life-backend 0.0.1

A backend implementation of Conway's Game of Life
Documentation

life-backend

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A backend implementation of Conway's Game of Life.

This library provides several functionalities for Life-like cellular automata, including Conway's Game of Life.

The following operations are supported:

  • Parsing or writing patterns of Life-like cellular automata (supported formats: Plaintext and RLE)
  • Parsing or writing a rule in the birth/survival notation (e.g., "B3/S23")
  • Managing a board, a two-dimensional orthogonal grid map of live and dead cells (The type of the x- and y-coordinates of positions is generalized)
  • Creating a new game from the given rule and board, advancing the generation and querying the state

It does not provide frontend functionality for viewing or editing patterns through a user interface.

Example

Creating a new game from the pattern file, advancing it and show the last state:

use life_backend::format;
use life_backend::{Board, Game, Position};

// Read a pattern file
let handler = format::open("patterns/glider.rle")?;

// Create a new game (the type parameter is `i16`)
let rule = handler.rule();
let board = handler
  .live_cells()
  .map(Position::try_from)
  .collect::<Result<Board<i16>, _>>()?;
let mut game = Game::new(rule, board);

// Advance the generation
let generation = 4;
for _ in 0..generation {
  game.advance();
}

// Print the last state
let bbox = game.board().bounding_box();
let population = game.board().iter().count();
println!("Generation {generation}: bounding-box = {bbox}, population = {population}");
println!("{game}");

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.