liteforge 0.2.5

Rust SDK for LiteForge - LLM completions via OpenAI-compatible API
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
//! Approval handlers for processing approval requests.

use super::approval::{ApprovalRequest, ApprovalResult, ApprovalStatus, RiskLevel};
use std::collections::VecDeque;
use std::sync::{Arc, Mutex};
use std::time::Duration;

/// Trait for handling approval requests.
pub trait ApprovalHandler: Send + Sync {
    /// Request approval for an operation.
    fn request_approval(&self, request: ApprovalRequest) -> ApprovalResult;

    /// Check if this handler supports async approval.
    fn supports_async(&self) -> bool {
        false
    }
}

/// Handler that automatically approves all requests.
/// Useful for testing or low-risk environments.
#[derive(Debug, Clone, Default)]
pub struct AutoApprovalHandler {
    approver_name: Option<String>,
}

impl AutoApprovalHandler {
    /// Create a new auto-approval handler.
    pub fn new() -> Self {
        Self::default()
    }

    /// Set the approver name.
    pub fn with_approver(mut self, name: impl Into<String>) -> Self {
        self.approver_name = Some(name.into());
        self
    }
}

impl ApprovalHandler for AutoApprovalHandler {
    fn request_approval(&self, request: ApprovalRequest) -> ApprovalResult {
        let mut result = ApprovalResult::approved(&request.id);
        if let Some(name) = &self.approver_name {
            result = result.approver(name);
        } else {
            result = result.approver("auto");
        }
        result.metadata("auto_approved", "true")
    }
}

/// Handler that denies all requests.
/// Useful for strict environments or testing denial flows.
#[derive(Debug, Clone, Default)]
pub struct DenyAllHandler {
    reason: String,
}

impl DenyAllHandler {
    /// Create a new deny-all handler.
    pub fn new() -> Self {
        Self {
            reason: "Denied by policy".to_string(),
        }
    }

    /// Set the denial reason.
    pub fn with_reason(mut self, reason: impl Into<String>) -> Self {
        self.reason = reason.into();
        self
    }
}

impl ApprovalHandler for DenyAllHandler {
    fn request_approval(&self, request: ApprovalRequest) -> ApprovalResult {
        ApprovalResult::denied(&request.id, &self.reason)
    }
}

/// Handler that times out after a specified duration.
/// Useful for testing timeout behavior.
#[derive(Debug, Clone)]
pub struct TimeoutApprovalHandler {
    timeout: Duration,
}

impl TimeoutApprovalHandler {
    /// Create a handler with a specific timeout.
    pub fn new(timeout: Duration) -> Self {
        Self { timeout }
    }

    /// Create a handler with timeout in seconds.
    pub fn with_secs(secs: u64) -> Self {
        Self::new(Duration::from_secs(secs))
    }
}

impl ApprovalHandler for TimeoutApprovalHandler {
    fn request_approval(&self, request: ApprovalRequest) -> ApprovalResult {
        std::thread::sleep(self.timeout);
        ApprovalResult::timed_out(&request.id)
    }
}

/// A queued approval request.
#[derive(Debug, Clone)]
pub struct QueuedRequest {
    /// The request.
    pub request: ApprovalRequest,
    /// The result (once decided).
    #[allow(dead_code)]
    pub result: Option<ApprovalResult>,
}

/// Handler that queues requests for later processing.
/// Useful for async approval workflows.
#[derive(Debug, Clone)]
pub struct QueueApprovalHandler {
    queue: Arc<Mutex<VecDeque<QueuedRequest>>>,
    results: Arc<Mutex<std::collections::HashMap<String, ApprovalResult>>>,
    default_on_timeout: bool,
}

impl Default for QueueApprovalHandler {
    fn default() -> Self {
        Self::new()
    }
}

impl QueueApprovalHandler {
    /// Create a new queue handler.
    pub fn new() -> Self {
        Self {
            queue: Arc::new(Mutex::new(VecDeque::new())),
            results: Arc::new(Mutex::new(std::collections::HashMap::new())),
            default_on_timeout: false,
        }
    }

    /// Set default action on timeout (true = approve, false = deny).
    pub fn default_on_timeout(mut self, approve: bool) -> Self {
        self.default_on_timeout = approve;
        self
    }

    /// Get pending requests count.
    pub fn pending_count(&self) -> usize {
        self.queue.lock().unwrap().len()
    }

    /// Get all pending requests.
    pub fn pending_requests(&self) -> Vec<ApprovalRequest> {
        self.queue
            .lock()
            .unwrap()
            .iter()
            .map(|q| q.request.clone())
            .collect()
    }

    /// Get the next pending request.
    pub fn next_request(&self) -> Option<ApprovalRequest> {
        self.queue
            .lock()
            .unwrap()
            .front()
            .map(|q| q.request.clone())
    }

    /// Approve a request by ID.
    pub fn approve(&self, request_id: &str, approver: Option<&str>) -> bool {
        self.decide(request_id, true, None, approver)
    }

    /// Deny a request by ID.
    pub fn deny(&self, request_id: &str, reason: &str, approver: Option<&str>) -> bool {
        self.decide(request_id, false, Some(reason), approver)
    }

    /// Make a decision on a request.
    fn decide(
        &self,
        request_id: &str,
        approved: bool,
        reason: Option<&str>,
        approver: Option<&str>,
    ) -> bool {
        let mut queue = self.queue.lock().unwrap();

        // Find and remove from queue
        let pos = queue.iter().position(|q| q.request.id == request_id);
        if let Some(idx) = pos {
            queue.remove(idx);

            // Store result
            let mut result = if approved {
                ApprovalResult::approved(request_id)
            } else {
                ApprovalResult::denied(request_id, reason.unwrap_or("Denied"))
            };

            if let Some(name) = approver {
                result = result.approver(name);
            }

            self.results
                .lock()
                .unwrap()
                .insert(request_id.to_string(), result);
            true
        } else {
            false
        }
    }

    /// Get a result for a request ID.
    pub fn get_result(&self, request_id: &str) -> Option<ApprovalResult> {
        self.results.lock().unwrap().get(request_id).cloned()
    }

    /// Clear all pending requests and results.
    pub fn clear(&self) {
        self.queue.lock().unwrap().clear();
        self.results.lock().unwrap().clear();
    }
}

impl ApprovalHandler for QueueApprovalHandler {
    fn request_approval(&self, request: ApprovalRequest) -> ApprovalResult {
        let request_id = request.id.clone();

        // Add to queue
        self.queue.lock().unwrap().push_back(QueuedRequest {
            request: request.clone(),
            result: None,
        });

        // If there's a timeout, check it
        if let Some(timeout_secs) = request.timeout_secs {
            let start = std::time::Instant::now();
            let timeout = Duration::from_secs(timeout_secs);

            // Poll for result
            loop {
                if let Some(result) = self.get_result(&request_id) {
                    return result;
                }

                if start.elapsed() > timeout {
                    // Remove from queue if still there
                    self.queue
                        .lock()
                        .unwrap()
                        .retain(|q| q.request.id != request_id);

                    return if self.default_on_timeout {
                        ApprovalResult::approved(&request_id).metadata("timeout_default", "true")
                    } else {
                        ApprovalResult::timed_out(&request_id)
                    };
                }

                std::thread::sleep(Duration::from_millis(100));
            }
        } else {
            // No timeout - return immediately with pending status
            // In real usage, caller would need to poll for result
            ApprovalResult {
                request_id,
                approved: false,
                status: ApprovalStatus::Pending,
                reason: None,
                approver: None,
                decided_at: 0,
                metadata: std::collections::HashMap::new(),
            }
        }
    }

    fn supports_async(&self) -> bool {
        true
    }
}

/// Handler that approves based on risk level.
#[derive(Clone)]
pub struct RiskBasedHandler {
    /// Maximum risk level to auto-approve.
    max_auto_approve: RiskLevel,
    /// Fallback handler for higher risk.
    fallback: Arc<dyn ApprovalHandler>,
}

impl std::fmt::Debug for RiskBasedHandler {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("RiskBasedHandler")
            .field("max_auto_approve", &self.max_auto_approve)
            .field("fallback", &"<dyn ApprovalHandler>")
            .finish()
    }
}

impl RiskBasedHandler {
    /// Create a new risk-based handler.
    pub fn new(max_auto_approve: RiskLevel, fallback: Arc<dyn ApprovalHandler>) -> Self {
        Self {
            max_auto_approve,
            fallback,
        }
    }

    /// Check if risk level should be auto-approved.
    fn should_auto_approve(&self, level: RiskLevel) -> bool {
        matches!(
            (level, self.max_auto_approve),
            (RiskLevel::Low, _)
                | (
                    RiskLevel::Medium,
                    RiskLevel::Medium | RiskLevel::High | RiskLevel::Critical
                )
                | (RiskLevel::High, RiskLevel::High | RiskLevel::Critical)
                | (RiskLevel::Critical, RiskLevel::Critical)
        )
    }
}

impl ApprovalHandler for RiskBasedHandler {
    fn request_approval(&self, request: ApprovalRequest) -> ApprovalResult {
        if self.should_auto_approve(request.risk_level) {
            ApprovalResult::approved(&request.id)
                .approver("risk_policy")
                .metadata("auto_approved_risk", format!("{:?}", request.risk_level))
        } else {
            self.fallback.request_approval(request)
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_auto_approval_handler() {
        let handler = AutoApprovalHandler::new();
        let request = ApprovalRequest::new("test_op");

        let result = handler.request_approval(request);
        assert!(result.approved);
        assert_eq!(result.status, ApprovalStatus::Approved);
    }

    #[test]
    fn test_auto_approval_with_name() {
        let handler = AutoApprovalHandler::new().with_approver("test_system");
        let request = ApprovalRequest::new("test_op");

        let result = handler.request_approval(request);
        assert_eq!(result.approver, Some("test_system".to_string()));
    }

    #[test]
    fn test_deny_all_handler() {
        let handler = DenyAllHandler::new().with_reason("Testing");
        let request = ApprovalRequest::new("test_op");

        let result = handler.request_approval(request);
        assert!(!result.approved);
        assert_eq!(result.status, ApprovalStatus::Denied);
        assert_eq!(result.reason, Some("Testing".to_string()));
    }

    #[test]
    fn test_queue_handler_pending() {
        let handler = QueueApprovalHandler::new();
        let request = ApprovalRequest::new("test_op");

        // Without timeout, returns pending immediately
        let result = handler.request_approval(request);
        assert!(!result.approved);
        assert_eq!(result.status, ApprovalStatus::Pending);
        assert_eq!(handler.pending_count(), 1);
    }

    #[test]
    fn test_queue_handler_approve() {
        let handler = QueueApprovalHandler::new();
        let request = ApprovalRequest::new("test_op");
        let request_id = request.id.clone();

        handler.request_approval(request);
        assert!(handler.approve(&request_id, Some("admin")));

        let result = handler.get_result(&request_id).unwrap();
        assert!(result.approved);
        assert_eq!(handler.pending_count(), 0);
    }

    #[test]
    fn test_queue_handler_deny() {
        let handler = QueueApprovalHandler::new();
        let request = ApprovalRequest::new("test_op");
        let request_id = request.id.clone();

        handler.request_approval(request);
        assert!(handler.deny(&request_id, "Not allowed", None));

        let result = handler.get_result(&request_id).unwrap();
        assert!(!result.approved);
        assert_eq!(result.reason, Some("Not allowed".to_string()));
    }

    #[test]
    fn test_queue_handler_with_timeout() {
        let handler = QueueApprovalHandler::new();
        let request = ApprovalRequest::new("test_op").timeout(1); // 1 second timeout

        // This will wait for timeout
        let result = handler.request_approval(request);
        assert!(!result.approved);
        assert_eq!(result.status, ApprovalStatus::TimedOut);
    }

    #[test]
    fn test_risk_based_handler_auto_approve_low() {
        let fallback = Arc::new(DenyAllHandler::new());
        let handler = RiskBasedHandler::new(RiskLevel::Low, fallback);

        let request = ApprovalRequest::new("test").risk_level(RiskLevel::Low);
        let result = handler.request_approval(request);
        assert!(result.approved);
    }

    #[test]
    fn test_risk_based_handler_fallback() {
        let fallback = Arc::new(DenyAllHandler::new());
        let handler = RiskBasedHandler::new(RiskLevel::Low, fallback);

        let request = ApprovalRequest::new("test").risk_level(RiskLevel::High);
        let result = handler.request_approval(request);
        assert!(!result.approved); // Falls back to DenyAll
    }

    #[test]
    fn test_queue_pending_requests() {
        let handler = QueueApprovalHandler::new();

        handler.request_approval(ApprovalRequest::new("op1"));
        handler.request_approval(ApprovalRequest::new("op2"));
        handler.request_approval(ApprovalRequest::new("op3"));

        let pending = handler.pending_requests();
        assert_eq!(pending.len(), 3);
        assert_eq!(pending[0].operation, "op1");
        assert_eq!(pending[2].operation, "op3");
    }

    #[test]
    fn test_queue_clear() {
        let handler = QueueApprovalHandler::new();

        handler.request_approval(ApprovalRequest::new("op1"));
        handler.request_approval(ApprovalRequest::new("op2"));

        handler.clear();
        assert_eq!(handler.pending_count(), 0);
    }

    #[test]
    fn test_supports_async() {
        let auto = AutoApprovalHandler::new();
        assert!(!auto.supports_async());

        let queue = QueueApprovalHandler::new();
        assert!(queue.supports_async());
    }
}