#ifndef __LIBSSH2_AGENT_H
#define __LIBSSH2_AGENT_H
#include "libssh2_priv.h"
#include "misc.h"
#include "session.h"
#ifdef WIN32
#include <stdlib.h>
#endif
typedef enum {
agent_NB_state_init = 0,
agent_NB_state_request_created,
agent_NB_state_request_length_sent,
agent_NB_state_request_sent,
agent_NB_state_response_length_received,
agent_NB_state_response_received
} agent_nonblocking_states;
typedef struct agent_transaction_ctx {
unsigned char *request;
size_t request_len;
unsigned char *response;
size_t response_len;
agent_nonblocking_states state;
size_t send_recv_total;
} *agent_transaction_ctx_t;
typedef int (*agent_connect_func)(LIBSSH2_AGENT *agent);
typedef int (*agent_transact_func)(LIBSSH2_AGENT *agent,
agent_transaction_ctx_t transctx);
typedef int (*agent_disconnect_func)(LIBSSH2_AGENT *agent);
struct agent_publickey {
struct list_node node;
struct libssh2_agent_publickey external;
};
struct agent_ops {
agent_connect_func connect;
agent_transact_func transact;
agent_disconnect_func disconnect;
};
struct _LIBSSH2_AGENT
{
LIBSSH2_SESSION *session;
libssh2_socket_t fd;
struct agent_ops *ops;
struct agent_transaction_ctx transctx;
struct agent_publickey *identity;
struct list_head head;
char *identity_agent_path;
#ifdef WIN32
OVERLAPPED overlapped;
HANDLE pipe;
BOOL pending_io;
#endif
};
#ifdef WIN32
extern struct agent_ops agent_ops_openssh;
#endif
#endif