libssh2-sys 0.3.1

Native bindings to the libssh2 library
Documentation
/* Copyright (C) The libssh2 project and its contributors.
 *
 * SPDX-License-Identifier: BSD-3-Clause
 */
#include <assert.h>
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
#include <libssh2.h>
#include "testinput.h"

#define FUZZ_ASSERT(COND)                                                     \

    if(!(COND))                                                               \
    {                                                                         \
      fprintf(stderr, "Assertion failed: " #COND "\n%s",                      \
              strerror(errno));                                               \
      assert((COND));                                                         \
    }

extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
  int socket_fds[2] = {-1, -1};
  ssize_t written;
  int rc;
  LIBSSH2_SESSION *session = NULL;
  int handshake_completed = 0;

  rc = libssh2_init(0);

  if(rc) {
    fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
    goto EXIT_LABEL;
  }

  // Create a socket pair so data can be sent in.
  rc = socketpair(AF_UNIX, SOCK_STREAM, 0, socket_fds);
  FUZZ_ASSERT(rc == 0);

  written = send(socket_fds[1], data, size, 0);

  if(written != size)
  {
    // Handle whatever error case we're in.
    fprintf(stderr, "send() of %zu bytes returned %zu (%d)\n",
            size,
            written,
            errno);
    goto EXIT_LABEL;
  }

  rc = shutdown(socket_fds[1], SHUT_WR);
  if(rc)
  {
    fprintf(stderr, "socket shutdown failed (%d)\n", rc);
    goto EXIT_LABEL;
  }

  // Create a session and start the handshake using the fuzz data passed in.
  session = libssh2_session_init();
  if(session) {
    libssh2_session_set_blocking(session, 1);
  }
  else {
    goto EXIT_LABEL;
  }

  if(libssh2_session_handshake(session, socket_fds[0])) {
    goto EXIT_LABEL;
  }

  // If we get here the handshake actually completed.
  handshake_completed = 1;

EXIT_LABEL:

  if(session)
  {
    if(handshake_completed)
    {
      libssh2_session_disconnect(session,
                                 "Normal Shutdown, Thank you for playing");
    }

    libssh2_session_free(session);
  }

  libssh2_exit();

  close(socket_fds[0]);
  close(socket_fds[1]);

  return 0;
}