// Copyright (C) 2025 Christian Mauduit <ufoot@ufoot.org>
//! Default constants for coordinate offsets.
//!
//! These constants define the offset used to center entities within cells.
//! For example, an entity at cell (0, 0) will have coordinates (0.5, 0.5).
/// Default x offset for centering entities within a cell.
pub const DEFAULT_X: f32 = 0.5;
/// Default y offset for centering entities within a cell.
pub const DEFAULT_Y: f32 = 0.5;
/// Default z coordinate for 2D worlds.
///
/// In 2D games, all entities use this z value for compatibility
/// with 3D systems. This places entities at the center of the z=0 cell.
pub const DEFAULT_Z: f32 = 0.5;