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//!
//! State layer for lightproc implementation
//!
//! Contains trait bounds and state wrapping code
//!
//! # Example
//! ```rust
//! use lightproc::proc_state::State;
//! use crate::lightproc::proc_state::AsAny;
//!
//! #[derive(Clone)]
//! pub struct SharedState {
//! name: String,
//! surname: String,
//! id: u64,
//! }
//!
//!
//! let mut s = SharedState {
//! name: "Riemann".to_string(),
//! surname: "Sum".to_string(),
//! id: 123
//! };
//!
//! s.as_any();
//! ```
use Any;
use ;
use fmt;
use ;
///
/// State trait to implement a state for Bastion
///
/// Blanket implementation for the state when rules apply
///
/// Default debug implementation for dynamically dispatched state
///
/// Generic protection type where state is stored as is.
/// This allows us to share the state between the threads (both by ref and by value).
/// All state implementors bound to use this.
pub type ProcState = ;
///
/// Generic dynamic programming construct which allows us to downcast to the typeless level.
/// And do costly conversion between types if possible.
///
/// Blanket implementation for Any conversion if type is implementing Any.
// ------------------------------------------------------
// State related types are below
// ------------------------------------------------------
///
/// Empty proc state which is an heap allocated empty struct.
pub type EmptyProcState = ;
///
/// Base construct for empty state struct.
;