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//! Functionality related to creating, managing, and destroying GUI windows.
use callback_helpers::{from_void_ptr, to_heap_ptr};
use controls::Control;
use std::cell::RefCell;
use std::ffi::{CStr, CString};
use std::mem;
use std::os::raw::{c_int, c_void};
use std::path::PathBuf;
use ui::UI;
use libui_ffi::{self, uiControl, uiFreeText, uiWindow};
thread_local! {
static WINDOWS: RefCell<Vec<Window>> = RefCell::new(Vec::new())
}
/// A `Window` can either have a menubar or not; this enum represents that decision.
#[derive(Clone, Copy, Debug)]
pub enum WindowType {
HasMenubar,
NoMenubar,
}
define_control! {
/// Contains a single child control and displays it and its children in a window on the screen.
rust_type: Window,
sys_type: uiWindow
}
impl Window {
/// Create a new window with the given title, width, height, and type.
/// By default, when a new window is created, it will cause the application to quit when closed.
/// The user can prevent this by adding a custom `on_closing` behavior.
pub fn new(_ctx: &UI, title: &str, width: c_int, height: c_int, t: WindowType) -> Window {
let has_menubar = match t {
WindowType::HasMenubar => true,
WindowType::NoMenubar => false,
};
let mut window = unsafe {
let c_string = CString::new(title.as_bytes().to_vec()).unwrap();
let window = Window::from_raw(libui_ffi::uiNewWindow(
c_string.as_ptr(),
width,
height,
has_menubar as c_int,
));
WINDOWS.with(|windows| windows.borrow_mut().push(window.clone()));
window
};
// Windows, by default, quit the application on closing.
let ui = _ctx.clone();
window.on_closing(_ctx, move |_| {
ui.quit();
});
// Windows, by default, draw margins
window.set_margined(true);
window
}
/// Get the current title of the window.
pub fn title(&self) -> String {
unsafe {
CStr::from_ptr(libui_ffi::uiWindowTitle(self.uiWindow))
.to_string_lossy()
.into_owned()
}
}
/// Get a reference to the current title of the window.
pub fn title_ref(&self) -> &CStr {
unsafe { &CStr::from_ptr(libui_ffi::uiWindowTitle(self.uiWindow)) }
}
/// Set the window's title to the given string.
pub fn set_title(&mut self, title: &str) {
unsafe {
let c_string = CString::new(title.as_bytes().to_vec()).unwrap();
libui_ffi::uiWindowSetTitle(self.uiWindow, c_string.as_ptr())
}
}
/// Set a callback to be run when the window closes.
///
/// This is often used on the main window of an application to quit
/// the application when the window is closed.
pub fn on_closing<'ctx, F>(&mut self, _ctx: &'ctx UI, callback: F)
where
F: FnMut(&mut Window) + 'static,
{
extern "C" fn c_callback<G>(window: *mut uiWindow, data: *mut c_void) -> i32
where
G: FnMut(&mut Window),
{
let mut window = Window { uiWindow: window };
unsafe {
from_void_ptr::<G>(data)(&mut window);
}
0
}
unsafe {
libui_ffi::uiWindowOnClosing(self.uiWindow, Some(c_callback::<F>), to_heap_ptr(callback));
}
}
/// Gets the window position on the screen.
/// Coordinates are measured from the top-left corner of the screen.
///
/// This method may return inaccurate or dummy values on Unix platforms.
pub fn position(&self) -> (i32, i32) {
let mut x_pos: c_int = 0;
let mut y_pos: c_int = 0;
unsafe { libui_ffi::uiWindowPosition(self.uiWindow, &mut x_pos, &mut y_pos) }
(x_pos.into(), y_pos.into())
}
/// Moves the window to the specified position on the screen.
/// Coordinates are measured from the top-left corner of the screen.
///
/// This method is merely a hint and may be ignored on Unix platforms.
pub fn set_position(&mut self, x_position: i32, y_position: i32) {
unsafe { libui_ffi::uiWindowSetPosition(self.uiWindow, x_position, y_position) }
}
/// Sets a callback to be run when the user changes the window's position.
///
/// Note that this callback does not trigger when the window is moved through the `set_position` method.
/// It triggers when the user drags the window across the screen, not when the application changes its own position.
pub fn on_position_changed<'ctx, F>(&mut self, callback: F)
where
F: FnMut(&mut Window) + 'static,
{
extern "C" fn c_callback<G>(window: *mut uiWindow, data: *mut c_void)
where
G: FnMut(&mut Window),
{
let mut window = Window { uiWindow: window };
unsafe {
from_void_ptr::<G>(data)(&mut window);
}
}
unsafe {
libui_ffi::uiWindowOnPositionChanged(self.uiWindow, Some(c_callback::<F>), to_heap_ptr(callback));
}
}
/// Gets the window content size.
///
/// The content size is the size of the window excluding the window's borders and title bar.
pub fn content_size(&self) -> (i32, i32) {
let mut width: c_int = 0;
let mut height: c_int = 0;
unsafe { libui_ffi::uiWindowContentSize(self.uiWindow, &mut width, &mut height) }
(width.into(), height.into())
}
/// Sets the window content size.
///
/// The content size is the size of the window excluding the window's borders and title bar.
pub fn set_content_size(&mut self, width: i32, height: i32) {
unsafe { libui_ffi::uiWindowSetContentSize(self.uiWindow, width, height) }
}
/// Sets a callback to be run when the user changes the window's size.
///
/// Note that this callback does not trigger when the window is resized through the `set_content_size` method.
/// It triggers when the user drags the window's edges to resize it, not when the application changes its own size.
pub fn on_content_size_changed<'ctx, F>(&mut self, callback: F)
where
F: FnMut(&mut Window) + 'static,
{
extern "C" fn c_callback<G>(window: *mut uiWindow, data: *mut c_void)
where
G: FnMut(&mut Window),
{
let mut window = Window { uiWindow: window };
unsafe {
from_void_ptr::<G>(data)(&mut window);
}
}
unsafe {
libui_ffi::uiWindowOnContentSizeChanged(self.uiWindow, Some(c_callback::<F>), to_heap_ptr(callback));
}
}
/// Check whether or not this window has margins around the edges.
pub fn margined(&self) -> bool {
unsafe { libui_ffi::uiWindowMargined(self.uiWindow) != 0 }
}
/// Set whether or not the window has margins around the edges.
pub fn set_margined(&mut self, margined: bool) {
unsafe { libui_ffi::uiWindowSetMargined(self.uiWindow, margined as c_int) }
}
/// Check whether or not this window is resizeable by the user at runtime.
pub fn resizeable(&self) -> bool {
unsafe { libui_ffi::uiWindowResizeable(self.uiWindow) != 0 }
}
/// Set whether or not this window is resizeable by the user at runtime.
///
/// This method is merely a hint and may be ignored by the system.
pub fn set_resizeable(&mut self, resizeable: bool) {
unsafe { libui_ffi::uiWindowSetResizeable(self.uiWindow, resizeable as c_int) }
}
/// Sets the window's child widget. The window can only have one child widget at a time.
pub fn set_child<T: Into<Control>>(&mut self, child: T) {
unsafe { libui_ffi::uiWindowSetChild(self.uiWindow, child.into().as_ui_control()) }
}
/// Allow the user to select an existing file using the systems file dialog
pub fn open_file(&self) -> Option<PathBuf> {
let ptr = unsafe { libui_ffi::uiOpenFile(self.uiWindow) };
self.clone().show();
if ptr.is_null() {
return None;
};
let path_string: String = unsafe { CStr::from_ptr(ptr).to_string_lossy().into() };
unsafe {
uiFreeText(ptr);
}
Some(path_string.into())
}
/// Allow the user to select a new or existing file using the systems file dialog.
pub fn save_file(&self) -> Option<PathBuf> {
let ptr = unsafe { libui_ffi::uiSaveFile(self.uiWindow) };
self.clone().show();
if ptr.is_null() {
return None;
};
let path_string: String = unsafe { CStr::from_ptr(ptr).to_string_lossy().into() };
unsafe {
uiFreeText(ptr);
}
Some(path_string.into())
}
/// Allow the user to select a single folder using the systems folder dialog.
pub fn open_folder(&self) -> Option<PathBuf> {
let ptr = unsafe { libui_ffi::uiOpenFolder(self.uiWindow) };
self.clone().show();
if ptr.is_null() {
return None;
};
let path_string: String = unsafe { CStr::from_ptr(ptr).to_string_lossy().into() };
unsafe {
uiFreeText(ptr);
}
Some(path_string.into())
}
/// Open a generic message box to show a message to the user.
/// Returns when the user acknowledges the message.
pub fn modal_msg(&self, title: &str, description: &str) {
unsafe {
let c_title = CString::new(title.as_bytes().to_vec()).unwrap();
let c_description = CString::new(description.as_bytes().to_vec()).unwrap();
libui_ffi::uiMsgBox(self.uiWindow, c_title.as_ptr(), c_description.as_ptr());
}
self.clone().show();
}
/// Open an error-themed message box to show a message to the user.
/// Returns when the user acknowledges the message.
pub fn modal_err(&self, title: &str, description: &str) {
unsafe {
let c_title = CString::new(title.as_bytes().to_vec()).unwrap();
let c_description = CString::new(description.as_bytes().to_vec()).unwrap();
libui_ffi::uiMsgBoxError(self.uiWindow, c_title.as_ptr(), c_description.as_ptr());
}
self.clone().show();
}
pub unsafe fn destroy_all_windows() {
WINDOWS.with(|windows| {
let mut windows = windows.borrow_mut();
for window in windows.drain(..) {
window.destroy();
}
})
}
/// Destroys a Window. Any use of the control after this is use-after-free; therefore, this
/// is marked unsafe.
pub unsafe fn destroy(&self) {
// Don't check for initialization here since this can be run during deinitialization.
libui_ffi::uiControlDestroy(self.uiWindow as *mut libui_ffi::uiControl)
}
}