from vismach import *
import hal
import lineardeltakins
import sys
EFFECTOR_OFFSET = CARRIAGE_OFFSET = 30
MIN_JOINT = -375
MAX_JOINT = 0
for setting in sys.argv[1:]: exec setting
c = hal.component("lineardelta")
c.newpin("joint0", hal.HAL_FLOAT, hal.HAL_IN)
c.newpin("joint1", hal.HAL_FLOAT, hal.HAL_IN)
c.newpin("joint2", hal.HAL_FLOAT, hal.HAL_IN)
c.newpin("joint3", hal.HAL_FLOAT, hal.HAL_IN)
c.newpin("R", hal.HAL_FLOAT, hal.HAL_IN)
c.newpin("L", hal.HAL_FLOAT, hal.HAL_IN)
c['R'], c['L'] = lineardeltakins.get_geometry()
c.ready()
class DeltaTranslate(Collection):
def __init__(self, parts, comp):
self.comp = comp
self.parts = parts
self.x = self.y = self.z = 0
def apply(self):
glPushMatrix()
lineardeltakins.set_geometry(self.comp['R'], self.comp['L'])
f = lineardeltakins.forward(self.comp['joint0'], self.comp['joint1'], self.comp['joint2'])
if f is not None:
self.x = x = f[0]
self.y = y = f[1]
self.z = z = f[2]
else:
x = self.x
y = self.y
z = self.z
glTranslatef(x, y, z)
def unapply(self):
glPopMatrix()
class TriangularPrismZ:
def __init__(self, z0, z1, h):
self.z0 = z0
self.z1 = z1
self.h = h
def draw(self):
x0 = 0
x1 = -self.h*sin(pi/3)
x2 = self.h*sin(pi/3)
y0 = self.h
y1 = y2 = -self.h*cos(pi/3)
z0 = self.z0
z1 = self.z1
glBegin(GL_TRIANGLES)
glNormal3f(0, 0, 1)
glVertex3f(x0, y0, z1)
glVertex3f(x1, y1, z1)
glVertex3f(x2, y2, z1)
glNormal3f(0, 0, -1)
glVertex3f(x2, y2, z0)
glVertex3f(x1, y1, z0)
glVertex3f(x0, y0, z0)
glNormal3f(-cos(pi/3), sin(pi/3), 0)
glVertex3f(x0, y0, z1)
glVertex3f(x1, y1, z0)
glVertex3f(x1, y1, z1)
glVertex3f(x0, y0, z1)
glVertex3f(x0, y0, z0)
glVertex3f(x1, y1, z0)
glNormal3f(0, -1, 0)
glVertex3f(x1, y1, z1)
glVertex3f(x2, y2, z0)
glVertex3f(x2, y2, z1)
glVertex3f(x1, y1, z1)
glVertex3f(x1, y1, z0)
glVertex3f(x2, y2, z0)
glNormal3f(cos(pi/3), sin(pi/3), 0)
glVertex3f(x2, y2, z1)
glVertex3f(x0, y0, z0)
glVertex3f(x0, y0, z1)
glVertex3f(x2, y2, z1)
glVertex3f(x2, y2, z0)
glVertex3f(x0, y0, z0)
glEnd()
def build_joint(angle, joint):
return Rotate([
Translate([
HalTranslate([
CylinderZ(MIN_JOINT, 5, MAX_JOINT, 5),
HalTranslate([
Box(-CARRIAGE_OFFSET, -20, -20, 0, 20, 20)
], c, joint, 0, 0, 1)
], c, "R", 1, 0, 0)
], EFFECTOR_OFFSET + CARRIAGE_OFFSET, 0, 0)
], angle, 0, 0, 1)
class Strut:
def __init__(self, platform, angle, component, joint):
self.platform = platform
self.angle = radians(angle)
self.component = component
self.joint = joint
self.q = gluNewQuadric()
def draw(self):
c = cos(self.angle)
s = sin(self.angle)
o = CARRIAGE_OFFSET
oo = .4 * o
x0 = self.platform.x + c*o
sx = oo * -s
y0 = self.platform.y + s*o
sy = oo * c
z0 = self.platform.z
r2 = self.component['R'] + CARRIAGE_OFFSET
x1 = r2 * cos(self.angle)
y1 = r2 * sin(self.angle)
z1 = self.component[self.joint]
d = x1-x0, y1-y0, z1-z0
mag = sqrt(sum(di*di for di in d))
dx, dy, dz = (di/mag for di in d)
L = self.component['L']
theta = atan2(dz, hypot(dx,dy))
phi = atan2(dy, dx)
glPushMatrix()
glTranslatef(x0+sx, y0+sy, z0)
glRotatef(degrees(phi), 0, 0, 1)
glRotatef(90-degrees(theta), 0, 1, 0)
self.cylinder(L)
glPopMatrix()
glPushMatrix()
glTranslatef(x0-sx, y0-sy, z0)
glRotatef(degrees(phi), 0, 0, 1)
glRotatef(90-degrees(theta), 0, 1, 0)
self.cylinder(L)
glPopMatrix()
def cylinder(self, L):
gluCylinder(self.q, 5, 5, L, 32, 1)
glRotatef(180,1,0,0)
gluDisk(self.q, 0, 5, 32, 1)
glRotatef(180,1,0,0)
glTranslatef(0,0, L)
gluDisk(self.q, 0, 5, 32, 1)
tooltip = Capture()
tool = DeltaTranslate([
Translate([
Color((.5,.5,.5,0), [
Translate([tooltip], 0,0,-40),
Rotate([TriangularPrismZ(0, 5, EFFECTOR_OFFSET*2)], 180, 0, 0, 1),
CylinderZ(-40, 0, -30, 10),
CylinderZ(-30, 10, 10, 10)
])
], 0, 0, -5)], c)
red = (1,.5,.5,0)
green = (.5,1,.5,0)
blue = (.5,.5,1,0)
joint0 = Color(red, [build_joint(90, "joint0")])
joint1 = Color(green, [build_joint(210, "joint1")])
joint2 = Color(blue, [build_joint(330, "joint2")])
work = Capture()
strut0 = Color(red, [Strut(tool, 90, c, "joint0")])
strut1 = Color(green, [Strut(tool, 210, c, "joint1")])
strut2 = Color(blue, [Strut(tool, 330, c, "joint2")])
table = CylinderZ(MIN_JOINT-5, 300, MIN_JOINT, 300)
model = Collection([table, joint0, joint1, joint2, tool, strut0, strut1, strut2, work])
main(model, tooltip, work, 1500)