1 2 3 4 5 6 7 8 9 10 11 12
#version 450 layout(location = 0) in vec2 position; layout(location = 1) in vec4 color; layout(location = 0) out vec4 v_color; void main() { v_color = color; gl_Position = vec4(position, 0.0, 1.0); }