# Lilt
<img src="https://github.com/ejjonny/lilt/assets/17223924/2c5c1971-f10e-4766-9252-0ff8194e3e5d" width="100%">

[](https://codecov.io/github/ejjonny/lilt)
[](https://crates.io/crates/lilt)
[](https://crates.io/crates/lilt)
[](https://github.com/lilt/blob/master/LICENSE)
A simple, dependency free library for running interruptable, transition based animations as a function of time.
This library only implements animations & would be most useful along with a GUI library that can do GUI things (like [iced](https://github.com/iced-rs/iced)).
## Getting Started
### Define
Embed the state you want to animate in an `Animated` struct.
```rust
struct MyViewState {
animated_toggle: Animated<bool, Instant>,
}
```
When you initialize your view state - define the initial state & configure the animation to your liking.
```rust
let mut state = MyViewState {
animated_toggle: Animated::new(false)
.duration(300.)
.easing(Easing::EaseOut)
.delay(30.)
.repeat(3),
};
```
### Transition
When your state needs an update, call the `transition` function on your animated state, passing the current time.
```rust
let now = std::time::Instant::now();
state
.animated_toggle
.transition(!state.animated_toggle.value, now);
```
### Render
While rendering a view based on your state - use the `animate` function on your state to get the interpolated value for the current frame.
```rust
let now = std::time::Instant::now();
// Use the animated float for something like width, height, offset
let animated_width = self.animated_toggle.animate_bool(100., 500., now);
// Or add an `Interpolable` implementation to an object of your choice, like a color
let animated_color = self.animated_toggle.animate_bool(my_color_a, my_color_b, now);
// Sometimes `animate` or `animate_if_eq` can be better fits, depending on the wrapped type
let animated_width = self.animated_enum.animate(
|enum_value| {
match {
//...
}
},
now,
);
let animated_opacity = self.animated_enum.animate_if_eq(
IndicatorState::Analyzing,
1.,
0.,
time,
)
```
## [Examples](examples/)
