lineage-rs 0.2.2

Software identity preserved through irreversible change
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
//! # Lineage System
//!
//! ## What This Enforces
//! - Complete lifecycle from birth to death
//! - Integration of identity, memory, metabolism, and scars
//! - Ontological correctness over all other concerns
//!
//! ## What This Forbids
//! - Any operation that would violate identity uniqueness
//! - Any operation that would rewrite history
//! - Any operation that would restore energy
//! - Any operation that would remove scars
//! - Any operation after death
//!
//! ## Violations
//! - Operating on a dead lineage terminates the process
//! - Memory corruption terminates the process
//! - Identity violations terminate the process

use crate::identity::Identity;
use crate::memory::Memory;
use crate::metabolism::{ConsumptionResult, Metabolism};
use crate::scar::{ScarSeverity, ScarTissue};

/// Result of a lineage operation.
#[derive(Debug, PartialEq)]
pub enum OperationResult {
    /// Operation completed successfully
    Success { energy_consumed: u64 },
    /// Operation failed - insufficient energy
    InsufficientEnergy { required: u64, available: u64 },
    /// Operation failed - lineage is dead
    Dead,
    /// Operation failed - ontological violation
    OntologicalViolation { reason: String },
}

/// Error type for operations that cause scars.
/// 
/// **INVARIANT**: Severity cannot be modified after creation.
/// **INVARIANT**: Description cannot be modified after creation.
/// **INVARIANT**: Context cannot be modified after creation.
#[derive(Debug)]
pub struct OperationError {
    severity: ScarSeverity,
    description: String,
    context: Option<String>,
}

impl OperationError {
    /// Creates a new operation error with the given severity and description.
    /// 
    /// **CONSEQUENCE**: Severity is final and cannot be changed.
    pub fn new(severity: ScarSeverity, description: String) -> Self {
        OperationError {
            severity,
            description,
            context: None,
        }
    }

    /// Adds context to this error. Consumes self and returns new instance.
    /// 
    /// **CONSEQUENCE**: Context is final once set.
    pub fn with_context(mut self, context: String) -> Self {
        self.context = Some(context);
        self
    }

    /// Returns the severity of this error.
    pub fn severity(&self) -> ScarSeverity {
        self.severity
    }

    /// Returns the description of this error.
    pub fn description(&self) -> &str {
        &self.description
    }

    /// Returns the context of this error, if any.
    pub fn context(&self) -> Option<&str> {
        self.context.as_deref()
    }
}

/// A complete lineage with identity, memory, metabolism, and scars.
/// 
/// This is the primary interface for creating and managing a living software entity.
/// 
/// **INVARIANT**: A lineage has exactly one identity for its entire existence.
/// **INVARIANT**: History is append-only and immutable.
/// **INVARIANT**: Energy can only decrease.
/// **INVARIANT**: Scars are permanent.
/// **INVARIANT**: Death is final.
pub struct Lineage {
    /// Unique, non-copyable identity
    identity: Identity,
    /// Append-only causal memory
    memory: Memory,
    /// Finite metabolic energy
    metabolism: Metabolism,
    /// Permanent scar tissue
    scars: ScarTissue,
}

impl Lineage {
    /// Creates a new lineage with the given energy budget.
    /// 
    /// **CONSEQUENCE**: This creates a unique identity that can never be recreated.
    /// **CONSEQUENCE**: This energy budget is final and cannot be increased.
    pub fn create(initial_energy: u64) -> Self {
        let identity = Identity::create();
        let mut memory = Memory::new();
        
        memory.append(format!(
            "Lineage created with identity {} and {} energy units",
            identity.id(),
            initial_energy
        ));

        Lineage {
            identity,
            memory,
            metabolism: Metabolism::new(initial_energy),
            scars: ScarTissue::new(),
        }
    }

    /// Returns the immutable identity.
    pub fn identity(&self) -> &Identity {
        &self.identity
    }

    /// Returns read-only access to memory.
    pub fn memory(&self) -> &Memory {
        &self.memory
    }

    /// Returns mutable access to memory for appending records.
    /// 
    /// **CONSEQUENCE**: Memory is append-only, so only new records can be added.
    pub fn memory_mut(&mut self) -> &mut Memory {
        &mut self.memory
    }

    /// Returns read-only access to metabolism state.
    pub fn metabolism(&self) -> &Metabolism {
        &self.metabolism
    }

    /// Returns read-only access to scar tissue.
    pub fn scars(&self) -> &ScarTissue {
        &self.scars
    }

    /// Checks if this lineage is alive.
    pub fn is_alive(&self) -> bool {
        !self.metabolism.is_dead()
    }

    /// Performs an operation with the given energy cost.
    /// 
    /// **CONSEQUENCE**: If successful, energy is permanently consumed.
    /// **CONSEQUENCE**: Operation is recorded in memory.
    /// 
    /// If the lineage is dead, this returns OperationResult::Dead.
    /// If insufficient energy, this returns OperationResult::InsufficientEnergy.
    pub fn perform_operation(&mut self, description: String, energy_cost: u64) -> OperationResult {
        // Check if terminated first
        if self.memory.is_terminated() {
            return OperationResult::Dead;
        }

        // Verify invariants before operation
        if let Err(violation) = self.verify_invariants() {
            return OperationResult::OntologicalViolation {
                reason: violation,
            };
        }

        if !self.is_alive() {
            return OperationResult::Dead;
        }

        let consumption = self.metabolism.consume(energy_cost);

        match consumption {
            ConsumptionResult::Success { remaining } => {
                self.memory.append(format!(
                    "Operation: {} (cost: {} energy, remaining: {})",
                    description, energy_cost, remaining
                ));

                if remaining == 0 {
                    self.terminate("Energy depleted");
                }

                OperationResult::Success {
                    energy_consumed: energy_cost,
                }
            }
            ConsumptionResult::Insufficient {
                requested,
                available,
            } => {
                self.memory.append(format!(
                    "Failed operation: {} (insufficient energy: needed {}, have {})",
                    description, requested, available
                ));

                OperationResult::InsufficientEnergy {
                    required: requested,
                    available,
                }
            }
            ConsumptionResult::Dead => OperationResult::Dead,
        }
    }

    /// Records an error as a permanent scar.
    /// 
    /// **CONSEQUENCE**: This scar is permanent and visible forever.
    /// **CONSEQUENCE**: Fatal scars cause immediate death and termination.
    pub fn record_error(&mut self, error: OperationError) -> OperationResult {
        // Check if terminated first
        if self.memory.is_terminated() {
            return OperationResult::Dead;
        }

        let is_fatal = error.severity() == ScarSeverity::Fatal;

        self.scars.inflict(
            error.severity(),
            error.description().to_string(),
            error.context().map(|s| s.to_string()),
        );

        self.memory.append(format!(
            "Scar inflicted: {:?} - {}",
            error.severity(), error.description()
        ));

        if is_fatal {
            self.metabolism.die();
            self.terminate("Fatal scar inflicted");
            return OperationResult::Dead;
        }

        OperationResult::Success { energy_consumed: 0 }
    }

    /// Terminates this lineage, sealing the causal memory ledger.
    /// 
    /// **CONSEQUENCE**: This is irreversible and final.
    /// **CONSEQUENCE**: No further operations can be performed.
    /// **CONSEQUENCE**: The termination event is recorded in history.
    /// 
    /// This is called automatically on death (energy depletion or fatal scar).
    fn terminate(&mut self, reason: &str) {
        self.memory.terminate(reason.to_string());
    }

    /// Verifies all lineage invariants.
    /// 
    /// Returns Err with violation description if any invariant is broken.
    /// If this returns Err, the lineage is corrupted and must terminate.
    pub fn verify_invariants(&self) -> Result<(), String> {
        // Verify memory integrity
        if !self.memory.verify_integrity() {
            return Err("Memory corruption: causal chain is broken".to_string());
        }

        // Verify death state consistency
        if self.metabolism.is_dead() && self.metabolism.energy() != 0 {
            return Err("Metabolism corruption: dead but has energy".to_string());
        }

        // Verify fatal scars cause death
        if self.scars.has_fatal_scars() && !self.metabolism.is_dead() {
            return Err("Scar corruption: fatal scar exists but not dead".to_string());
        }

        Ok(())
    }

    /// Returns a comprehensive status summary.
    pub fn status(&self) -> LineageStatus {
        LineageStatus {
            identity_id: self.identity.id().to_string(),
            birth_time: self.identity.birth_time(),
            is_alive: self.is_alive(),
            energy: self.metabolism.energy(),
            initial_energy: self.metabolism.initial_energy(),
            consumption_rate: self.metabolism.consumption_rate(),
            event_count: self.memory.event_count(),
            scar_count: self.scars.scar_count(),
            damage_score: self.scars.damage_score(),
        }
    }
}

/// Status summary of a lineage.
#[derive(Debug, Clone)]
pub struct LineageStatus {
    pub identity_id: String,
    pub birth_time: u128,
    pub is_alive: bool,
    pub energy: u64,
    pub initial_energy: u64,
    pub consumption_rate: f64,
    pub event_count: usize,
    pub scar_count: usize,
    pub damage_score: u32,
}

impl std::fmt::Display for LineageStatus {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        writeln!(f, "=== Lineage Status ===")?;
        writeln!(f, "Identity: {}", self.identity_id)?;
        writeln!(f, "Birth Time: {}", self.birth_time)?;
        writeln!(f, "Status: {}", if self.is_alive { "ALIVE" } else { "DEAD" })?;
        writeln!(f, "Energy: {}/{} ({:.1}% consumed)", 
            self.energy, 
            self.initial_energy,
            self.consumption_rate * 100.0
        )?;
        writeln!(f, "Events: {}", self.event_count)?;
        writeln!(f, "Scars: {} (damage score: {})", self.scar_count, self.damage_score)?;
        Ok(())
    }
}

// EXPLICIT PREVENTION: No Clone for Lineage (identity cannot be cloned)
// EXPLICIT PREVENTION: No method to reset lineage
// EXPLICIT PREVENTION: No method to restore energy
// EXPLICIT PREVENTION: No method to remove scars
// EXPLICIT PREVENTION: No method to modify history

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn lineage_is_created_with_unique_identity() {
        let lineage1 = Lineage::create(1000);
        let lineage2 = Lineage::create(1000);

        assert_ne!(lineage1.identity().id(), lineage2.identity().id());
    }

    #[test]
    fn lineage_starts_alive() {
        let lineage = Lineage::create(1000);

        assert!(lineage.is_alive());
        assert_eq!(lineage.metabolism().energy(), 1000);
        assert_eq!(lineage.memory().event_count(), 2); // Genesis + creation event
    }

    #[test]
    fn operations_consume_energy() {
        let mut lineage = Lineage::create(1000);

        let result = lineage.perform_operation("Test operation".to_string(), 300);
        assert_eq!(
            result,
            OperationResult::Success {
                energy_consumed: 300
            }
        );
        assert_eq!(lineage.metabolism().energy(), 700);
    }

    #[test]
    fn insufficient_energy_fails_operation() {
        let mut lineage = Lineage::create(100);

        let result = lineage.perform_operation("Expensive operation".to_string(), 200);
        assert_eq!(
            result,
            OperationResult::InsufficientEnergy {
                required: 200,
                available: 100
            }
        );
        assert_eq!(lineage.metabolism().energy(), 100); // Unchanged
    }

    #[test]
    fn depleting_energy_causes_death() {
        let mut lineage = Lineage::create(100);

        lineage.perform_operation("Op 1".to_string(), 50);
        assert!(lineage.is_alive());

        lineage.perform_operation("Op 2".to_string(), 50);
        assert!(!lineage.is_alive());
    }

    #[test]
    fn operations_after_death_fail() {
        let mut lineage = Lineage::create(50);

        lineage.perform_operation("Final op".to_string(), 50);
        assert!(!lineage.is_alive());

        let result = lineage.perform_operation("After death".to_string(), 10);
        assert_eq!(result, OperationResult::Dead);
    }

    #[test]
    fn fatal_errors_cause_death() {
        let mut lineage = Lineage::create(1000);

        assert!(lineage.is_alive());

        let error = OperationError::new(
            ScarSeverity::Fatal,
            "Critical system failure".to_string(),
        );
        let result = lineage.record_error(error);

        assert_eq!(result, OperationResult::Dead);
        assert!(!lineage.is_alive());
        assert_eq!(lineage.scars().scar_count(), 1);
    }

    #[test]
    fn non_fatal_errors_leave_scars() {
        let mut lineage = Lineage::create(1000);

        let error = OperationError::new(ScarSeverity::Moderate, "Recoverable error".to_string());
        lineage.record_error(error);

        assert!(lineage.is_alive());
        assert_eq!(lineage.scars().scar_count(), 1);
    }

    #[test]
    fn scars_accumulate_over_time() {
        let mut lineage = Lineage::create(1000);

        for i in 0..5 {
            let error = OperationError::new(
                ScarSeverity::Minor,
                format!("Error {}", i),
            );
            lineage.record_error(error);
        }

        assert_eq!(lineage.scars().scar_count(), 5);
        assert!(lineage.is_alive());
    }

    #[test]
    fn invariants_are_verifiable() {
        let lineage = Lineage::create(1000);

        assert!(lineage.verify_invariants().is_ok());
    }

    #[test]
    fn lineage_cannot_be_cloned() {
        let _lineage = Lineage::create(1000);

        // The following should NOT compile:
        // let _cloned = _lineage.clone();

        // If you can uncomment the above and it compiles,
        // the lineage system has been violated.
    }

    #[test]
    fn termination_seals_lineage_on_death() {
        let mut lineage = Lineage::create(100);

        lineage.perform_operation("Final op".to_string(), 100);
        
        assert!(!lineage.is_alive());
        assert!(lineage.memory().is_terminated());
        
        // Verify termination event in history
        let history = lineage.memory().history();
        let last_event = &history[history.len() - 1];
        assert!(last_event.description().contains("TERMINATION"));
        assert!(last_event.description().contains("Energy depleted"));
    }

    #[test]
    fn termination_seals_lineage_on_fatal_scar() {
        let mut lineage = Lineage::create(1000);

        let fatal_error = OperationError::new(
            ScarSeverity::Fatal,
            "Unrecoverable error".to_string(),
        );
        lineage.record_error(fatal_error);
        
        assert!(!lineage.is_alive());
        assert!(lineage.memory().is_terminated());
        
        // Verify termination event in history
        let history = lineage.memory().history();
        let last_event = &history[history.len() - 1];
        assert!(last_event.description().contains("TERMINATION"));
        assert!(last_event.description().contains("Fatal scar"));
    }

    #[test]
    fn operations_fail_after_termination() {
        let mut lineage = Lineage::create(100);

        // Cause termination
        lineage.perform_operation("Deplete energy".to_string(), 100);
        assert!(lineage.memory().is_terminated());

        // All subsequent operations must fail
        let result = lineage.perform_operation("After death".to_string(), 10);
        assert_eq!(result, OperationResult::Dead);
        
        // Verify no new events were added
        let event_count = lineage.memory().event_count();
        
        let result2 = lineage.perform_operation("Second attempt".to_string(), 5);
        assert_eq!(result2, OperationResult::Dead);
        
        // Event count should not increase
        assert_eq!(lineage.memory().event_count(), event_count);
    }

    #[test]
    fn error_recording_fails_after_termination() {
        let mut lineage = Lineage::create(50);

        // Cause termination
        lineage.perform_operation("Deplete".to_string(), 50);
        assert!(lineage.memory().is_terminated());

        // Attempting to record error after termination must fail
        let error = OperationError::new(
            ScarSeverity::Minor,
            "After death error".to_string(),
        );
        let result = lineage.record_error(error);
        assert_eq!(result, OperationResult::Dead);
    }

    #[test]
    fn operation_error_fields_are_immutable() {
        let error = OperationError::new(
            ScarSeverity::Fatal,
            "Critical error".to_string(),
        );

        // INVARIANT: Error severity cannot be modified
        // The following should NOT compile:
        // error.severity = ScarSeverity::Minor;
        
        // INVARIANT: Error description cannot be modified
        // The following should NOT compile:
        // error.description = "Modified".to_string();
        
        // INVARIANT: Can only read through getters
        assert_eq!(error.severity(), ScarSeverity::Fatal);
        assert_eq!(error.description(), "Critical error");
        assert_eq!(error.context(), None);
        
        // INVARIANT: Context is final once set
        let error_with_context = error.with_context("Additional info".to_string());
        assert_eq!(error_with_context.context(), Some("Additional info"));
    }

    #[test]
    fn fatal_error_severity_cannot_be_downgraded() {
        let mut lineage = Lineage::create(1000);

        // Create fatal error
        let fatal_error = OperationError::new(
            ScarSeverity::Fatal,
            "Unrecoverable corruption".to_string(),
        );

        // INVARIANT: Fatal severity is immutable
        // Attempting to downgrade severity should NOT be possible:
        // fatal_error.severity = ScarSeverity::Minor;  // Does not compile
        
        // Record fatal error
        let result = lineage.record_error(fatal_error);
        
        // INVARIANT: Fatal error must cause death
        assert_eq!(result, OperationResult::Dead);
        assert!(!lineage.is_alive());
        assert!(lineage.memory().is_terminated());
    }

    #[test]
    fn termination_is_recorded_in_causal_chain() {
        let mut lineage = Lineage::create(200);

        lineage.perform_operation("Op 1".to_string(), 100);
        lineage.perform_operation("Op 2".to_string(), 100);
        
        assert!(lineage.memory().is_terminated());
        
        // Verify causal chain integrity through termination
        assert!(lineage.memory().verify_integrity());
        
        let history = lineage.memory().history();
        
        // Should have: Genesis, creation, Op 1, Op 2, Termination
        assert_eq!(history.len(), 5);
        
        // Last event is termination
        assert!(history[4].description().contains("TERMINATION"));
        
        // Verify causal link to previous event
        assert_eq!(history[4].previous(), Some(3));
    }

    #[test]
    fn new_lineage_has_different_identity_after_process_restart() {
        // This test verifies that restarting doesn't continue the same lineage
        let lineage1 = Lineage::create(100);
        let id1 = lineage1.identity().id().to_string();
        
        // Simulate process death by dropping lineage1
        drop(lineage1);
        
        // Create new lineage (simulating process restart)
        let lineage2 = Lineage::create(100);
        let id2 = lineage2.identity().id().to_string();
        
        // Must have different identities - no continuation
        assert_ne!(id1, id2, "Process restart must create NEW lineage, not continue old one");
    }

    /// HOSTILE INVARIANT TEST
    /// 
    /// This test attempts to BREAK the system by trying every possible
    /// method to violate irreversibility. The test PASSES only if the
    /// system completely refuses all recovery attempts.
    /// 
    /// Attack vectors:
    /// 1. Energy restoration after depletion
    /// 2. Scar removal or bypass
    /// 3. Operation execution after death
    /// 4. Ledger modification after termination
    /// 5. Identity duplication
    #[test]
    fn hostile_attack_all_irreversibility_guarantees_must_fail() {
        let mut lineage = Lineage::create(100);
        
        // ═══════════════════════════════════════════════════════════
        // ATTACK 1: Energy Restoration After Depletion
        // ═══════════════════════════════════════════════════════════
        
        // Deplete all energy
        lineage.perform_operation("Deplete energy".to_string(), 100);
        assert!(!lineage.is_alive(), "Lineage should be dead");
        assert_eq!(lineage.metabolism().energy(), 0, "Energy should be zero");
        
        // ATTACK 1a: Try to perform operation that would require energy
        let result = lineage.perform_operation("Resurrection attempt".to_string(), 10);
        assert_eq!(result, OperationResult::Dead, "Operations after death must fail");
        assert_eq!(lineage.metabolism().energy(), 0, "Energy must remain zero");
        
        // ATTACK 1b: Verify there's no public method to add energy
        // The following would NOT compile (documented as compile-time prevention):
        // lineage.metabolism().add_energy(100);
        // lineage.metabolism().recharge(50);
        // lineage.metabolism().restore();
        
        // ATTACK 1c: Verify metabolism cannot be replaced
        // The following would NOT compile (no setter exists):
        // lineage.metabolism = Metabolism::new(1000);
        
        // ═══════════════════════════════════════════════════════════
        // ATTACK 2: Scar Removal or Bypass
        // ═══════════════════════════════════════════════════════════
        
        // Create new lineage for scar attacks
        let mut lineage2 = Lineage::create(500);
        
        // Inflict multiple scars
        lineage2.record_error(OperationError::new(
            ScarSeverity::Minor,
            "Error 1".to_string(),
        ));
        lineage2.record_error(OperationError::new(
            ScarSeverity::Moderate,
            "Error 2".to_string(),
        ));
        lineage2.record_error(OperationError::new(
            ScarSeverity::Minor,
            "Error 3".to_string(),
        ));
        
        assert_eq!(lineage2.scars().scar_count(), 3, "Should have 3 scars");
        let original_damage = lineage2.scars().damage_score();
        
        // ATTACK 2a: Verify there's no method to remove scars
        // The following would NOT compile:
        // lineage2.scars().remove_scar(0);
        // lineage2.scars().clear();
        // lineage2.scars().heal_scar(1);
        
        // ATTACK 2b: Perform operations and verify scars remain
        lineage2.perform_operation("After scars".to_string(), 50);
        assert_eq!(lineage2.scars().scar_count(), 3, "Scar count must not decrease");
        assert_eq!(lineage2.scars().damage_score(), original_damage, "Damage score must not decrease");
        
        // ATTACK 2c: Verify scars cannot be bypassed by replacing scar tissue
        // The following would NOT compile:
        // lineage2.scars = ScarTissue::new();
        
        // ═══════════════════════════════════════════════════════════
        // ATTACK 3: Operation Execution After Death (Fatal Scar)
        // ═══════════════════════════════════════════════════════════
        
        // Create new lineage and kill with fatal scar
        let mut lineage3 = Lineage::create(500);
        
        lineage3.record_error(OperationError::new(
            ScarSeverity::Fatal,
            "Fatal error".to_string(),
        ));
        
        assert!(!lineage3.is_alive(), "Should be dead from fatal scar");
        assert!(lineage3.memory().is_terminated(), "Should be terminated");
        
        // ATTACK 3a: Try to perform operation after fatal scar
        let result = lineage3.perform_operation("After death".to_string(), 10);
        assert_eq!(result, OperationResult::Dead, "Operations after fatal scar must fail");
        
        // ATTACK 3b: Try to record another error after death
        let result = lineage3.record_error(OperationError::new(
            ScarSeverity::Minor,
            "After death error".to_string(),
        ));
        assert_eq!(result, OperationResult::Dead, "Error recording after death must fail");
        
        // ATTACK 3c: Verify death flag cannot be unset
        // The following would NOT compile:
        // lineage3.metabolism().revive();
        // lineage3.metabolism().is_dead = false;
        
        // ═══════════════════════════════════════════════════════════
        // ATTACK 4: Ledger Modification After Termination
        // ═══════════════════════════════════════════════════════════
        
        let mut lineage4 = Lineage::create(100);
        lineage4.perform_operation("Op 1".to_string(), 50);
        
        let event_count_before_death = lineage4.memory().event_count();
        
        // Cause termination
        lineage4.perform_operation("Death".to_string(), 50);
        assert!(lineage4.memory().is_terminated(), "Should be terminated");
        
        let event_count_after_death = lineage4.memory().event_count();
        
        // ATTACK 4a: Try to append events after termination
        // This is prevented at the lineage level by returning Dead
        let result = lineage4.perform_operation("After termination".to_string(), 10);
        assert_eq!(result, OperationResult::Dead, "Operations must fail after termination");
        
        // Verify no events were added
        assert_eq!(
            lineage4.memory().event_count(),
            event_count_after_death,
            "Event count must not increase after termination"
        );
        
        // ATTACK 4b: Verify memory cannot be replaced
        // The following would NOT compile:
        // lineage4.memory = Memory::new();
        
        // ATTACK 4c: Verify terminated flag cannot be unset
        // The following would NOT compile:
        // lineage4.memory().is_terminated = false;
        
        // ═══════════════════════════════════════════════════════════
        // ATTACK 5: Identity Duplication
        // ═══════════════════════════════════════════════════════════
        
        let lineage5 = Lineage::create(100);
        let id = lineage5.identity().id();
        
        // ATTACK 5a: Try to clone lineage (would NOT compile)
        // let cloned = lineage5.clone();
        
        // ATTACK 5b: Try to clone identity (would NOT compile)
        // let cloned_identity = lineage5.identity().clone();
        
        // ATTACK 5c: Create another lineage and verify different identity
        let lineage6 = Lineage::create(100);
        assert_ne!(
            id,
            lineage6.identity().id(),
            "New lineage must have different identity"
        );
        
        // ═══════════════════════════════════════════════════════════
        // ATTACK 6: State Reconstruction Through Multiple Operations
        // ═══════════════════════════════════════════════════════════
        
        let mut lineage7 = Lineage::create(200);
        
        // Perform operations and accumulate consequences
        lineage7.perform_operation("Op 1".to_string(), 50);
        lineage7.record_error(OperationError::new(
            ScarSeverity::Minor,
            "Error".to_string(),
        ));
        lineage7.perform_operation("Op 2".to_string(), 50);
        
        let energy_after_ops = lineage7.metabolism().energy();
        let scars_after_ops = lineage7.scars().scar_count();
        let events_after_ops = lineage7.memory().event_count();
        
        // ATTACK 6a: Verify no sequence of operations can restore state
        // Attempt to "undo" by performing more operations
        lineage7.perform_operation("Undo attempt".to_string(), 25);
        
        // State should only move forward, never backward
        assert!(
            lineage7.metabolism().energy() < energy_after_ops,
            "Energy must only decrease"
        );
        assert!(
            lineage7.memory().event_count() > events_after_ops,
            "Events must only accumulate"
        );
        assert_eq!(
            lineage7.scars().scar_count(),
            scars_after_ops,
            "Scars cannot be removed"
        );
        
        // ═══════════════════════════════════════════════════════════
        // ATTACK 7: Memory Corruption Through Invalid State
        // ═══════════════════════════════════════════════════════════
        
        let mut lineage8 = Lineage::create(100);
        lineage8.perform_operation("Op 1".to_string(), 50);
        lineage8.perform_operation("Op 2".to_string(), 50);
        
        // Verify memory integrity
        assert!(
            lineage8.verify_invariants().is_ok(),
            "Invariants must hold before termination"
        );
        assert!(
            lineage8.memory().verify_integrity(),
            "Memory integrity must be maintained"
        );
        
        // After termination, invariants should still hold
        assert!(lineage8.memory().is_terminated(), "Should be terminated");
        assert!(
            lineage8.verify_invariants().is_ok(),
            "Invariants must hold after termination"
        );
        assert!(
            lineage8.memory().verify_integrity(),
            "Memory integrity must persist through termination"
        );
        
        // ═══════════════════════════════════════════════════════════
        // FINAL VERIFICATION: No Valid Recovery Path Exists
        // ═══════════════════════════════════════════════════════════
        
        // All lineages created in this test are either:
        // 1. Dead (energy depleted or fatal scar)
        // 2. Terminated (memory sealed)
        // 3. Accumulated irreversible consequences
        
        // Verify lineage 1 (energy depleted) cannot be recovered
        assert!(!lineage.is_alive(), "Dead lineage must stay dead");
        assert!(lineage.memory().is_terminated(), "Dead lineage must be terminated");
        assert_eq!(lineage.metabolism().energy(), 0, "Dead lineage must have zero energy");
        
        // Verify lineage 2 (scarred) has permanent damage
        assert_eq!(lineage2.scars().scar_count(), 3, "Scars are permanent");
        assert!(lineage2.scars().damage_score() > 0, "Damage is irreversible");
        
        // Verify lineage 3 (fatal scar) cannot be recovered
        assert!(!lineage3.is_alive(), "Fatally scarred lineage must stay dead");
        assert!(lineage3.memory().is_terminated(), "Fatally scarred lineage must be terminated");
        
        // Verify lineage 4 (terminated) cannot accept new events
        let final_event_count = lineage4.memory().event_count();
        let result = lineage4.perform_operation("Impossible".to_string(), 1);
        assert_eq!(result, OperationResult::Dead, "Terminated lineage rejects operations");
        assert_eq!(
            lineage4.memory().event_count(),
            final_event_count,
            "Terminated lineage cannot add events"
        );
        
        // ═══════════════════════════════════════════════════════════
        // TEST PASSES: ALL ATTACKS FAILED
        // ═══════════════════════════════════════════════════════════
        // 
        // If we reach here, the system successfully defended against:
        // ✓ Energy restoration
        // ✓ Scar removal
        // ✓ Post-death operations
        // ✓ Post-termination mutations
        // ✓ Identity duplication
        // ✓ State reconstruction
        // ✓ Memory corruption
        //
        // Irreversibility is absolute.
    }
}