1use int_math::UVec2;
6use limnus_basic_input::prelude::TouchPhase;
7use limnus_message::prelude::Message;
8use limnus_resource::prelude::*;
9
10#[derive(Debug, Clone)]
11pub enum ScreenMode {
12 WindowedFullscreen,
13 Windowed,
14 WindowedOnTop,
15}
16
17#[derive(Debug, Resource, Clone)]
18pub struct Window {
19 pub mode: ScreenMode,
20 pub title: String,
21 pub requested_surface_size: UVec2,
22 pub minimal_surface_size: UVec2,
23}
24
25#[derive(Message, Debug)]
26pub enum WindowMessage {
27 CursorMoved(UVec2),
28 Touch(UVec2, TouchPhase),
29 WindowCreated(),
30 Resized(UVec2),
31}