#version 450
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_control_flow_attributes : require
#include "types.glsl"
layout (push_constant) uniform parameter
{
BDA_STORAGE_T dst_addr;
uint batch_offset; uint offset_delta;
uint IC;
uint IW; uint IH;
uint OW; uint OH;
uint KW; uint KH;
uint OH_batch;
uint CHW;
int s0; int s1;
int p0; int p1;
int d0; int d1;
uint batch_IC;
} p;
layout(constant_id = 0) const uint BLOCK_SIZE = 32;
const uint NUM_ITER = 512 / BLOCK_SIZE;
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
#if BDA
layout (buffer_reference) buffer D_ptr {D_TYPE d;};
#endif
void im2col(const uint ow, const uint z_idx) {
const uint oh = z_idx % p.OH;
const uint batch_idx = z_idx / p.OH;
const uint gidx = gl_LocalInvocationID.x;
const uint src_batch = batch_idx * p.batch_offset;
const BDA_OFFSET_T dst_row = ((BDA_OFFSET_T(batch_idx) * p.OH + oh) * p.OW + ow) * p.CHW;
const uint KHKW = p.KH * p.KW;
uint wg_x = gl_WorkGroupID.x;
do {
const uint wg_offset = wg_x * 512;
[[unroll]] for (uint i = 0; i < NUM_ITER; ++i) {
const uint chw_idx = wg_offset + gidx + i * BLOCK_SIZE;
if (chw_idx >= p.CHW) {
return;
}
const uint ic = chw_idx / KHKW;
const uint rem = chw_idx - ic * KHKW;
const uint ky = rem / p.KW;
const uint kx = rem - ky * p.KW;
const uint iiw = ow * p.s0 + kx * p.d0 - p.p0;
const uint iih = oh * p.s1 + ky * p.d1 - p.p1;
A_TYPE val = A_TYPE(0);
if (iih < p.IH && iiw < p.IW) {
val = data_a[src_batch + ic * p.offset_delta + iih * p.IW + iiw];
}
#if BDA
D_ptr out_ptr = D_ptr(p.dst_addr + D_SIZE * (dst_row + chw_idx));
out_ptr.d = D_TYPE(val);
#else
data_d[dst_row + chw_idx] = D_TYPE(val);
#endif
}
wg_x += gl_NumWorkGroups.x;
} while (wg_x * 512 < p.CHW);
}
void main() {
uint ow = gl_GlobalInvocationID.y;
while (ow < p.OW) {
uint z = gl_GlobalInvocationID.z;
while (z < p.OH_batch) {
im2col(ow, z);
z += gl_NumWorkGroups.z;
}
ow += gl_NumWorkGroups.y;
}
}