use std::time::Duration;
use tokio::net::{TcpStream, TcpListener};
use lightws::endpoint::Endpoint;
use lightws::role::{Client, Server};
use log::debug;
const ADDR: &str = "127.0.0.1:10000";
const HOST: &str = "www.example.com";
const PATH: &str = "/ws";
#[tokio::test]
async fn async_handshake() {
env_logger::init();
let lis = TcpListener::bind(ADDR).await.unwrap();
let t1 = tokio::spawn(async move {
let mut buf = vec![0u8; 1024];
let (tcp, _) = lis.accept().await.unwrap();
debug!("server: tcp accepted!");
let _ = Endpoint::<_, Server>::accept_async(tcp, &mut buf, HOST, PATH)
.await
.unwrap();
debug!("server: websocket accepted!");
});
let t2 = tokio::spawn(async {
let mut buf = vec![0u8; 1024];
debug!("client: sleep 500ms..");
tokio::time::sleep(Duration::from_millis(500)).await;
let tcp = TcpStream::connect(ADDR).await.unwrap();
debug!("client: tcp connected!");
let _ = Endpoint::<_, Client>::connect_async(tcp, &mut buf, HOST, PATH)
.await
.unwrap();
debug!("client: websocket connected!");
});
let _ = tokio::join!(t1, t2);
}