Lighthouse Client
An asynchronous library for building clients for Project Lighthouse, e.g. games or animations.
The library is defined in terms of futures and can thus be used with any async runtime, though additional convenience functions are provided for async-std and tokio. The latter can be enabled via the corresponding crate features.
Example Usage
First make sure to have a login at lighthouse.uni-kiel.de and to have your credentials defined as environment variables:
You can now run an example with
For a more complex example, try