ligerito 0.6.2

Ligerito polynomial commitment scheme over binary extension fields
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
//! GPU-accelerated additive FFT over binary extension fields

use super::device::GpuDevice;
use super::shaders;
use binary_fields::BinaryFieldElement;
use bytemuck::{Pod, Zeroable};
use wgpu::{
    BindGroup, BindGroupLayout, Buffer, BufferUsages, CommandEncoder, ComputePipeline,
    PipelineLayout, ShaderModule,
};

/// FFT parameters passed to GPU shader
#[repr(C)]
#[derive(Copy, Clone, Debug)]
struct FFTParams {
    size: u32,
    stride: u32,
    log_stride: u32,
    _padding: u32,
}

unsafe impl Pod for FFTParams {}
unsafe impl Zeroable for FFTParams {}

/// GPU-accelerated FFT computation
pub struct GpuFft {
    device: GpuDevice,
    pipeline: Option<ComputePipeline>,
    bind_group_layout: Option<BindGroupLayout>,
}

impl GpuFft {
    pub fn new(device: GpuDevice) -> Self {
        Self {
            device,
            pipeline: None,
            bind_group_layout: None,
        }
    }

    /// Initialize the FFT compute pipeline
    async fn init_pipeline(&mut self) -> Result<(), String> {
        if self.pipeline.is_some() {
            return Ok(());
        }

        // Load and compile shader
        let shader_source = shaders::get_fft_shader_source();
        let shader_module = self
            .device
            .device
            .create_shader_module(wgpu::ShaderModuleDescriptor {
                label: Some("FFT Butterfly Shader"),
                source: wgpu::ShaderSource::Wgsl(shader_source.into()),
            });

        // Create bind group layout
        let bind_group_layout =
            self.device
                .device
                .create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
                    label: Some("FFT Bind Group Layout"),
                    entries: &[
                        // Storage buffer (read-write data)
                        wgpu::BindGroupLayoutEntry {
                            binding: 0,
                            visibility: wgpu::ShaderStages::COMPUTE,
                            ty: wgpu::BindingType::Buffer {
                                ty: wgpu::BufferBindingType::Storage { read_only: false },
                                has_dynamic_offset: false,
                                min_binding_size: None,
                            },
                            count: None,
                        },
                        // Uniform buffer (params)
                        wgpu::BindGroupLayoutEntry {
                            binding: 1,
                            visibility: wgpu::ShaderStages::COMPUTE,
                            ty: wgpu::BindingType::Buffer {
                                ty: wgpu::BufferBindingType::Uniform,
                                has_dynamic_offset: false,
                                min_binding_size: None,
                            },
                            count: None,
                        },
                    ],
                });

        // Create pipeline layout
        let pipeline_layout =
            self.device
                .device
                .create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
                    label: Some("FFT Pipeline Layout"),
                    bind_group_layouts: &[&bind_group_layout],
                    push_constant_ranges: &[],
                });

        // Create compute pipeline
        let pipeline =
            self.device
                .device
                .create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
                    label: Some("FFT Butterfly Pipeline"),
                    layout: Some(&pipeline_layout),
                    module: &shader_module,
                    entry_point: "fft_butterfly",
                    compilation_options: wgpu::PipelineCompilationOptions::default(),
                });

        self.bind_group_layout = Some(bind_group_layout);
        self.pipeline = Some(pipeline);

        Ok(())
    }

    /// Perform in-place FFT on GPU
    pub async fn fft_inplace<F: BinaryFieldElement>(&mut self, data: &mut [F]) -> Result<(), String>
    where
        F: bytemuck::Pod,
    {
        // Initialize pipeline if needed
        self.init_pipeline().await?;

        let n = data.len();
        if !n.is_power_of_two() {
            return Err("FFT size must be power of 2".to_string());
        }

        let log_n = n.trailing_zeros();

        // Convert field elements to u32 array (assuming 128-bit elements = 4 x u32)
        let data_u32 = self.elements_to_u32(data);

        // Upload data to GPU
        let data_buffer = self.create_storage_buffer(&data_u32, "FFT Data Buffer");

        // Run log(n) butterfly passes
        for pass in 0..log_n {
            let stride = 1u32 << pass;

            // Create params buffer for this pass
            let params = FFTParams {
                size: n as u32,
                stride,
                log_stride: pass,
                _padding: 0,
            };
            let params_buffer = self.create_uniform_buffer(&[params], "FFT Params Buffer");

            // Create bind group for this pass
            let bind_group = self.create_bind_group(&data_buffer, &params_buffer)?;

            // Execute butterfly shader
            self.execute_butterfly_pass(&bind_group, n as u32 / 2)?;
        }

        // Download result from GPU
        self.read_buffer_to_elements(&data_buffer, data).await?;

        Ok(())
    }

    /// Create storage buffer and upload data
    fn create_storage_buffer(&self, data: &[u32], label: &str) -> Buffer {
        use wgpu::util::{BufferInitDescriptor, DeviceExt};

        self.device
            .device
            .create_buffer_init(&BufferInitDescriptor {
                label: Some(label),
                contents: bytemuck::cast_slice(data),
                usage: BufferUsages::STORAGE | BufferUsages::COPY_SRC | BufferUsages::COPY_DST,
            })
    }

    /// Create uniform buffer
    fn create_uniform_buffer<T: Pod>(&self, data: &[T], label: &str) -> Buffer {
        use wgpu::util::{BufferInitDescriptor, DeviceExt};

        self.device
            .device
            .create_buffer_init(&BufferInitDescriptor {
                label: Some(label),
                contents: bytemuck::cast_slice(data),
                usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
            })
    }

    /// Create bind group
    fn create_bind_group(
        &self,
        data_buffer: &Buffer,
        params_buffer: &Buffer,
    ) -> Result<BindGroup, String> {
        let layout = self
            .bind_group_layout
            .as_ref()
            .ok_or("Bind group layout not initialized")?;

        Ok(self
            .device
            .device
            .create_bind_group(&wgpu::BindGroupDescriptor {
                label: Some("FFT Bind Group"),
                layout,
                entries: &[
                    wgpu::BindGroupEntry {
                        binding: 0,
                        resource: data_buffer.as_entire_binding(),
                    },
                    wgpu::BindGroupEntry {
                        binding: 1,
                        resource: params_buffer.as_entire_binding(),
                    },
                ],
            }))
    }

    /// Execute one butterfly pass
    fn execute_butterfly_pass(
        &self,
        bind_group: &BindGroup,
        workgroup_count: u32,
    ) -> Result<(), String> {
        let pipeline = self.pipeline.as_ref().ok_or("Pipeline not initialized")?;

        let mut encoder =
            self.device
                .device
                .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                    label: Some("FFT Command Encoder"),
                });

        {
            let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
                label: Some("FFT Butterfly Pass"),
                timestamp_writes: None,
            });

            compute_pass.set_pipeline(pipeline);
            compute_pass.set_bind_group(0, bind_group, &[]);

            // Calculate optimal workgroup count
            let workgroup_size = self.device.optimal_workgroup_size(workgroup_count);
            let num_workgroups = (workgroup_count + workgroup_size - 1) / workgroup_size;

            compute_pass.dispatch_workgroups(num_workgroups, 1, 1);
        }

        self.device.queue.submit(Some(encoder.finish()));

        Ok(())
    }

    /// Convert field elements to u32 array
    /// GPU shader expects 128-bit values (4 x u32) regardless of field size
    fn elements_to_u32<F: BinaryFieldElement>(&self, elements: &[F]) -> Vec<u32>
    where
        F: bytemuck::Pod,
    {
        // Allocate result buffer (4 u32s per element for 128-bit representation)
        let mut result = Vec::with_capacity(elements.len() * 4);

        for elem in elements {
            // Convert element to bytes, then to u128
            let elem_bytes: &[u8] = bytemuck::bytes_of(elem);

            // Pad to 128 bits if needed (for smaller field elements)
            let mut bytes_128 = [0u8; 16];
            let len = elem_bytes.len().min(16);
            bytes_128[..len].copy_from_slice(&elem_bytes[..len]);

            let bits_u128 = u128::from_le_bytes(bytes_128);

            // Split into 4 x u32
            result.push(bits_u128 as u32);
            result.push((bits_u128 >> 32) as u32);
            result.push((bits_u128 >> 64) as u32);
            result.push((bits_u128 >> 96) as u32);
        }

        result
    }

    /// Read buffer from GPU and convert to field elements
    async fn read_buffer_to_elements<F: BinaryFieldElement>(
        &self,
        buffer: &Buffer,
        output: &mut [F],
    ) -> Result<(), String>
    where
        F: bytemuck::Pod,
    {
        // Create staging buffer for reading
        let staging_buffer = self.device.device.create_buffer(&wgpu::BufferDescriptor {
            label: Some("FFT Staging Buffer"),
            size: buffer.size(),
            usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });

        // Copy from storage to staging
        let mut encoder =
            self.device
                .device
                .create_command_encoder(&wgpu::CommandEncoderDescriptor {
                    label: Some("FFT Copy Encoder"),
                });
        encoder.copy_buffer_to_buffer(buffer, 0, &staging_buffer, 0, buffer.size());
        self.device.queue.submit(Some(encoder.finish()));

        // Map and read
        let buffer_slice = staging_buffer.slice(..);
        let (sender, receiver) = futures::channel::oneshot::channel();

        buffer_slice.map_async(wgpu::MapMode::Read, move |result| {
            sender.send(result).unwrap();
        });

        self.device.device.poll(wgpu::Maintain::Wait);

        receiver
            .await
            .map_err(|_| "Failed to map buffer")?
            .map_err(|e| format!("Buffer mapping error: {:?}", e))?;

        {
            let data = buffer_slice.get_mapped_range();
            let u32_data: &[u32] = bytemuck::cast_slice(&data);

            // Convert u32 back to field elements
            for (i, elem) in output.iter_mut().enumerate() {
                let offset = i * 4;
                // Read as u128 first
                let bits_u128 = u32_data[offset] as u128
                    | ((u32_data[offset + 1] as u128) << 32)
                    | ((u32_data[offset + 2] as u128) << 64)
                    | ((u32_data[offset + 3] as u128) << 96);

                // Convert u128 bytes back to field element
                let bytes_128 = bits_u128.to_le_bytes();

                // Use bytemuck to reinterpret bytes as field element
                // This handles both GF(2^64) and GF(2^128)
                let elem_size = core::mem::size_of::<F>();
                if elem_size <= 16 {
                    // Copy element-sized bytes and cast
                    let mut elem_bytes = vec![0u8; elem_size];
                    elem_bytes.copy_from_slice(&bytes_128[..elem_size]);
                    *elem = *bytemuck::from_bytes::<F>(&elem_bytes);
                }
            }
        }

        staging_buffer.unmap();

        Ok(())
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use ligerito_binary_fields::{BinaryElem128, BinaryFieldElement};

    #[tokio::test]
    async fn test_gpu_fft_basic() {
        // Initialize GPU device
        let device = match GpuDevice::new().await {
            Ok(d) => d,
            Err(e) => {
                println!("GPU not available: {}, skipping test", e);
                return;
            }
        };

        let mut gpu_fft = GpuFft::new(device);

        // Create simple test data
        let n = 8;
        let mut data: Vec<BinaryElem128> = (0..n)
            .map(|i| BinaryElem128::from_value(i as u128))
            .collect();

        println!("Input data: {:?}", data);

        // Run GPU FFT
        match gpu_fft.fft_inplace(&mut data).await {
            Ok(_) => println!("GPU FFT completed successfully!"),
            Err(e) => {
                println!("GPU FFT failed: {}", e);
                panic!("GPU FFT test failed");
            }
        }

        println!("Output data: {:?}", data);

        // Basic sanity checks
        // FFT of constant should give [n*const, 0, 0, ...]
        let mut constant_data: Vec<BinaryElem128> = vec![BinaryElem128::from_value(1); n];
        gpu_fft.fft_inplace(&mut constant_data).await.unwrap();

        println!("FFT of all-ones: {:?}", constant_data);

        // In binary fields, sum of n ones = n (if n is odd) or 0 (if n is even)
        // Since n=8 (even), first element should be 0
        // But this depends on the FFT implementation details
    }

    #[tokio::test]
    async fn test_gpu_fft_vs_cpu() {
        // Initialize GPU device
        let device = match GpuDevice::new().await {
            Ok(d) => d,
            Err(e) => {
                println!("GPU not available: {}, skipping test", e);
                return;
            }
        };

        let mut gpu_fft = GpuFft::new(device);

        // Create test data
        let n = 16;
        let data: Vec<BinaryElem128> = (0..n)
            .map(|i| BinaryElem128::from_value((i * 7) as u128))
            .collect();

        let mut gpu_data = data.clone();

        // Run GPU FFT
        gpu_fft.fft_inplace(&mut gpu_data).await.unwrap();

        println!("GPU FFT result: {:?}", gpu_data);

        // TODO: Compare with CPU FFT when available
        // For now, just verify it runs without crashing
    }
}