libui-ffi 0.4.0

Easy to build low-level bindings to 'libui-ng'
Documentation
#ifndef __LIBUI_UNIT_H__
#define __LIBUI_UNIT_H__

#include <stdarg.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>

#include <stdlib.h>

#include "../../ui.h"

/**
 * Unit test run functions.
 */
int initRunUnitTests(void);
int windowRunUnitTests(void);
int sliderRunUnitTests(void);
int spinboxRunUnitTests(void);
int labelRunUnitTests(void);
int buttonRunUnitTests(void);
int comboboxRunUnitTests(void);
int checkboxRunUnitTests(void);
int radioButtonsRunUnitTests(void);
int entryRunUnitTests(void);
int menuRunUnitTests(void);
int progressBarRunUnitTests(void);
int drawMatrixRunUnitTests(void);

/**
 * Helper for general setup/teardown of controls embedded in a window.
 */
struct state {
	uiWindow *w;
	uiControl *c;
};

int unitWindowOnClosingQuit(uiWindow *w, void *data);

#define UNIT_TEST_WINDOW_WIDTH 300
#define UNIT_TEST_WINDOW_HEIGHT 200
#define UNIT_TEST_WINDOW_TITLE "Unit Test"

/**
 * Helper for setting up the state variable used in unit tests.
 */
int unitTestsSetup(void **state);

/**
 * Helper for tearing down unitTestsSetup().
 */
int unitTestsTeardown(void **state);

/**
 * Helper for creating a window used in unit tests and displaying a control.
 *
 * Use #uiControlPtrFromState to assign your test control:
 *
 * uiControl **c uiControlPtrFromState(uiControl, state);
 */
int unitTestSetup(void **state);

/**
 * Helper for tearing down unitTestSetup().
 */
int unitTestTeardown(void **state);

#define uiControlPtrFromState(t, s) (t**)&(((struct state *)*(s))->c)

#endif