#[cfg(feature = "derive_serdes")]
use serde::{Deserialize, Serialize};
use crate::{collision, component, geometry, math, object};
pub trait Constraint <STATE> {
fn evaluate_position (&self, state : &STATE) -> f64;
fn evaluate_velocity (&self, state : &STATE) -> f64;
}
#[cfg_attr(feature = "derive_serdes", derive(Deserialize, Serialize))]
#[derive(Clone, Debug, PartialEq)]
pub struct Planar {
plane : geometry::primitive::Plane3 <f64>
}
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct Penetration <'a, A, B> where
A : object::Bounded + 'static,
B : object::Bounded + 'static
{
pub object_a : &'a A,
pub object_b : &'a B
}
impl Planar {
#[inline]
pub const fn new (position : math::Point3 <f64>, normal : math::Unit3 <f64>) -> Self {
let base = position;
let plane = geometry::primitive::Plane3 { base, normal };
Planar { plane }
}
pub const fn position (&self) -> math::Point3 <f64> {
self.plane.base
}
pub const fn normal (&self) -> math::Unit3 <f64> {
self.plane.normal
}
}
impl From <collision::Proximity> for Planar {
fn from (proximity : collision::Proximity) -> Self {
proximity.constraint_planar()
}
}
#[expect(clippy::renamed_function_params)]
impl <O : object::Temporal> Constraint <O> for Planar {
fn evaluate_position (&self, object : &O) -> f64 {
let component::Position (position) = &object.position();
(position.0 - self.position().0).dot (*self.normal())
}
fn evaluate_velocity (&self, object : &O) -> f64 {
(object.derivatives().velocity - self.position().0).dot (*self.normal())
}
}
impl <A, B> Penetration <'_, A, B> where A : object::Bounded, B : object::Bounded {
pub fn resolve_position (&self) -> Option <(A, B)> {
let distance = collision::Proximity::query (self.object_a, self.object_b);
match distance.relation() {
collision::proximity::Relation::Intersect => {
let mut out_a = self.object_a.clone();
let mut out_b = self.object_b.clone();
let component::Position (position_a) = self.object_a.position();
let component::Position (position_b) = self.object_b.position();
*out_a.position_mut() = component::Position (position_a + distance.half_axis);
*out_b.position_mut() = component::Position (position_b - distance.half_axis);
Some ((out_a, out_b))
}
_ => None
}
}
}