#include "utils/commons.h"
#include "utils/bitmap.h"
#include "system/mm_allocator.h"
bitmap_t* bitmap_new(
const uint64_t length,
mm_allocator_t* const mm_allocator) {
bitmap_t* const bitmap =
mm_allocator_alloc(mm_allocator,bitmap_t);
bitmap->mm_allocator = mm_allocator;
const uint64_t num_blocks = DIV_CEIL(length,BITMAP_BLOCK_ELEMENTS);
bitmap->num_blocks = num_blocks;
bitmap->bitmap_blocks = mm_allocator_calloc(mm_allocator,num_blocks,bitmap_block_t,true);
return bitmap;
}
void bitmap_delete(
bitmap_t* const bitmap) {
mm_allocator_t* const mm_allocator = bitmap->mm_allocator;
mm_allocator_free(mm_allocator,bitmap->bitmap_blocks);
mm_allocator_free(mm_allocator,bitmap);
}
void bitmap_set(
bitmap_t* const bitmap,
const uint64_t position) {
const uint64_t block_num = position / BITMAP_BLOCK_ELEMENTS;
const uint64_t block_pos = position % BITMAP_BLOCK_ELEMENTS;
bitmap->bitmap_blocks[block_num].bitmap |= (BITMAP_BLOCK_MASK << block_pos);
}
bool bitmap_is_set(
bitmap_t* const bitmap,
const uint64_t position) {
const uint64_t block_num = position / BITMAP_BLOCK_ELEMENTS;
const uint64_t block_pos = position % BITMAP_BLOCK_ELEMENTS;
return bitmap->bitmap_blocks[block_num].bitmap & (BITMAP_BLOCK_MASK << block_pos);
}
bool bitmap_check__set(
bitmap_t* const bitmap,
const uint64_t position) {
const uint64_t block_num = position / BITMAP_BLOCK_ELEMENTS;
const uint64_t block_pos = position % BITMAP_BLOCK_ELEMENTS;
if (bitmap->bitmap_blocks[block_num].bitmap & (BITMAP_BLOCK_MASK << block_pos)) {
return true; } else {
bitmap->bitmap_blocks[block_num].bitmap |= (BITMAP_BLOCK_MASK << block_pos);
return false; }
}
void bitmap_update_counters(
bitmap_t* const bitmap) {
const uint64_t num_blocks = bitmap->num_blocks;
bitmap_block_t* bitmap_block = bitmap->bitmap_blocks;
uint64_t acc_count = 0;
uint64_t i;
for (i=0;i<num_blocks;++i,++bitmap_block) {
bitmap_block->counter = acc_count;
acc_count += POPCOUNT_64(bitmap_block->bitmap);
}
}
uint64_t bitmap_erank(
bitmap_t* const bitmap,
const uint64_t position) {
const uint64_t block_num = position / BITMAP_BLOCK_ELEMENTS;
const uint64_t block_pos = position % BITMAP_BLOCK_ELEMENTS;
bitmap_block_t* const bitmap_block = bitmap->bitmap_blocks + block_num;
const uint64_t bitmap_masked = (block_pos!=0) ? bitmap_block->bitmap << (BITMAP_BLOCK_ELEMENTS - block_pos) : 0;
const uint64_t bitmap_count = POPCOUNT_64(bitmap_masked);
return bitmap_block->counter + bitmap_count;
}