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use ndarray::{Array2, ArrayBase, Axis, Data, Ix1, Ix2};
use ndarray_rand::rand::Rng;
use ndarray_rand::rand_distr::StandardNormal;
use ndarray_rand::RandomExt;
use num_traits::float::FloatConst;
pub fn to_gaussian_similarity(
observations: &ArrayBase<impl Data<Elem = f64>, Ix2>,
eps: f64,
) -> Array2<f64> {
let n_observations = observations.len_of(Axis(0));
let mut similarity = Array2::eye(n_observations);
for i in 0..n_observations {
for j in 0..n_observations {
let a = observations.row(i);
let b = observations.row(j);
let distance = a
.iter()
.zip(b.iter())
.map(|(x, y)| (x - y).powf(2.0))
.sum::<f64>();
similarity[(i, j)] = (-distance / eps).exp();
}
}
similarity
}
pub fn generate_swissroll(
height: f64,
speed: f64,
n_points: usize,
rng: &mut impl Rng,
) -> Array2<f64> {
let mut roll: Array2<f64> = Array2::zeros((n_points, 3));
for i in 0..n_points {
let z = rng.gen_range(0.0..height);
let phi: f64 = rng.gen_range(0.0..10.0);
let offset = 0.0;
let x = speed * phi * phi.cos() + offset;
let y = speed * phi * phi.sin() + offset;
roll[(i, 0)] = x;
roll[(i, 1)] = y;
roll[(i, 2)] = z;
}
roll
}
pub fn generate_convoluted_rings(
rings: &[(f64, f64)],
n_points: usize,
rng: &mut impl Rng,
) -> Array2<f64> {
let n_points = (n_points as f32 / rings.len() as f32).ceil() as usize;
let mut array = Array2::zeros((n_points * rings.len(), 3));
for (n, (start, end)) in rings.iter().enumerate() {
for i in 0..n_points {
let r: f64 = rng.gen_range(*start..*end);
let phi: f64 = rng.gen_range(0.0..(f64::PI() * 2.0));
let theta: f64 = rng.gen_range(0.0..(f64::PI() * 2.0));
let x = theta.sin() * phi.cos() * r;
let y = theta.sin() * phi.sin() * r;
let z = theta.cos() * r;
array[(n * n_points + i, 0)] = x;
array[(n * n_points + i, 1)] = y;
array[(n * n_points + i, 2)] = z;
}
}
array
}
pub fn generate_convoluted_rings2d(
rings: &[(f64, f64)],
n_points: usize,
rng: &mut impl Rng,
) -> Array2<f64> {
let n_points = (n_points as f32 / rings.len() as f32).ceil() as usize;
let mut array = Array2::zeros((n_points * rings.len(), 2));
for (n, (start, end)) in rings.iter().enumerate() {
for i in 0..n_points {
let r: f64 = rng.gen_range(*start..*end);
let phi: f64 = rng.gen_range(0.0..(f64::PI() * 2.0));
let x = phi.cos() * r;
let y = phi.sin() * r;
array[(n * n_points + i, 0)] = x;
array[(n * n_points + i, 1)] = y;
}
}
array
}
pub fn generate_blobs(
blob_size: usize,
blob_centroids: &ArrayBase<impl Data<Elem = f64>, Ix2>,
rng: &mut impl Rng,
) -> Array2<f64> {
let (n_centroids, n_features) = blob_centroids.dim();
let mut blobs: Array2<f64> = Array2::zeros((n_centroids * blob_size, n_features));
for (blob_index, blob_centroid) in blob_centroids.genrows().into_iter().enumerate() {
let blob = generate_blob(blob_size, &blob_centroid, rng);
let indexes = s![blob_index * blob_size..(blob_index + 1) * blob_size, ..];
blobs.slice_mut(indexes).assign(&blob);
}
blobs
}
pub fn generate_blob(
blob_size: usize,
blob_centroid: &ArrayBase<impl Data<Elem = f64>, Ix1>,
rng: &mut impl Rng,
) -> Array2<f64> {
let shape = (blob_size, blob_centroid.len());
let origin_blob: Array2<f64> = Array2::random_using(shape, StandardNormal, rng);
origin_blob + blob_centroid
}