXS)
#define dequantFuncA dequantFuncIQ2_XXS
#define dequantFuncA_v dequantFuncIQ2_XXS_v
#elif defined(DATA_A_IQ2_XS)
#define dequantFuncA dequantFuncIQ2_XS
#define dequantFuncA_v dequantFuncIQ2_XS_v
#elif defined(DATA_A_IQ2_S)
#define dequantFuncA dequantFuncIQ2_S
#define dequantFuncA_v dequantFuncIQ2_S_v
#elif defined(DATA_A_IQ3_XXS)
#define dequantFuncA dequantFuncIQ3_XXS
#define dequantFuncA_v dequantFuncIQ3_XXS_v
#elif defined(DATA_A_IQ3_S)
#define dequantFuncA dequantFuncIQ3_S
#define dequantFuncA_v dequantFuncIQ3_S_v
#elif defined(DATA_A_IQ4_XS)
#define dequantFuncA dequantFuncIQ4_XS
#define dequantFuncA_v dequantFuncIQ4_XS_v
#elif defined(DATA_A_IQ4_NL)
#define dequantFuncA dequantFuncIQ4_NL
#define dequantFuncA_v dequantFuncIQ4_NL_v
#elif defined(DATA_A_MXFP4)
#define dequantFuncA dequantFuncMXFP4
#define dequantFuncA_v dequantFuncMXFP4_v
#elif defined(DATA_A_NVFP4)
#define dequantFuncA dequantFuncNVFP4
#define dequantFuncA_v dequantFuncNVFP4_v
#elif defined(DATA_A_F32)
#define dequantFuncA dequantFuncF32
#endif