ling-lang 2030.1.28

Ling - The Omniglot Systems Language
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
// src/astviz.rs — project-wide AST → SVG in three styles.
//
// A whole Ling project is treated as one program (all `.ling` files merged) while
// preserving each definition's *file scope*. Three renderings are produced:
//
//   • Technical — colour-coded function cards with geometric call icons, grouped
//     into per-file bands, with caller→callee graph edges.
//   • Artwork   — text-free, esoteric composition of translucent stars/polygons
//     (3–8 sides) clustered per file; a cubist sigil of the program's shape.
//   • Ling      — Ling-centric tiles: named, colour-coded, laid out per file with
//     balance and harmony in mind.
//
// Every SVG auto-fits its content (tight viewBox) and declares a 300-DPI physical
// size so raster exports are crisp. Output is written to ./AST/ by `ling ast`.

use std::collections::HashSet;
use std::fmt::Write;
use crate::parser::ast::*;
use crate::visualize::{Cat, categorize, icon, is_vtex, is_audio, is_crypto, is_physics, is_ai};

// ── Public API ──────────────────────────────────────────────────────────────

#[derive(Clone, Copy, PartialEq, Eq)]
pub enum AstStyle { Technical, Artwork, Ling }

impl AstStyle {
    pub fn slug(self) -> &'static str {
        match self { AstStyle::Technical => "technical", AstStyle::Artwork => "artwork", AstStyle::Ling => "ling" }
    }
}

/// Render the merged project (a list of `(file_label, Program)`) in `style`.
pub fn render(style: AstStyle, project: &str, files: &[(String, Program)]) -> String {
    let model = Project::analyze(project, files);
    match style {
        AstStyle::Technical => render_technical(&model),
        AstStyle::Artwork   => render_artwork(&model),
        AstStyle::Ling      => render_ling(&model),
    }
}

// ── Analysed model (file scope preserved) ────────────────────────────────────

struct Call { name: String, cat: Cat, count: usize }

struct Func {
    name: String,
    params: Vec<String>,
    calls: Vec<Call>,
    has_loop: bool,
    is_entry: bool,
    vtex: usize,
    audio: usize,
    crypto: usize,
    physics: usize,
    ai: usize,
}

struct FileScope {
    label: String,
    funcs: Vec<Func>,
    globals: Vec<(String, String)>,
    uses: Vec<String>,
}

struct Project {
    name: String,
    files: Vec<FileScope>,
    fn_names: HashSet<String>,
}

const ENTRY_NAMES: &[&str] = &[
    "start", "main", "", "เริ่ม", "시작", "始め", "", "начать", "начало",
    "inicio", "comenzar", "début", "commencer", "anfang", "starten", "início",
];
fn is_entry(name: &str) -> bool { ENTRY_NAMES.contains(&name) }

impl Project {
    fn analyze(name: &str, files: &[(String, Program)]) -> Self {
        // First pass: every function/entry name across the whole project (for edges).
        let mut fn_names = HashSet::new();
        for (_, prog) in files {
            collect_names(&prog.items, &mut fn_names);
        }

        let mut scopes = Vec::new();
        for (label, prog) in files {
            let mut funcs = Vec::new();
            let mut globals = Vec::new();
            let mut uses = Vec::new();
            collect_scope(&prog.items, "", &mut funcs, &mut globals, &mut uses);
            // Skip empty files so the canvas stays meaningful.
            if funcs.is_empty() && globals.is_empty() && uses.is_empty() { continue; }
            scopes.push(FileScope {
                label: short_label(label),
                funcs, globals, uses,
            });
        }
        Project { name: name.to_string(), files: scopes, fn_names }
    }

    fn total_funcs(&self) -> usize { self.files.iter().map(|f| f.funcs.len()).sum() }

    /// `files · fns` plus any present domain tallies (vtex/audio/crypto/physics/ai).
    fn subtitle(&self) -> String {
        let mut parts = vec![format!("{} files", self.files.len()), format!("{} fns", self.total_funcs())];
        let (mut v, mut a, mut c, mut ph, mut ai) = (0, 0, 0, 0, 0);
        for fs in &self.files {
            for fc in &fs.funcs { v += fc.vtex; a += fc.audio; c += fc.crypto; ph += fc.physics; ai += fc.ai; }
        }
        for (n, lbl) in [(v, "vtex"), (a, "audio"), (c, "crypto"), (ph, "physics"), (ai, "ai")] {
            if n > 0 { parts.push(format!("{n} {lbl}")); }
        }
        parts.join(" · ")
    }
}

fn short_label(path: &str) -> String {
    let p = path.replace('\\', "/");
    p.rsplit('/').next().unwrap_or(&p).to_string()
}

fn collect_names(items: &[Item], out: &mut HashSet<String>) {
    for it in items {
        match it {
            Item::Fn(f) => { out.insert(f.name.clone()); }
            Item::Bind(name, Expr::Do(_)) => { out.insert(name.clone()); }
            Item::Mod(_, body) => collect_names(body, out),
            _ => {}
        }
    }
}

fn collect_scope(items: &[Item], ns: &str, funcs: &mut Vec<Func>,
                 globals: &mut Vec<(String, String)>, uses: &mut Vec<String>) {
    let q = |n: &str| if ns.is_empty() { n.to_string() } else { format!("{ns}::{n}") };
    for it in items {
        match it {
            Item::Fn(f) => funcs.push(build_func(q(&f.name), f.params.clone(), &f.body, is_entry(&f.name))),
            Item::Bind(name, Expr::Do(body)) => {
                funcs.push(build_func(q(name), vec![], body, is_entry(name)));
            }
            Item::Bind(name, expr) => globals.push((q(name), value_repr(expr))),
            Item::Mod(name, body) => collect_scope(body, &q(name), funcs, globals, uses),
            Item::Use { path, alias } => {
                let a = alias.as_deref().map(|x| format!(" as {x}")).unwrap_or_default();
                uses.push(format!("{path}{a}"));
            }
            Item::TypeAlias(n, t) => globals.push((q(n), format!("type {t}"))),
            Item::Struct(n, fields) => globals.push((q(n), format!("form {{{}}}", fields.join(", ")))),
            Item::Enum(n, variants) => {
                let names: Vec<&str> = variants.iter().map(|v| v.name.as_str()).collect();
                globals.push((q(n), format!("choose {{{}}}", names.join(" | "))));
            }
        }
    }
}

fn value_repr(e: &Expr) -> String {
    match e {
        Expr::Number(n) => if n.fract() == 0.0 { format!("{}", *n as i64) } else { format!("{n:.2}") },
        Expr::Str(_)    => "\"\"".into(),
        Expr::Bool(b)   => format!("{b}"),
        Expr::Array(_)  => "[…]".into(),
        _               => "".into(),
    }
}

fn build_func(name: String, params: Vec<String>, body: &[Stmt], is_entry: bool) -> Func {
    let mut raw = Vec::new();
    let mut has_loop = false;
    walk_stmts(body, &mut raw, &mut has_loop);
    let calls = aggregate(raw);
    let sum = |pred: fn(Cat) -> bool| calls.iter().filter(|c| pred(c.cat)).map(|c| c.count).sum();
    let vtex    = sum(is_vtex);
    let audio   = sum(is_audio);
    let crypto  = sum(is_crypto);
    let physics = sum(is_physics);
    let ai      = sum(is_ai);
    Func { name, params, calls, has_loop, is_entry, vtex, audio, crypto, physics, ai }
}

fn aggregate(raw: Vec<(String, Cat)>) -> Vec<Call> {
    let mut out: Vec<Call> = Vec::new();
    for (name, cat) in raw {
        if let Some(l) = out.last_mut() { if l.name == name { l.count += 1; continue; } }
        out.push(Call { name, cat, count: 1 });
    }
    out
}

// ── AST walking (thorough: catches calls in every expression position) ────────

fn walk_stmts(stmts: &[Stmt], out: &mut Vec<(String, Cat)>, lp: &mut bool) {
    for s in stmts {
        match s { Stmt::Expr(e) | Stmt::Return(e) | Stmt::Bind(_, e) => walk_expr(e, out, lp) }
    }
}

fn walk_expr(e: &Expr, out: &mut Vec<(String, Cat)>, lp: &mut bool) {
    match e {
        Expr::Call(func, args) => {
            let name = match func.as_ref() {
                Expr::Ident(n) => Some(n.clone()),
                Expr::Path(segs) => segs.last().cloned(),
                _ => { walk_expr(func, out, lp); None }
            };
            if let Some(n) = name { let cat = categorize(&n); out.push((n, cat)); }
            for a in args { walk_expr(a, out, lp); }
        }
        Expr::MethodCall { receiver, method, args } => {
            walk_expr(receiver, out, lp);
            out.push((method.clone(), categorize(method)));
            for a in args { walk_expr(a, out, lp); }
        }
        Expr::While { cond, body } => { *lp = true; walk_expr(cond, out, lp); walk_stmts(body, out, lp); }
        Expr::For { iter, body, .. } => { *lp = true; walk_expr(iter, out, lp); walk_stmts(body, out, lp); }
        Expr::Do(ss) => walk_stmts(ss, out, lp),
        Expr::If { cond, then, elseifs, else_body } => {
            walk_expr(cond, out, lp);
            walk_stmts(then, out, lp);
            for (c, b) in elseifs { walk_expr(c, out, lp); walk_stmts(b, out, lp); }
            if let Some(b) = else_body { walk_stmts(b, out, lp); }
        }
        Expr::Match(scrut, arms) => {
            walk_expr(scrut, out, lp);
            for a in arms { walk_expr(&a.body, out, lp); }
        }
        Expr::BinOp(_, a, b) | Expr::Range(a, b) | Expr::Index(a, b) => {
            walk_expr(a, out, lp); walk_expr(b, out, lp);
        }
        Expr::Ref(x) | Expr::Await(x) => walk_expr(x, out, lp),
        Expr::Closure(_, body) => walk_expr(body, out, lp),
        Expr::Array(es) => for a in es { walk_expr(a, out, lp); },
        _ => {}
    }
}

// ── Shared SVG helpers ────────────────────────────────────────────────────────

fn esc(s: &str) -> String { s.replace('&', "&amp;").replace('<', "&lt;").replace('>', "&gt;") }
fn f(v: f32) -> String { format!("{v:.2}") }

/// Wrap a body in an auto-fit, 300-DPI SVG document. `w`/`h` are the content
/// extents in user units (px); physical size is `w/300 × h/300` inches.
fn svg_doc(w: f32, h: f32, bg_body: &str, body: &str) -> String {
    format!(
        r##"<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" width="{win:.3}in" height="{hin:.3}in" viewBox="0 0 {w} {h}" preserveAspectRatio="xMidYMid meet" style="font-family:'JetBrains Mono','Fira Code',monospace,sans-serif">
{bg_body}{body}
</svg>"##,
        win = w / 300.0, hin = h / 300.0, w = f(w), h = f(h),
    )
}

/// Star polygon points: `sides` points alternating outer/inner radius.
fn star_points(cx: f32, cy: f32, ro: f32, ri: f32, sides: usize, rot: f32) -> String {
    let n = sides.max(2);
    (0..n * 2).map(|i| {
        let a = rot + i as f32 * std::f32::consts::PI / n as f32;
        let r = if i % 2 == 0 { ro } else { ri };
        format!("{},{}", f(cx + r * a.cos()), f(cy + r * a.sin()))
    }).collect::<Vec<_>>().join(" ")
}

/// Regular polygon points.
fn ngon_points(cx: f32, cy: f32, r: f32, sides: usize, rot: f32) -> String {
    let n = sides.max(3);
    (0..n).map(|i| {
        let a = rot - std::f32::consts::FRAC_PI_2 + i as f32 * std::f32::consts::TAU / n as f32;
        format!("{},{}", f(cx + r * a.cos()), f(cy + r * a.sin()))
    }).collect::<Vec<_>>().join(" ")
}

/// Tiny deterministic hash → used for reproducible "random" placement.
fn hash(s: &str) -> u64 {
    let mut h = 1469598103934665603u64;
    for b in s.bytes() { h ^= b as u64; h = h.wrapping_mul(1099511628211); }
    h
}
fn frand(seed: u64, i: u64) -> f32 {
    let mut x = seed ^ i.wrapping_mul(0x9E3779B97F4A7C15);
    x ^= x >> 30; x = x.wrapping_mul(0xBF58476D1CE4E5B9);
    x ^= x >> 27; x = x.wrapping_mul(0x94D049BB133111EB);
    x ^= x >> 31;
    (x as f64 / u64::MAX as f64) as f32
}

/// Sides (3..=8) chosen deterministically from a call category + name.
fn shape_sides(cat: Cat, name: &str) -> usize {
    let base = match cat {
        Cat::Star | Cat::Yantra | Cat::Sign | Cat::Shard      => 5,
        Cat::Flower | Cat::Chakra | Cat::Cog | Cat::Music
            | Cat::Hash | Cat::Trig                           => 6,
        Cat::Lotus | Cat::Holo | Cat::Spectrum               => 8,
        Cat::Present | Cat::Force | Cat::Fractal | Cat::Torii
            | Cat::Draw3D | Cat::Pagoda                       => 3,
        Cat::Fill | Cat::Grid | Cat::Window | Cat::Widget
            | Cat::Rigid | Cat::Key | Cat::Cipher | Cat::File => 4,
        Cat::Rain | Cat::Net | Cat::Neural | Cat::Sfx        => 7,
        _ => 0,
    };
    if base != 0 { base } else { 3 + (hash(name) % 6) as usize }
}

// ── Background ────────────────────────────────────────────────────────────────

const BG: &str = "#0b0b1a";

fn bg_rect(w: f32, h: f32, fill: &str) -> String {
    format!(r##"<rect x="0" y="0" width="{}" height="{}" fill="{}"/>"##, f(w), f(h), fill)
}

// ══════════════════════════════════════════════════════════════════════════════
// 1. TECHNICAL — file-banded function cards + call icons + graph edges
// ══════════════════════════════════════════════════════════════════════════════

const T_MARGIN: f32 = 36.0;
const T_TITLE_H: f32 = 96.0;
const T_CARD_W: f32 = 360.0;
const T_CARD_GAP: f32 = 16.0;
const T_COLS: usize = 3;
const T_FILE_HDR: f32 = 40.0;
const T_ICON: f32 = 24.0;
const T_ICONS_ROW: usize = 10;

fn t_card_h(fc: &Func) -> f32 {
    let rows = (fc.calls.len() + T_ICONS_ROW - 1).max(1) / T_ICONS_ROW + 1;
    24.0 * 2.0 + 30.0 + 18.0 + rows as f32 * (T_ICON + 5.0) + 6.0
}

fn render_technical(p: &Project) -> String {
    let content_w = T_COLS as f32 * (T_CARD_W + T_CARD_GAP) - T_CARD_GAP;
    let w = content_w + T_MARGIN * 2.0;

    // Layout pass: per file, pack cards into T_COLS shortest-column order.
    // Records (function-name → card-centre) for edges.
    struct Placed<'a> { fc: &'a Func, x: f32, y: f32, h: f32 }
    let mut placed: Vec<Placed> = Vec::new();
    let mut centers: std::collections::HashMap<String, (f32, f32)> = std::collections::HashMap::new();
    let mut file_bands: Vec<(String, usize, f32, f32)> = Vec::new(); // (label, n_glob, y, height)

    let mut y = T_TITLE_H + 10.0;
    for fs in &p.files {
        let band_top = y;
        y += T_FILE_HDR;
        let mut col_y = [y; T_COLS];
        for fc in &fs.funcs {
            let h = t_card_h(fc);
            let (col, cy) = col_y.iter().enumerate()
                .min_by(|a, b| a.1.partial_cmp(b.1).unwrap()).map(|(i, &v)| (i, v)).unwrap();
            let x = T_MARGIN + col as f32 * (T_CARD_W + T_CARD_GAP);
            centers.insert(fc.name.clone(), (x + T_CARD_W / 2.0, cy + h / 2.0));
            placed.push(Placed { fc, x, y: cy, h });
            col_y[col] = cy + h + T_CARD_GAP;
        }
        let band_bottom = col_y.iter().cloned().fold(y, f32::max);
        // Reserve room for globals/uses summary under the band.
        let extra = if fs.globals.is_empty() && fs.uses.is_empty() { 0.0 } else { 26.0 };
        file_bands.push((fs.label.clone(), fs.globals.len() + fs.uses.len(), band_top, band_bottom - band_top + extra));
        y = band_bottom + extra + 24.0;
    }
    let h = y + T_MARGIN;

    let mut body = String::new();
    body.push_str(DEFS_T);

    // Subtle grid overlay
    let _ = write!(body, r##"<rect width="{}" height="{}" fill="url(#tgrid)" opacity="0.06"/>"##, f(w), f(h));

    // Title
    let _ = write!(body,
        r##"<text x="{}" y="44" fill="#ffd700" font-size="11" font-weight="bold" letter-spacing="3" opacity="0.7">LING · AST · TECHNICAL</text>
            <text x="{}" y="78" fill="#d8d8ff" font-size="30" font-weight="bold">{}</text>
            <text x="{}" y="78" fill="#52528a" font-size="13" text-anchor="end">{}</text>"##,
        f(T_MARGIN), f(T_MARGIN), esc(&p.name), f(w - T_MARGIN), esc(&p.subtitle()));

    // Graph edges (behind cards): caller centre → callee centre, faint curves.
    for pl in &placed {
        let (x0, y0) = *centers.get(&pl.fc.name).unwrap();
        for c in &pl.fc.calls {
            if !p.fn_names.contains(&c.name) { continue; }
            if let Some(&(x1, y1)) = centers.get(&c.name) {
                if (x0 - x1).abs() < 0.5 && (y0 - y1).abs() < 0.5 { continue; }
                let mx = (x0 + x1) / 2.0;
                let _ = write!(body,
                    r##"<path d="M {},{} C {},{} {},{} {},{}" fill="none" stroke="{}" stroke-width="1.1" opacity="0.22"/>"##,
                    f(x0), f(y0), f(mx), f(y0), f(mx), f(y1), f(x1), f(y1), c.cat.color());
            }
        }
    }

    // File band frames + headers
    for (label, _n, by, bh) in &file_bands {
        let _ = write!(body,
            r##"<rect x="{}" y="{}" width="{}" height="{}" rx="12" fill="#10102a" opacity="0.45" stroke="#22225a" stroke-width="1"/>
                <text x="{}" y="{}" fill="#8be9fd" font-size="14" font-weight="bold">◈ {}</text>"##,
            f(T_MARGIN - 12.0), f(*by), f(content_w + 24.0), f(*bh),
            f(T_MARGIN), f(by + 26.0), esc(label));
    }

    // Cards
    for pl in &placed { body.push_str(&t_card(pl.fc, pl.x, pl.y, pl.h)); }

    // Per-file globals/uses footnote
    for (fs, (_, _, by, bh)) in p.files.iter().zip(file_bands.iter()) {
        if fs.globals.is_empty() && fs.uses.is_empty() { continue; }
        let fy = by + bh - 8.0;
        let mut parts: Vec<String> = fs.globals.iter().map(|(n, v)| format!("{n}={v}")).collect();
        parts.extend(fs.uses.iter().map(|u| format!("use {u}")));
        let _ = write!(body,
            r##"<text x="{}" y="{}" fill="#52528a" font-size="10">{}</text>"##,
            f(T_MARGIN), f(fy), esc(&parts.join("    ")));
    }

    svg_doc(w, h, &bg_rect(w, h, BG), &body)
}

const DEFS_T: &str = r##"<defs>
  <filter id="glow-g" x="-30%" y="-30%" width="160%" height="160%"><feGaussianBlur in="SourceGraphic" stdDeviation="3" result="b"/><feMerge><feMergeNode in="b"/><feMergeNode in="SourceGraphic"/></feMerge></filter>
  <pattern id="tgrid" width="40" height="40" patternUnits="userSpaceOnUse"><path d="M 40 0 L 0 0 0 40" fill="none" stroke="#ffffff" stroke-width="0.4"/></pattern>
</defs>"##;

fn t_card(fc: &Func, x: f32, y: f32, h: f32) -> String {
    let dominant = fc.calls.iter().max_by_key(|c| c.count).map(|c| c.cat.color()).unwrap_or("#6ab0f5");
    let border = if fc.is_entry { "#ffd700" } else { dominant };
    let bw = if fc.is_entry { 2.5 } else { 1.2 };
    let glow = if fc.is_entry { r##" filter="url(#glow-g)""## } else { "" };
    let mut s = String::new();
    let _ = write!(s,
        r##"<rect x="{}" y="{}" width="{}" height="{}" rx="8" fill="#13132e" stroke="{}" stroke-width="{}"{}/>
           <rect x="{}" y="{}" width="4" height="{}" rx="2" fill="{}" opacity="0.7"/>"##,
        f(x), f(y), f(T_CARD_W), f(h), border, bw, glow,
        f(x + 2.0), f(y + 2.0), f(h - 4.0), border);

    let name_y = y + 26.0;
    let badge = if fc.is_entry {
        format!(r##"<text x="{}" y="{}" fill="#ffd700" font-size="9" font-weight="bold" text-anchor="end" opacity="0.85">⬡ ENTRY</text>"##, f(x + T_CARD_W - 12.0), f(name_y))
    } else { String::new() };
    let _ = write!(s, r##"<text x="{}" y="{}" fill="{}" font-size="14" font-weight="bold">{}</text>{}"##,
        f(x + 16.0), f(name_y), if fc.is_entry { "#ffd700" } else { "#d0d0f0" }, esc(&fc.name), badge);

    let stats_y = name_y + 18.0;
    let params = if fc.params.is_empty() { String::new() } else { format!("({})", fc.params.join(", ")) };
    let mut st = Vec::new();
    if fc.vtex > 0 { st.push(format!("{} vtex", fc.vtex)); }
    if fc.audio > 0 { st.push(format!("{} audio", fc.audio)); }
    if fc.crypto > 0 { st.push(format!("{} crypto", fc.crypto)); }
    if fc.physics > 0 { st.push(format!("{} phys", fc.physics)); }
    if fc.ai > 0 { st.push(format!("{} ai", fc.ai)); }
    if fc.has_loop { st.push("↺ loop".into()); }
    let _ = write!(s,
        r##"<text x="{}" y="{}" fill="#52528a" font-size="10">{}</text>
           <text x="{}" y="{}" fill="#52528a" font-size="10" text-anchor="end">{}</text>
           <line x1="{}" y1="{}" x2="{}" y2="{}" stroke="#22225a" stroke-width="1"/>"##,
        f(x + 16.0), f(stats_y), esc(&params),
        f(x + T_CARD_W - 12.0), f(stats_y), esc(&st.join("  ·  ")),
        f(x + 12.0), f(stats_y + 6.0), f(x + T_CARD_W - 12.0), f(stats_y + 6.0));

    let iy0 = stats_y + 6.0 + 5.0 + T_ICON / 2.0;
    let ix0 = x + 16.0 + T_ICON / 2.0;
    let ir = T_ICON / 2.0 * 0.82;
    for (i, c) in fc.calls.iter().enumerate() {
        let row = i / T_ICONS_ROW; let col = i % T_ICONS_ROW;
        let ix = ix0 + col as f32 * (T_ICON + 5.0);
        let iy = iy0 + row as f32 * (T_ICON + 5.0);
        let _ = write!(s, r##"<rect x="{}" y="{}" width="{}" height="{}" rx="3" fill="{}" opacity="0.12"/>"##,
            f(ix - T_ICON / 2.0), f(iy - T_ICON / 2.0), f(T_ICON), f(T_ICON), c.cat.color());
        s.push_str(&icon(c.cat, ix, iy, ir));
        if c.count > 1 {
            let _ = write!(s, r##"<rect x="{}" y="{}" width="13" height="10" rx="3" fill="{}" opacity="0.9"/>
                                  <text x="{}" y="{}" fill="#0a0a1a" font-size="8" font-weight="bold" text-anchor="middle">{}</text>"##,
                f(ix + ir - 2.0), f(iy - ir - 1.0), c.cat.color(),
                f(ix + ir + 4.5), f(iy - ir + 7.0), c.count);
        }
    }
    s
}

// ══════════════════════════════════════════════════════════════════════════════
// 2. ARTWORK — text-free cubist sigil: translucent stars/polygons per file
// ══════════════════════════════════════════════════════════════════════════════

const A_CELL: f32 = 620.0;

fn render_artwork(p: &Project) -> String {
    let nf = p.files.len().max(1);
    let cols = (nf as f32).sqrt().ceil() as usize;
    let rows = (nf + cols - 1) / cols;
    let w = cols as f32 * A_CELL;
    let h = rows as f32 * A_CELL;

    let mut body = String::new();
    body.push_str(DEFS_A);

    // Deep gradient field + a few huge faint background facets (cubist ground).
    let _ = write!(body, r##"<rect width="{}" height="{}" fill="url(#agrad)"/>"##, f(w), f(h));
    let seed = hash(&p.name);
    for i in 0..7u64 {
        let cx = frand(seed, i) * w;
        let cy = frand(seed, i + 100) * h;
        let r = 120.0 + frand(seed, i + 200) * 260.0;
        let sides = 3 + (i % 5) as usize;
        let hue = (i * 47) % 360;
        let _ = write!(body, r##"<polygon points="{}" fill="hsl({},55%,55%)" opacity="0.05"/>"##,
            ngon_points(cx, cy, r, sides, frand(seed, i + 300) * 6.28), hue);
    }

    // Per-file constellations.
    let mut centroids: Vec<(f32, f32)> = Vec::new();
    for (fi, fs) in p.files.iter().enumerate() {
        let gx = (fi % cols) as f32 * A_CELL + A_CELL / 2.0;
        let gy = (fi / cols) as f32 * A_CELL + A_CELL / 2.0;
        centroids.push((gx, gy));
        let fseed = hash(&fs.label);

        // Each function = a node placed by golden-angle phyllotaxis around the cell
        // centre; each of its calls = a translucent star/polygon around that node.
        let ga = 2.399963f32; // golden angle
        for (qi, fc) in fs.funcs.iter().enumerate() {
            let rr = 36.0 + 150.0 * ((qi as f32 + 0.5) / fs.funcs.len().max(1) as f32).sqrt();
            let na = qi as f32 * ga;
            let fx = gx + rr * na.cos();
            let fy = gy + rr * na.sin();

            // faint tether to cell centre
            let _ = write!(body, r##"<line x1="{}" y1="{}" x2="{}" y2="{}" stroke="#ffffff" stroke-width="1" opacity="0.06"/>"##,
                f(gx), f(gy), f(fx), f(fy));

            let shapes = fc.calls.iter().map(|c| c.count).sum::<usize>().max(1).min(14);
            let fnseed = hash(&fc.name) ^ fseed;
            let pal: Vec<&str> = if fc.calls.is_empty() { vec!["#6ab0f5"] } else { fc.calls.iter().map(|c| c.cat.color()).collect() };
            for si in 0..shapes {
                let ang = frand(fnseed, si as u64) * 6.2831853;
                let dist = frand(fnseed, si as u64 + 7) * 30.0;
                let sx = fx + dist * ang.cos();
                let sy = fy + dist * ang.sin();
                let ro = 14.0 + frand(fnseed, si as u64 + 11) * 34.0 + if fc.is_entry { 16.0 } else { 0.0 };
                let col = pal[si % pal.len()];
                let cat = fc.calls.get(si % fc.calls.len().max(1)).map(|c| c.cat).unwrap_or(Cat::User);
                let sides = shape_sides(cat, &fc.name);
                let rot = frand(fnseed, si as u64 + 23) * 6.2831853;
                let op = 0.28 + frand(fnseed, si as u64 + 31) * 0.30;
                // alternate filled star vs polygon for rhythm
                let pts = if si % 2 == 0 { star_points(sx, sy, ro, ro * 0.45, sides, rot) }
                          else { ngon_points(sx, sy, ro, sides, rot) };
                let _ = write!(body, r##"<polygon points="{}" fill="{}" opacity="{:.2}" stroke="{}" stroke-width="0.6" stroke-opacity="0.4"/>"##,
                    pts, col, op, col);
            }
            // bright core for entry points
            if fc.is_entry {
                let _ = write!(body, r##"<circle cx="{}" cy="{}" r="9" fill="#ffd700" opacity="0.9"/>"##, f(fx), f(fy));
            }
        }
    }

    // Faint cross-file relationship arcs between cell centroids (program weave).
    for (i, &(x0, y0)) in centroids.iter().enumerate() {
        for &(x1, y1) in centroids.iter().skip(i + 1) {
            let mx = (x0 + x1) / 2.0; let my = (y0 + y1) / 2.0 - 60.0;
            let _ = write!(body, r##"<path d="M {},{} Q {},{} {},{}" fill="none" stroke="#ffffff" stroke-width="0.8" opacity="0.05"/>"##,
                f(x0), f(y0), f(mx), f(my), f(x1), f(y1));
        }
    }

    svg_doc(w, h, "", &body)
}

const DEFS_A: &str = r##"<defs>
  <radialGradient id="agrad" cx="50%" cy="42%" r="75%">
    <stop offset="0%" stop-color="#171733"/><stop offset="55%" stop-color="#0c0c1e"/><stop offset="100%" stop-color="#050510"/>
  </radialGradient>
</defs>"##;

// ══════════════════════════════════════════════════════════════════════════════
// 3. LING — harmonious file panels of colour-coded named tiles
// ══════════════════════════════════════════════════════════════════════════════

const L_MARGIN: f32 = 40.0;
const L_TILE_W: f32 = 188.0;
const L_TILE_H: f32 = 84.0;
const L_TILE_GAP: f32 = 16.0;
const L_PANEL_PAD: f32 = 22.0;
const L_TITLE_H: f32 = 92.0;

fn render_ling(p: &Project) -> String {
    // Choose a tile column count that keeps panels balanced (square-ish).
    let max_funcs = p.files.iter().map(|f| f.funcs.len()).max().unwrap_or(1).max(1);
    let tiles_per_row = ((max_funcs as f32).sqrt().ceil() as usize).clamp(2, 6);
    let panel_w = L_PANEL_PAD * 2.0 + tiles_per_row as f32 * (L_TILE_W + L_TILE_GAP) - L_TILE_GAP;
    let w = panel_w + L_MARGIN * 2.0;

    // Layout panels top-to-bottom, centred.
    let mut panels: Vec<(usize, f32, f32)> = Vec::new(); // (file index, y, height)
    let mut y = L_TITLE_H + 12.0;
    for (fi, fs) in p.files.iter().enumerate() {
        let n = fs.funcs.len().max(1);
        let rows = (n + tiles_per_row - 1) / tiles_per_row;
        let body_h = rows as f32 * (L_TILE_H + L_TILE_GAP) - L_TILE_GAP;
        let glob_h = if fs.globals.is_empty() && fs.uses.is_empty() { 0.0 } else { 30.0 };
        let ph = 44.0 + body_h + glob_h + L_PANEL_PAD;
        panels.push((fi, y, ph));
        y += ph + 26.0;
    }
    let h = y + L_MARGIN;

    let mut body = String::new();
    body.push_str(DEFS_L);

    // Title
    let _ = write!(body,
        r##"<text x="{}" y="42" fill="#ffd700" font-size="11" font-weight="bold" letter-spacing="3" opacity="0.75">灵 · LING · AST</text>
            <text x="{}" y="78" fill="#e6e6ff" font-size="30" font-weight="bold">{}</text>
            <text x="{}" y="78" fill="#6a6aa0" font-size="13" text-anchor="end">{}</text>"##,
        f(L_MARGIN), f(L_MARGIN), esc(&p.name), f(w - L_MARGIN), esc(&p.subtitle()));

    for (fi, py, ph) in &panels {
        let fs = &p.files[*fi];
        let px = L_MARGIN;
        // Panel frame
        let _ = write!(body,
            r##"<rect x="{}" y="{}" width="{}" height="{}" rx="16" fill="#101028" stroke="#26264e" stroke-width="1.2"/>
                <rect x="{}" y="{}" width="{}" height="34" rx="16" fill="#16163a"/>
                <text x="{}" y="{}" fill="#9bd8ff" font-size="15" font-weight="bold">▦ {}</text>
                <text x="{}" y="{}" fill="#6a6aa0" font-size="11" text-anchor="end">{} fns</text>"##,
            f(px), f(*py), f(panel_w), f(*ph),
            f(px), f(*py), f(panel_w),
            f(px + 16.0), f(py + 23.0), esc(&fs.label),
            f(px + panel_w - 14.0), f(py + 23.0), fs.funcs.len());

        // Tiles
        let t0y = py + 44.0;
        for (i, fc) in fs.funcs.iter().enumerate() {
            let row = i / tiles_per_row; let col = i % tiles_per_row;
            let tx = px + L_PANEL_PAD + col as f32 * (L_TILE_W + L_TILE_GAP);
            let ty = t0y + row as f32 * (L_TILE_H + L_TILE_GAP);
            body.push_str(&l_tile(fc, tx, ty));
        }

        // Globals / uses strip
        if !fs.globals.is_empty() || !fs.uses.is_empty() {
            let rows = (fs.funcs.len().max(1) + tiles_per_row - 1) / tiles_per_row;
            let gy = t0y + rows as f32 * (L_TILE_H + L_TILE_GAP) + 6.0;
            let mut parts: Vec<String> = fs.globals.iter().map(|(n, v)| format!("{n} = {v}")).collect();
            parts.extend(fs.uses.iter().map(|u| format!("⇥ use {u}")));
            let _ = write!(body, r##"<text x="{}" y="{}" fill="#6a6aa0" font-size="11">{}</text>"##,
                f(px + L_PANEL_PAD), f(gy), esc(&parts.join("     ")));
        }
    }

    svg_doc(w, h, &bg_rect(w, h, "#08081a"), &body)
}

const DEFS_L: &str = r##"<defs>
  <filter id="tile-sh" x="-20%" y="-20%" width="140%" height="160%"><feDropShadow dx="0" dy="2" stdDeviation="2" flood-color="#000000" flood-opacity="0.45"/></filter>
</defs>"##;

fn l_tile(fc: &Func, x: f32, y: f32) -> String {
    let dom = fc.calls.iter().max_by_key(|c| c.count).map(|c| c.cat).unwrap_or(Cat::User);
    let col = if fc.is_entry { "#ffd700" } else { dom.color() };
    let mut s = String::new();
    let _ = write!(s,
        r##"<rect x="{}" y="{}" width="{}" height="{}" rx="12" fill="#191940" stroke="{}" stroke-width="{}" filter="url(#tile-sh)"/>
           <rect x="{}" y="{}" width="{}" height="7" rx="3" fill="{}"/>"##,
        f(x), f(y), f(L_TILE_W), f(L_TILE_H), col, if fc.is_entry { 2.4 } else { 1.2 },
        f(x + 10.0), f(y + 12.0), f(L_TILE_W - 20.0), col);

    // Name (truncated to fit)
    let name = if fc.name.chars().count() > 20 { format!("{}", fc.name.chars().take(19).collect::<String>()) } else { fc.name.clone() };
    let _ = write!(s, r##"<text x="{}" y="{}" fill="{}" font-size="14" font-weight="bold">{}{}</text>"##,
        f(x + 12.0), f(y + 38.0), if fc.is_entry { "#ffd700" } else { "#e0e0ff" },
        if fc.is_entry { "" } else { "" }, esc(&name));

    // Category dots (one per distinct call category, up to 7)
    let mut seen = HashSet::new();
    let mut dots: Vec<Cat> = Vec::new();
    for c in &fc.calls { if seen.insert(c.cat) { dots.push(c.cat); } }
    for (i, c) in dots.iter().take(7).enumerate() {
        let _ = write!(s, r##"<circle cx="{}" cy="{}" r="4.5" fill="{}"/>"##,
            f(x + 16.0 + i as f32 * 13.0), f(y + 56.0), c.color());
    }

    // Stats line
    let mut st = Vec::new();
    if !fc.params.is_empty() { st.push(format!("{}p", fc.params.len())); }
    if fc.calls.len() > 0 { st.push(format!("{} calls", fc.calls.iter().map(|c| c.count).sum::<usize>())); }
    if fc.has_loop { st.push("".into()); }
    let _ = write!(s, r##"<text x="{}" y="{}" fill="#7a7ab0" font-size="10" text-anchor="end">{}</text>"##,
        f(x + L_TILE_W - 12.0), f(y + L_TILE_H - 10.0), esc(&st.join("  ")));
    s
}