use light_id::LightId;
/**
* Output:
* 0
* 1
* b
* 1
* 0
*
* **/
fn main () {
let mut generator = LightId::new();
println!("{}", generator.current());
generator.increment();
println!("{}", generator.current());
generator.increment_by(10);
println!("{}", generator.current());
generator.decrement_by(10);
println!("{}", generator.current());
generator.decrement();
println!("{}", generator.current());
}