use serde::{Deserialize, Serialize};
use super::EventSource;
/// An unknown event.
#[derive(Debug, Serialize, Deserialize, PartialEq, Clone)]
#[serde(rename_all = "camelCase")]
pub struct UnknownEvent {
/// The event type.
#[serde(rename = "type")]
pub event_type: String,
/// The client identifier. Also unique per gamepad.
pub source: EventSource,
}