liora-theme 0.1.4

Liora design tokens and theme data for native GPUI components.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
//! Theme tokens for Liora GPUI components.
//!
//! `liora-theme` defines the semantic colors, spacing, radius, typography, and
//! component size/variant enums consumed by `liora-core` and `liora-components`.
//! Use `Theme::light()` or `Theme::dark()` with `liora_core::init_liora(...)` at
//! app startup.

use gpui::{Hsla, Rgba};

/// NaiveUI-inspired Forest Green theme.
///
/// Reference: https://github.com/tusen-ai/naive-ui
/// Light theme base: neutralBase=#FFF, primary=#18A058 (green)
/// Dark theme base: neutralBase=#000, primary=#63E2B7 (green)

// ---------------------------------------------------------------------------
// Color helpers — construct via gpui::Rgba then .into() to Hsla
// ---------------------------------------------------------------------------

fn rgb(r: u8, g: u8, b: u8) -> Hsla {
    Rgba {
        r: r as f32 / 255.0,
        g: g as f32 / 255.0,
        b: b as f32 / 255.0,
        a: 1.0,
    }
    .into()
}

fn rgba(r: u8, g: u8, b: u8, a: f32) -> Hsla {
    Rgba {
        r: r as f32 / 255.0,
        g: g as f32 / 255.0,
        b: b as f32 / 255.0,
        a,
    }
    .into()
}

/// Lighten: blend with white. factor 0.9 = very light (90% white)
fn lighten(base: Hsla, factor: f32) -> Hsla {
    base.blend(gpui::white().opacity(factor))
}

#[allow(dead_code)]
fn darken(base: Hsla, factor: f32) -> Hsla {
    base.blend(gpui::black().opacity(factor))
}

// ---------------------------------------------------------------------------
// Semantic Color Family
// ---------------------------------------------------------------------------

#[derive(Clone)]
pub struct ColorFamily {
    pub base: Hsla,
    pub hover: Hsla,
    pub active: Hsla,
    pub suppl: Hsla,
    /// light-9: for subtle backgrounds
    pub light_9: Hsla,
    /// light-8
    pub light_8: Hsla,
    /// light-7: for hover backgrounds
    pub light_7: Hsla,
}

impl ColorFamily {
    fn new(base: Hsla, hover: Hsla, active: Hsla, suppl: Hsla) -> Self {
        Self {
            base,
            hover,
            active,
            suppl,
            light_9: lighten(base, 0.9),
            light_8: lighten(base, 0.8),
            light_7: lighten(base, 0.7),
        }
    }

    fn new_dark(base: Hsla, hover: Hsla, active: Hsla, suppl: Hsla) -> Self {
        Self {
            base,
            hover,
            active,
            suppl,
            // These tokens are used as selected/hover subtle backgrounds. In
            // dark mode they must stay translucent instead of being blended
            // toward white, otherwise table rows and picker chips become
            // visually louder than their foreground content.
            light_9: base.opacity(0.16),
            light_8: base.opacity(0.22),
            light_7: base.opacity(0.30),
        }
    }
}

// ---------------------------------------------------------------------------
// Neutral Tokens
// ---------------------------------------------------------------------------

#[derive(Clone)]
pub struct NeutralTokens {
    pub body: Hsla,
    pub card: Hsla,
    pub modal: Hsla,
    pub popover: Hsla,
    pub inverted: Hsla,

    pub text_1: Hsla,
    pub text_2: Hsla,
    pub text_3: Hsla,
    pub text_disabled: Hsla,
    pub placeholder: Hsla,
    pub icon: Hsla,

    pub border: Hsla,
    pub divider: Hsla,

    pub hover: Hsla,
    pub pressed: Hsla,

    pub rail: Hsla,

    pub overlay: Hsla,
    pub mask: Hsla,
}

// ---------------------------------------------------------------------------
// Spacing / Radius / Font (unchanged structure, refined values)
// ---------------------------------------------------------------------------

#[derive(Clone)]
pub struct Spacing {
    pub xs: f32,
    pub sm: f32,
    pub md: f32,
    pub lg: f32,
    pub xl: f32,
}

#[derive(Clone)]
pub struct Radius {
    pub sm: f32,
    pub md: f32,
    pub lg: f32,
    pub full: f32,
}

#[derive(Clone)]
pub struct FontSize {
    pub xs: f32,
    pub sm: f32,
    pub md: f32,
    pub lg: f32,
    pub xl: f32,
}

// ---------------------------------------------------------------------------
// Theme
// ---------------------------------------------------------------------------

#[derive(Clone)]
pub struct SecondaryColors {
    pub bg: Hsla,
    pub hover: Hsla,
    pub pressed: Hsla,
}

#[derive(Clone)]
pub struct Theme {
    pub name: String,
    pub spacing: Spacing,
    pub radius: Radius,
    pub font_size: FontSize,

    // Semantic color families
    pub primary: ColorFamily,
    pub info: ColorFamily,
    pub success: ColorFamily,
    pub warning: ColorFamily,
    pub danger: ColorFamily,

    // Neutral tokens
    pub neutral: NeutralTokens,

    // Secondary button style (NaiveUI buttonColor2)
    pub secondary: SecondaryColors,

    // Shadows
    pub shadow_1: &'static str,
    pub shadow_2: &'static str,
    pub shadow_3: &'static str,
}

impl Default for Theme {
    fn default() -> Self {
        Self::light()
    }
}

impl Theme {
    // ========================================================================
    // Light Theme
    // ========================================================================
    pub fn light() -> Self {
        Self {
            name: "light".into(),
            spacing: Spacing {
                xs: 4.0,
                sm: 8.0,
                md: 12.0,
                lg: 20.0,
                xl: 32.0,
            },
            radius: Radius {
                sm: 2.0,
                md: 4.0,
                lg: 8.0,
                full: 9999.0,
            },
            font_size: FontSize {
                xs: 10.0,
                sm: 12.0,
                md: 14.0,
                lg: 16.0,
                xl: 20.0,
            },

            primary: ColorFamily::new(
                rgb(24, 160, 88),  // #18A058 — NaiveUI primary green
                rgb(54, 173, 106), // #36AD6A
                rgb(12, 122, 67),  // #0C7A43
                rgb(54, 173, 106), // #36AD6A
            ),
            info: ColorFamily::new(
                rgb(32, 128, 240), // #2080F0 — NaiveUI info blue
                rgb(64, 152, 252), // #4098FC
                rgb(16, 96, 201),  // #1060C9
                rgb(64, 152, 252), // #4098FC
            ),
            success: ColorFamily::new(
                rgb(24, 160, 88),  // #18A058
                rgb(54, 173, 106), // #36AD6A
                rgb(12, 122, 67),  // #0C7A43
                rgb(54, 173, 106), // #36AD6A
            ),
            warning: ColorFamily::new(
                rgb(240, 160, 32), // #F0A020 — NaiveUI warning gold
                rgb(252, 176, 64), // #FCB040
                rgb(201, 124, 16), // #C97C10
                rgb(252, 176, 64), // #FCB040
            ),
            danger: ColorFamily::new(
                rgb(208, 48, 80),  // #D03050 — NaiveUI error red
                rgb(222, 87, 109), // #DE576D
                rgb(171, 31, 63),  // #AB1F3F
                rgb(222, 87, 109), // #DE576D
            ),

            neutral: NeutralTokens {
                body: rgb(255, 255, 255),
                card: rgb(255, 255, 255),
                modal: rgb(255, 255, 255),
                popover: rgb(255, 255, 255),
                inverted: rgb(0, 20, 40),

                text_1: rgb(31, 34, 37),
                text_2: rgb(51, 54, 57),
                text_3: rgb(118, 124, 130),
                text_disabled: rgba(194, 194, 194, 1.0),
                placeholder: rgba(194, 194, 194, 1.0),
                icon: rgba(31, 34, 37, 1.0),

                border: rgb(224, 224, 230),
                divider: rgb(239, 239, 245),

                hover: rgb(243, 243, 245),
                pressed: rgb(237, 237, 239),

                rail: rgb(219, 219, 223),

                overlay: rgba(0, 0, 0, 0.50),
                mask: rgba(255, 255, 255, 0.90),
            },
            // NaiveUI button secondary colors
            secondary: SecondaryColors {
                bg: rgba(46, 51, 56, 0.05),
                hover: rgba(46, 51, 56, 0.09),
                pressed: rgba(46, 51, 56, 0.13),
            },

            shadow_1: "0 1px 2px -2px rgba(0,0,0,.08), 0 3px 6px 0 rgba(0,0,0,.06), 0 5px 12px 4px rgba(0,0,0,.04)",
            shadow_2: "0 3px 6px -4px rgba(0,0,0,.12), 0 6px 16px 0 rgba(0,0,0,.08), 0 9px 28px 8px rgba(0,0,0,.05)",
            shadow_3: "0 6px 16px -9px rgba(0,0,0,.08), 0 9px 28px 0 rgba(0,0,0,.05), 0 12px 48px 16px rgba(0,0,0,.03)",
        }
    }

    // ========================================================================
    // Dark Theme
    // ========================================================================
    pub fn dark() -> Self {
        Self {
            name: "dark".into(),
            spacing: Spacing {
                xs: 4.0,
                sm: 8.0,
                md: 12.0,
                lg: 20.0,
                xl: 32.0,
            },
            radius: Radius {
                sm: 2.0,
                md: 4.0,
                lg: 8.0,
                full: 9999.0,
            },
            font_size: FontSize {
                xs: 12.0,
                sm: 14.0,
                md: 14.0,
                lg: 15.0,
                xl: 16.0,
            },

            primary: ColorFamily::new_dark(
                rgb(99, 226, 183),  // #63E2B7 — brighter green for dark
                rgb(127, 231, 196), // #7FE7C4
                rgb(90, 206, 167),  // #5ACEA7
                rgb(42, 148, 125),  // #2A947D (suppl)
            ),
            info: ColorFamily::new_dark(
                rgb(112, 192, 232), // #70C0E8
                rgb(138, 203, 236), // #8ACBEC
                rgb(102, 175, 211), // #66AFD3
                rgb(56, 137, 197),  // #3889C5
            ),
            success: ColorFamily::new_dark(
                rgb(99, 226, 183),  // #63E2B7
                rgb(127, 231, 196), // #7FE7C4
                rgb(90, 206, 167),  // #5ACEA7
                rgb(42, 148, 125),  // #2A947D
            ),
            warning: ColorFamily::new_dark(
                rgb(242, 201, 125), // #F2C97D
                rgb(245, 213, 153), // #F5D599
                rgb(230, 194, 96),  // #E6C260
                rgb(240, 138, 0),   // #F08A00
            ),
            danger: ColorFamily::new_dark(
                rgb(232, 128, 128), // #E88080
                rgb(233, 139, 139), // #E98B8B
                rgb(229, 114, 114), // #E57272
                rgb(208, 58, 82),   // #D03A52
            ),

            neutral: NeutralTokens {
                body: rgb(16, 16, 20),    // #101014
                card: rgb(24, 24, 28),    // #18181C
                modal: rgb(44, 44, 50),   // #2C2C32
                popover: rgb(72, 72, 78), // #48484E
                inverted: rgb(255, 255, 255),

                text_1: rgba(255, 255, 255, 0.90),
                text_2: rgba(255, 255, 255, 0.82),
                text_3: rgba(255, 255, 255, 0.52),
                text_disabled: rgba(255, 255, 255, 0.38),
                placeholder: rgba(255, 255, 255, 0.38),
                icon: rgba(255, 255, 255, 0.38),

                border: rgba(255, 255, 255, 0.24),
                divider: rgba(255, 255, 255, 0.09),

                hover: rgba(255, 255, 255, 0.09),
                pressed: rgba(255, 255, 255, 0.05),

                rail: rgba(255, 255, 255, 0.20),

                overlay: rgba(0, 0, 0, 0.60),
                mask: rgba(0, 0, 0, 0.70),
            },

            shadow_1: "0 1px 2px -2px rgba(0,0,0,.24), 0 3px 6px 0 rgba(0,0,0,.18), 0 5px 12px 4px rgba(0,0,0,.12)",
            shadow_2: "0 3px 6px -4px rgba(0,0,0,.24), 0 6px 12px 0 rgba(0,0,0,.16), 0 9px 18px 8px rgba(0,0,0,.10)",
            shadow_3: "0 6px 16px -9px rgba(0,0,0,.08), 0 9px 28px 0 rgba(0,0,0,.05), 0 12px 48px 16px rgba(0,0,0,.03)",

            secondary: SecondaryColors {
                bg: rgba(255, 255, 255, 0.08),
                hover: rgba(255, 255, 255, 0.12),
                pressed: rgba(255, 255, 255, 0.16),
            },
        }
    }

    // ========================================================================
    // Convenience: resolve colors for a ButtonVariant
    // ========================================================================
    pub fn color_by_variant(
        &self,
        variant: ButtonVariant,
        secondary: bool,
        background: bool,
        border: bool,
    ) -> ButtonVariantColors {
        if secondary {
            return self.secondary_colors(variant, background, border);
        }

        // Filled (primary) style
        match variant {
            ButtonVariant::Default => ButtonVariantColors {
                bg: rgba(0, 0, 0, 0.0),
                hover_bg: self.secondary.hover,
                active_bg: self.secondary.pressed,
                text: self.neutral.text_2,
                border: self.neutral.border,
                text_hover: self.primary.base,
                border_hover: self.primary.base,
            },
            ButtonVariant::Tertiary => ButtonVariantColors {
                bg: self.secondary.bg,
                hover_bg: self.secondary.hover,
                active_bg: self.secondary.pressed,
                text: self.neutral.text_2,
                border: rgba(0, 0, 0, 0.0),
                text_hover: self.neutral.text_1,
                border_hover: rgba(0, 0, 0, 0.0),
            },
            ButtonVariant::Text => ButtonVariantColors {
                bg: rgba(0, 0, 0, 0.0),
                hover_bg: self.secondary.hover,
                active_bg: self.secondary.pressed,
                text: self.neutral.text_2,
                border: rgba(0, 0, 0, 0.0),
                text_hover: self.primary.base,
                border_hover: rgba(0, 0, 0, 0.0),
            },
            ButtonVariant::Primary => self.filled_colors(&self.primary),
            ButtonVariant::Info => self.filled_colors(&self.info),
            ButtonVariant::Success => self.filled_colors(&self.success),
            ButtonVariant::Warning => self.filled_colors(&self.warning),
            ButtonVariant::Danger => self.filled_colors(&self.danger),
        }
    }

    /// Secondary (light bg + colored text) for colored variants;
    /// Default/Tertiary stay neutral.
    fn secondary_colors(
        &self,
        variant: ButtonVariant,
        show_bg: bool,
        show_border: bool,
    ) -> ButtonVariantColors {
        match variant {
            ButtonVariant::Default => ButtonVariantColors {
                bg: if show_bg {
                    self.secondary.bg
                } else {
                    rgba(0, 0, 0, 0.0)
                },
                hover_bg: self.secondary.hover,
                active_bg: self.secondary.pressed,
                text: self.neutral.text_2,
                border: if show_border {
                    self.neutral.border
                } else {
                    rgba(0, 0, 0, 0.0)
                },
                text_hover: self.primary.base,
                border_hover: self.primary.base,
            },
            ButtonVariant::Tertiary => ButtonVariantColors {
                bg: if show_bg {
                    self.secondary.bg
                } else {
                    rgba(0, 0, 0, 0.0)
                },
                hover_bg: self.secondary.hover,
                active_bg: self.secondary.pressed,
                text: self.neutral.text_2,
                border: if show_border {
                    self.neutral.border
                } else {
                    rgba(0, 0, 0, 0.0)
                },
                text_hover: self.neutral.text_1,
                border_hover: rgba(0, 0, 0, 0.0),
            },
            ButtonVariant::Text => ButtonVariantColors {
                bg: rgba(0, 0, 0, 0.0),
                hover_bg: self.secondary.hover,
                active_bg: self.secondary.pressed,
                text: self.neutral.text_2,
                border: rgba(0, 0, 0, 0.0),
                text_hover: self.primary.base,
                border_hover: rgba(0, 0, 0, 0.0),
            },
            ButtonVariant::Primary => self.secondary_family(&self.primary, show_bg, show_border),
            ButtonVariant::Info => self.secondary_family(&self.info, show_bg, show_border),
            ButtonVariant::Success => self.secondary_family(&self.success, show_bg, show_border),
            ButtonVariant::Warning => self.secondary_family(&self.warning, show_bg, show_border),
            ButtonVariant::Danger => self.secondary_family(&self.danger, show_bg, show_border),
        }
    }

    fn secondary_family(
        &self,
        family: &ColorFamily,
        show_bg: bool,
        show_border: bool,
    ) -> ButtonVariantColors {
        ButtonVariantColors {
            bg: if show_bg {
                family.light_9
            } else {
                rgba(0, 0, 0, 0.0)
            },
            hover_bg: family.light_8,
            active_bg: family.light_7,
            text: family.base,
            border: if show_border {
                family.base
            } else {
                rgba(0, 0, 0, 0.0)
            },
            text_hover: family.hover,
            border_hover: family.hover,
        }
    }

    fn filled_colors(&self, family: &ColorFamily) -> ButtonVariantColors {
        let hover = family.base.blend(gpui::black().opacity(0.10));
        let active = family.base.blend(gpui::black().opacity(0.25));
        ButtonVariantColors {
            bg: family.base,
            hover_bg: hover,
            active_bg: active,
            text: rgb(255, 255, 255),
            border: family.base,
            text_hover: rgb(255, 255, 255),
            border_hover: hover,
        }
    }
}

// ---------------------------------------------------------------------------
// Enums
// ---------------------------------------------------------------------------

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ButtonVariant {
    Default,
    Tertiary,
    Text,
    Primary,
    Info,
    Success,
    Warning,
    Danger,
}

pub struct ButtonVariantColors {
    pub bg: Hsla,
    pub hover_bg: Hsla,
    pub active_bg: Hsla,
    pub text: Hsla,
    pub border: Hsla,
    pub text_hover: Hsla,
    pub border_hover: Hsla,
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ButtonSize {
    Small,
    Default,
    Large,
}

impl ButtonSize {
    pub fn height(&self) -> f32 {
        match self {
            ButtonSize::Small => 28.0,   // NaiveUI heightSmall
            ButtonSize::Default => 34.0, // NaiveUI heightMedium
            ButtonSize::Large => 40.0,   // NaiveUI heightLarge
        }
    }

    pub fn padding_x(&self) -> f32 {
        match self {
            ButtonSize::Small => 12.0,   // NaiveUI: 0 12px
            ButtonSize::Default => 14.0, // NaiveUI: 0 14px
            ButtonSize::Large => 18.0,   // NaiveUI: 0 18px
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use gpui::Rgba;

    fn rgba_color(color: Hsla) -> Rgba {
        color.into()
    }

    #[test]
    fn filled_button_hover_and_active_backgrounds_get_progressively_darker() {
        let theme = Theme::light();
        let colors = theme.color_by_variant(ButtonVariant::Primary, false, true, true);

        let bg = rgba_color(colors.bg);
        let hover = rgba_color(colors.hover_bg);
        let active = rgba_color(colors.active_bg);

        assert!(hover.r < bg.r, "hover red channel should be darker");
        assert!(hover.g < bg.g, "hover green channel should be darker");
        assert!(hover.b < bg.b, "hover blue channel should be darker");
        assert!(
            active.r < hover.r,
            "active red channel should be darker than hover"
        );
        assert!(
            active.g < hover.g,
            "active green channel should be darker than hover"
        );
        assert!(
            active.b < hover.b,
            "active blue channel should be darker than hover"
        );
    }

    #[test]
    fn dark_semantic_subtle_backgrounds_remain_translucent() {
        let theme = Theme::dark();

        assert!(theme.primary.light_9.a < 0.2);
        assert!(theme.primary.light_8.a > theme.primary.light_9.a);
        assert!(theme.primary.light_7.a > theme.primary.light_8.a);
        assert_eq!(theme.primary.light_9.h, theme.primary.base.h);
    }

    #[test]
    fn light_semantic_subtle_backgrounds_remain_opaque_tints() {
        let theme = Theme::light();

        assert_eq!(theme.primary.light_9.a, 1.0);
        assert!(theme.primary.light_9.l > theme.primary.base.l);
    }

    #[test]
    fn default_button_hover_and_active_backgrounds_are_visible_overlays() {
        let theme = Theme::light();
        let colors = theme.color_by_variant(ButtonVariant::Default, false, true, true);

        let bg = rgba_color(colors.bg);
        let hover = rgba_color(colors.hover_bg);
        let active = rgba_color(colors.active_bg);

        assert_eq!(
            bg.a, 0.0,
            "default button base background should stay transparent"
        );
        assert!(hover.a > bg.a, "hover background should be visible");
        assert!(
            active.a > hover.a,
            "active background should be stronger than hover"
        );
    }
}