#include "../node_context.h"
#include "../op_table.h"
#include "../utils.h"
#include <memory>
#include <openvino/op/broadcast.hpp>
#include <openvino/op/constant.hpp>
#include <openvino/op/divide.hpp>
#include <openvino/op/shape_of.hpp>
#include <openvino/op/tile.hpp>
#include <vector>
namespace ov {
namespace frontend {
namespace ggml {
namespace op {
OutputVector translate_repeat(const NodeContext & context) {
num_inputs_check(context, 1, 2);
auto input = process_view_input_new(context, 0);
const auto input_shape = context.get_input_shape(0).to_shape();
const auto output_shape = context.get_output_shape().to_shape();
std::vector<int64_t> repeats(4, 1);
for (size_t axis = 0; axis < 4; ++axis) {
const int64_t input_dim = input_shape[axis];
const int64_t output_dim = output_shape[axis];
FRONT_END_OP_CONVERSION_CHECK(input_dim > 0 && output_dim > 0 && output_dim % input_dim == 0,
"REPEAT input shape ", input_shape, " cannot tile to match ", output_shape);
repeats[axis] = output_dim / input_dim;
}
auto repeats_node = ov::op::v0::Constant::create(ov::element::i64, {repeats.size()}, repeats);
ov::Output<ov::Node> res = std::make_shared<ov::op::v0::Tile>(input, repeats_node);
return rename_outputs_with_suffix({res}, context.get_name());
}
} } } }