pub mod activity;
pub mod batch;
pub mod daily;
pub mod dashboard;
pub mod id;
pub mod next;
pub mod race;
pub mod racer;
pub mod replay;
pub mod storm_dashboard;
use super::Title;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct PuzzleAndGame {
pub game: Game,
pub puzzle: Puzzle,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Game {
pub clock: String,
pub id: String,
pub perf: Perf,
pub pgn: String,
pub players: Vec<Player>,
pub rated: bool,
}
#[serde_with::skip_serializing_none]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Puzzle {
pub id: String,
#[serde(rename = "initialPly")]
pub initial_ply: i32,
pub plays: i32,
pub rating: i32,
pub fen: Option<String>,
#[serde(rename = "lastMove")]
pub last_move: Option<String>,
pub solution: Vec<String>,
pub themes: Vec<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Perf {
pub key: String,
pub name: String,
}
#[serde_with::skip_serializing_none]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Player {
pub color: String,
pub id: String,
pub name: String,
pub rating: i32,
pub flair: Option<String>,
pub patron: Option<bool>,
#[serde(rename = "patronColor")]
pub patron_color: Option<u32>,
pub title: Option<Title>,
}