use gpui::{App, Component, IntoElement, RenderOnce, Window, prelude::*, px};
pub struct Splitter {
left: Option<gpui::AnyElement>,
right: Option<gpui::AnyElement>,
height: Option<gpui::Pixels>,
bordered: bool,
}
impl Splitter {
pub fn new() -> Self {
Self {
left: None,
right: None,
height: None,
bordered: false,
}
}
pub fn left(mut self, el: impl IntoElement) -> Self {
self.left = Some(el.into_any_element());
self
}
pub fn right(mut self, el: impl IntoElement) -> Self {
self.right = Some(el.into_any_element());
self
}
pub fn height(mut self, height: impl Into<gpui::Pixels>) -> Self {
self.height = Some(height.into());
self
}
pub fn height_md(self) -> Self {
self.height(px(200.0))
}
pub fn bordered(mut self) -> Self {
self.bordered = true;
self
}
}
impl RenderOnce for Splitter {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = &cx.global::<liora_core::Config>().theme;
let left = self.left.unwrap_or_else(|| gpui::div().into_any_element());
let right = self.right.unwrap_or_else(|| gpui::div().into_any_element());
gpui::div()
.flex()
.flex_row()
.size_full()
.when_some(self.height, |s, height| s.h(height))
.when(self.bordered, |s| {
s.border_1()
.border_color(theme.neutral.border)
.rounded(px(theme.radius.sm))
})
.child(gpui::div().flex_none().w(px(300.0)).h_full().child(left))
.child(
gpui::div()
.flex_none()
.w(px(4.0))
.h_full()
.bg(theme.neutral.border),
)
.child(gpui::div().flex_1().h_full().child(right))
}
}
impl IntoElement for Splitter {
type Element = Component<Self>;
fn into_element(self) -> Self::Element {
Component::new(self)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn splitter_presentation_helpers_track_state() {
let splitter = Splitter::new().height_md().bordered();
assert_eq!(splitter.height, Some(px(200.0)));
assert!(splitter.bordered);
}
}