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//! In-memory object storage backend for `libvctrl_core`.
//!
//! # Purpose
//!
//! This module provides the [`MemoryStore`], a concrete implementation of the
//! [`ObjectStore`](libvctrl_handler::ObjectStore) trait. It uses a standard
//! [`HashMap`] to store serialized version control objects in RAM.
//!
//! # Design Rationale
//!
//! - **Ephemeral storage**: As a non-persistent store, it is ideal for unit
//! testing, temporary caching, or short-lived sessions where disk or
//! network I/O is unnecessary or undesirable.
//! - **Streaming reads**: The `get` method returns a `Box<dyn Read>`, which
//! wraps the data in a [`std::io::Cursor`]. This design allows the caller
//! to stream the object's contents incrementally, which is crucial for
//! large blobs that should not be loaded entirely into memory at once.
//! - **Idempotent deletion**: The `delete` method acts as a no-op if the
//! object does not exist, preventing errors during cleanup and simplifying
//! caller logic.
//!
//! # Internal Mechanism
//!
//! The store maps a 64-byte [`Hash`](libvctrl_handler::Hash) to a `Vec<u8>`.
//! Data is copied on insertion (`put`) into a new owned buffer. On retrieval
//! (`get`), the internal `Vec<u8>` is cloned and wrapped in a
//! [`std::io::Cursor`]. This cloning ensures that the caller receives an
//! independent snapshot of the data and does not hold a lock on the store's
//! internal structures.
//!
//! # Why Clone on Read?
//!
//! The `get` method clones the stored byte vector before wrapping it in a
//! cursor. This is a deliberate trade-off:
//!
//! - **Borrow checker simplicity**: The returned reader owns its data, so it
//! does not borrow from `self`. This allows the store to be mutated (e.g.,
//! via `put` or `delete`) even while a reader is still alive, avoiding
//! complex lifetime annotations.
//! - **Snapshot semantics**: The caller receives an immutable snapshot of the
//! object. Subsequent modifications to the store do not affect the reader's
//! data, which is often the desired behavior in concurrent or iterative
//! scenarios.
//! - **Cost**: For large blobs, cloning can be expensive. However, for an
//! in-memory testing and caching backend, the simplicity and safety
//! outweigh the performance cost. Persistent backends can implement
//! zero-copy streaming differently.
//!
//! # Complexity
//!
//! - `put`: average O(1) insertion into a [`HashMap`].
//! - `get`: average O(1) lookup plus O(n) clone of the data.
//! - `delete`: average O(1) removal.
//! - `exists`: average O(1) key check.
//!
//! # Examples
//!
//! Storing and retrieving an object via streaming:
//!
//! ```
//! use libvctrl_core::store::MemoryStore;
//! use libvctrl_handler::{Hash, ObjectStore};
//! use std::io::Read;
//!
//! let mut store = MemoryStore::new();
//! let hash = Hash::from_bytes(&[0u8; 64]).unwrap();
//!
//! store.put(&hash, b"my data").unwrap();
//! assert!(store.exists(&hash).unwrap());
//!
//! let mut reader = store.get(&hash).unwrap();
//! let mut buf = Vec::new();
//! reader.read_to_end(&mut buf).unwrap();
//! assert_eq!(buf, b"my data");
//! ```
use ;
use HashMap;
use ;
/// An in-memory implementation of the
/// [`ObjectStore`](libvctrl_handler::ObjectStore) trait.
///
/// # Purpose
///
/// Stores version control objects in a [`HashMap`] residing in RAM. This
/// backend is primarily intended for testing and ephemeral operations where
/// persistence is not required.
///
/// # Design Rationale
///
/// This struct derives [`Default`] to allow easy instantiation via
/// `MemoryStore::default()` or `MemoryStore::new()`. The internal [`HashMap`]
/// is kept private to ensure that all modifications go through the
/// `ObjectStore` trait implementation, preserving the integrity of the
/// storage interface.
///
/// # Field Privacy
///
/// The `objects` field is private. External code cannot directly access or
/// mutate the internal map; all operations must go through the trait methods.
/// This encapsulation prevents accidental bypass of the storage contract.
///
/// # Memory Layout
///
/// The store owns a [`HashMap`] where keys are [`Hash`] values (64-byte
/// arrays, `Copy`) and values are [`Vec<u8>`] buffers. The map is allocated
/// on the heap, and its capacity grows dynamically as objects are inserted.
///
/// # Thread Safety
///
/// `MemoryStore` is not [`Sync`] because [`HashMap`] itself is not safe for
/// concurrent access. If shared access is needed, wrap it in a [`Mutex`] or
/// [`RwLock`].
///
/// # Examples
///
/// Storing and retrieving a blob via streaming:
///
/// ```
/// use libvctrl_core::store::MemoryStore;
/// use libvctrl_handler::{Hash, ObjectStore};
/// use std::io::Read;
///
/// let mut store = MemoryStore::new();
/// let hash = Hash::from_bytes(&[0u8; 64]).unwrap();
///
/// store.put(&hash, b"my data").unwrap();
/// assert!(store.exists(&hash).unwrap());
///
/// let mut reader = store.get(&hash).unwrap();
/// let mut buf = Vec::new();
/// reader.read_to_end(&mut buf).unwrap();
///
/// assert_eq!(buf, b"my data");
/// ```