use std::collections::HashMap;
use glam::{Vec2, Vec3};
use fontdue::{Font, FontSettings};
use crate::color::Color;
use crate::geometry::{Vertex, Mesh};
use crate::material::TextureData;
#[derive(Debug, Clone)]
pub struct GlyphInfo {
pub uv_min: Vec2,
pub uv_max: Vec2,
pub size: Vec2,
pub bearing: Vec2,
pub advance: f32,
}
impl GlyphInfo {
fn empty(advance: f32) -> Self {
Self { uv_min: Vec2::ZERO, uv_max: Vec2::ZERO, size: Vec2::ZERO, bearing: Vec2::ZERO, advance }
}
}
pub struct FontAtlas {
font: Font,
pub texture: TextureData,
glyphs: HashMap<(u32, u32), GlyphInfo>, cursor_x: usize,
cursor_y: usize,
row_height: usize,
}
impl FontAtlas {
pub fn from_bytes(font_data: &[u8], atlas_size: usize) -> Result<Self, String> {
let font = Font::from_bytes(font_data, FontSettings::default())
.map_err(|e| e.to_string())?;
let texture = TextureData::new(atlas_size, atlas_size);
Ok(Self {
font,
texture,
glyphs: HashMap::new(),
cursor_x: 1,
cursor_y: 1,
row_height: 0,
})
}
pub fn get_or_rasterize(&mut self, c: char, px: f32) -> GlyphInfo {
let key = (c as u32, px.to_bits());
if let Some(g) = self.glyphs.get(&key) { return g.clone(); }
self.rasterize_glyph(c, px);
self.glyphs.get(&key).cloned().unwrap_or_else(|| GlyphInfo::empty(px * 0.5))
}
fn rasterize_glyph(&mut self, c: char, px: f32) {
let (metrics, bitmap) = self.font.rasterize(c, px);
if metrics.width == 0 || metrics.height == 0 {
let key = (c as u32, px.to_bits());
self.glyphs.insert(key, GlyphInfo::empty(metrics.advance_width));
return;
}
let aw = self.texture.width;
let ah = self.texture.height;
if self.cursor_x + metrics.width + 1 > aw {
self.cursor_x = 1;
self.cursor_y += self.row_height + 1;
self.row_height = 0;
}
if self.cursor_y + metrics.height + 1 > ah {
let key = (c as u32, px.to_bits());
self.glyphs.insert(key, GlyphInfo::empty(metrics.advance_width));
return;
}
for gy in 0..metrics.height {
for gx in 0..metrics.width {
let alpha = bitmap[gy * metrics.width + gx];
let dx = self.cursor_x + gx;
let dy = self.cursor_y + gy;
let idx = (dy * aw + dx) * 4;
self.texture.data[idx] = 255;
self.texture.data[idx + 1] = 255;
self.texture.data[idx + 2] = 255;
self.texture.data[idx + 3] = alpha;
}
}
let uv_min = Vec2::new(
self.cursor_x as f32 / aw as f32,
self.cursor_y as f32 / ah as f32,
);
let uv_max = Vec2::new(
(self.cursor_x + metrics.width) as f32 / aw as f32,
(self.cursor_y + metrics.height) as f32 / ah as f32,
);
self.row_height = self.row_height.max(metrics.height);
self.cursor_x += metrics.width + 1;
let key = (c as u32, px.to_bits());
self.glyphs.insert(key, GlyphInfo {
uv_min,
uv_max,
size: Vec2::new(metrics.width as f32, metrics.height as f32),
bearing: Vec2::new(metrics.xmin as f32, metrics.ymin as f32),
advance: metrics.advance_width,
});
}
}
pub fn generate_text_mesh(atlas: &mut FontAtlas, text: &str, px: f32, color: Color) -> Mesh {
let mut vertices = Vec::new();
let mut indices = Vec::new();
let mut cursor_x = 0.0f32;
for ch in text.chars() {
let info = atlas.get_or_rasterize(ch, px);
if info.size.x > 0.0 && info.size.y > 0.0 {
let x0 = cursor_x + info.bearing.x;
let y0 = info.bearing.y;
let x1 = x0 + info.size.x;
let y1 = y0 + info.size.y;
let base = vertices.len() as u32;
vertices.push(Vertex { position: Vec3::new(x0, y0, 0.0), normal: Vec3::Z, uv: info.uv_min, color, tangent: Vec3::X });
vertices.push(Vertex { position: Vec3::new(x1, y0, 0.0), normal: Vec3::Z, uv: Vec2::new(info.uv_max.x, info.uv_min.y), color, tangent: Vec3::X });
vertices.push(Vertex { position: Vec3::new(x1, y1, 0.0), normal: Vec3::Z, uv: info.uv_max, color, tangent: Vec3::X });
vertices.push(Vertex { position: Vec3::new(x0, y1, 0.0), normal: Vec3::Z, uv: Vec2::new(info.uv_min.x, info.uv_max.y), color, tangent: Vec3::X });
indices.extend_from_slice(&[base, base+1, base+2, base, base+2, base+3]);
}
cursor_x += info.advance;
}
Mesh::new(vertices, indices)
}
pub fn measure_text(atlas: &mut FontAtlas, text: &str, px: f32) -> f32 {
text.chars().map(|c| atlas.get_or_rasterize(c, px).advance).sum()
}