Examples
This folder contains various examples that showcase various lightyear features.
Easy
simple_setup: minimal example that just shows how to create the lightyear client and server pluginssimple_box: example that showcases how to send inputs from client to server, and how to add client-prediction and interpolation
Medium
replication_groups: example that shows how to replicate entities that refer to other entities (e.g. they have a component containing anEntityid). You need to useReplicationGroupto ensure that the those entities are replicated in the same messageinterest_management: example that shows how to use interest management to only replicate a subset of entities to each player, via theVisibilityManagerand theRoomManagerclient_replication: example that shows how to replicate entities from the client to the server. (i.e. the client has authority)priority: example that shows how to manage bandwidth by enabling priority accumulation. Messages will be sent in order of their priority.
Advanced
xpbd_physics: example that shows how to replicate a physics simulation using xpbd. We also use theleafwingfeature for a better way to manage inputs.spaceships: more advanced version ofxpbd_physicswith player movement based on forces, fully server authoritative, predicted bullet spawning.bullet_prespawn: example that shows how to spawn player-objects on the Predicted timeline. This is useful to avoid having to wait a full round-trip before the object is spawned.auth: an example that shows how a client can get aConnectTokento connect to a serverlobby: an example that shows how the network topology can be changed at runtime. Every client can potentially act as a host for the game (instead of the dedicated server).
Running an example
Each example runs in a similar way.
There are different 'modes' of operation:
- as a dedicated server with
cargo run -- server - as a listen server with
cargo run -- client-and-server. This will launch 2 independent bevy apps (client and server) in separate threads. They will communicate via channels (so with almost 0 latency) - as a listen server with
cargo run -- host-server. This will launch a single bevy app, where the server will also act as a client. Functionally, it is similar to the "listen-server" mode, but you have a single bevyWorldinstead of separate client and serverWorldss.
Then you can launch clients with the commands:
cargo run -- client -c 1(-c 1overrides the client id, to use client id 1)cargo run -- client -c 2
You can modify the file assets/settings.ron to modify some networking settings.
Testing in wasm with webtransport
NOTE: I am using trunk to build and serve the wasm example.
To test the example in wasm, you can run the following commands: trunk serve
You will need a valid SSL certificate to test the example in wasm using webtransport. You will need to run the following commands:
sh examples/certificates/generate.sh(to generate the temporary SSL certificates, they are only valid for 2 weeks)cargo run -- serverto start the server. The server will print out the certificate digest (something like1fd28860bd2010067cee636a64bcbb492142295b297fd8c480e604b70ce4d644)- You then have to replace the certificate digest in the
assets/settings.ronfile with the one that the server printed out. - then start the client wasm test with
trunk serve