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#![deny(warnings)]
#![warn(clippy::all)]
use std::os::raw::{c_char, c_double, c_float, c_int, c_void};
// There is no c_bool, but you can use Rust's i8 or bool instead.
// See https://github.com/rust-lang/rfcs/pull/954#issuecomment-169820630
#[allow(non_camel_case_types)]
type c_bool = i8;
/** \mainpage
*
* \section intro_sec Overview
*
* libsoundio is a C library for cross-platform audio input and output. It is
* suitable for real-time and consumer software.
*
* Documentation: soundio.h
*/
/** \example sio_list_devices.c
* List the available input and output devices on the system and their
* properties. Supports watching for changes and specifying backend to use.
*/
/** \example sio_sine.c
* Play a sine wave over the default output device.
* Supports specifying device and backend to use.
*/
/** \example sio_record.c
* Record audio to an output file.
* Supports specifying device and backend to use.
*/
/** \example sio_microphone.c
* Stream the default input device over the default output device.
* Supports specifying device and backend to use.
*/
/** \example backend_disconnect_recover.c
* Demonstrates recovering from a backend disconnecting.
*/
// See also ::soundio_strerror
#[repr(u32)]
#[derive(Copy, Clone)]
pub enum SoundIoError {
SoundIoErrorNone,
// Out of memory.
SoundIoErrorNoMem,
// The backend does not appear to be active or running.
SoundIoErrorInitAudioBackend,
// A system resource other than memory was not available.
SoundIoErrorSystemResources,
// Attempted to open a device and failed.
SoundIoErrorOpeningDevice,
SoundIoErrorNoSuchDevice,
// The programmer did not comply with the API.
SoundIoErrorInvalid,
// libsoundio was compiled without support for that backend.
SoundIoErrorBackendUnavailable,
// An open stream had an error that can only be recovered from by
// destroying the stream and creating it again.
SoundIoErrorStreaming,
// Attempted to use a device with parameters it cannot support.
SoundIoErrorIncompatibleDevice,
// When JACK returns `JackNoSuchClient`
SoundIoErrorNoSuchClient,
// Attempted to use parameters that the backend cannot support.
SoundIoErrorIncompatibleBackend,
// Backend server shutdown or became inactive.
SoundIoErrorBackendDisconnected,
SoundIoErrorInterrupted,
// Buffer underrun occurred.
SoundIoErrorUnderflow,
// Unable to convert to or from UTF-8 to the native string format.
SoundIoErrorEncodingString,
}
// Specifies where a channel is physically located.
#[repr(u32)]
#[derive(Copy, Clone)]
pub enum SoundIoChannelId {
SoundIoChannelIdInvalid,
SoundIoChannelIdFrontLeft, // First of the more commonly supported ids.
SoundIoChannelIdFrontRight,
SoundIoChannelIdFrontCenter,
SoundIoChannelIdLfe,
SoundIoChannelIdBackLeft,
SoundIoChannelIdBackRight,
SoundIoChannelIdFrontLeftCenter,
SoundIoChannelIdFrontRightCenter,
SoundIoChannelIdBackCenter,
SoundIoChannelIdSideLeft,
SoundIoChannelIdSideRight,
SoundIoChannelIdTopCenter,
SoundIoChannelIdTopFrontLeft,
SoundIoChannelIdTopFrontCenter,
SoundIoChannelIdTopFrontRight,
SoundIoChannelIdTopBackLeft,
SoundIoChannelIdTopBackCenter,
SoundIoChannelIdTopBackRight, // Last of the more commonly supported ids.
SoundIoChannelIdBackLeftCenter, // First of the less commonly supported ids.
SoundIoChannelIdBackRightCenter,
SoundIoChannelIdFrontLeftWide,
SoundIoChannelIdFrontRightWide,
SoundIoChannelIdFrontLeftHigh,
SoundIoChannelIdFrontCenterHigh,
SoundIoChannelIdFrontRightHigh,
SoundIoChannelIdTopFrontLeftCenter,
SoundIoChannelIdTopFrontRightCenter,
SoundIoChannelIdTopSideLeft,
SoundIoChannelIdTopSideRight,
SoundIoChannelIdLeftLfe,
SoundIoChannelIdRightLfe,
SoundIoChannelIdLfe2,
SoundIoChannelIdBottomCenter,
SoundIoChannelIdBottomLeftCenter,
SoundIoChannelIdBottomRightCenter,
// Mid/side recording
SoundIoChannelIdMsMid,
SoundIoChannelIdMsSide,
// first order ambisonic channels
SoundIoChannelIdAmbisonicW,
SoundIoChannelIdAmbisonicX,
SoundIoChannelIdAmbisonicY,
SoundIoChannelIdAmbisonicZ,
// X-Y Recording
SoundIoChannelIdXyX,
SoundIoChannelIdXyY,
SoundIoChannelIdHeadphonesLeft, // First of the "other" channel ids
SoundIoChannelIdHeadphonesRight,
SoundIoChannelIdClickTrack,
SoundIoChannelIdForeignLanguage,
SoundIoChannelIdHearingImpaired,
SoundIoChannelIdNarration,
SoundIoChannelIdHaptic,
SoundIoChannelIdDialogCentricMix, // Last of the "other" channel ids
SoundIoChannelIdAux,
SoundIoChannelIdAux0,
SoundIoChannelIdAux1,
SoundIoChannelIdAux2,
SoundIoChannelIdAux3,
SoundIoChannelIdAux4,
SoundIoChannelIdAux5,
SoundIoChannelIdAux6,
SoundIoChannelIdAux7,
SoundIoChannelIdAux8,
SoundIoChannelIdAux9,
SoundIoChannelIdAux10,
SoundIoChannelIdAux11,
SoundIoChannelIdAux12,
SoundIoChannelIdAux13,
SoundIoChannelIdAux14,
SoundIoChannelIdAux15,
}
// Built-in channel layouts for convenience.
#[repr(u32)]
#[derive(Copy, Clone)]
pub enum SoundIoChannelLayoutId {
SoundIoChannelLayoutIdMono,
SoundIoChannelLayoutIdStereo,
SoundIoChannelLayoutId2Point1,
SoundIoChannelLayoutId3Point0,
SoundIoChannelLayoutId3Point0Back,
SoundIoChannelLayoutId3Point1,
SoundIoChannelLayoutId4Point0,
SoundIoChannelLayoutIdQuad,
SoundIoChannelLayoutIdQuadSide,
SoundIoChannelLayoutId4Point1,
SoundIoChannelLayoutId5Point0Back,
SoundIoChannelLayoutId5Point0Side,
SoundIoChannelLayoutId5Point1,
SoundIoChannelLayoutId5Point1Back,
SoundIoChannelLayoutId6Point0Side,
SoundIoChannelLayoutId6Point0Front,
SoundIoChannelLayoutIdHexagonal,
SoundIoChannelLayoutId6Point1,
SoundIoChannelLayoutId6Point1Back,
SoundIoChannelLayoutId6Point1Front,
SoundIoChannelLayoutId7Point0,
SoundIoChannelLayoutId7Point0Front,
SoundIoChannelLayoutId7Point1,
SoundIoChannelLayoutId7Point1Wide,
SoundIoChannelLayoutId7Point1WideBack,
SoundIoChannelLayoutIdOctagonal,
}
#[repr(u32)]
#[derive(Copy, Clone)]
pub enum SoundIoBackend {
SoundIoBackendNone,
SoundIoBackendJack,
SoundIoBackendPulseAudio,
SoundIoBackendAlsa,
SoundIoBackendCoreAudio,
SoundIoBackendWasapi,
SoundIoBackendDummy,
}
#[repr(u32)]
#[derive(Copy, Clone)]
pub enum SoundIoDeviceAim {
SoundIoDeviceAimInput, // capture / recording
SoundIoDeviceAimOutput, // playback
}
// For your convenience, Native Endian and Foreign Endian constants are defined
// which point to the respective SoundIoFormat values.
#[repr(u32)]
#[derive(Copy, Clone)]
pub enum SoundIoFormat {
SoundIoFormatInvalid,
SoundIoFormatS8, // Signed 8 bit
SoundIoFormatU8, // Unsigned 8 bit
SoundIoFormatS16LE, // Signed 16 bit Little Endian
SoundIoFormatS16BE, // Signed 16 bit Big Endian
SoundIoFormatU16LE, // Unsigned 16 bit Little Endian
SoundIoFormatU16BE, // Unsigned 16 bit Little Endian
SoundIoFormatS24LE, // Signed 24 bit Little Endian using low three bytes in 32-bit word
SoundIoFormatS24BE, // Signed 24 bit Big Endian using low three bytes in 32-bit word
SoundIoFormatU24LE, // Unsigned 24 bit Little Endian using low three bytes in 32-bit word
SoundIoFormatU24BE, // Unsigned 24 bit Big Endian using low three bytes in 32-bit word
SoundIoFormatS32LE, // Signed 32 bit Little Endian
SoundIoFormatS32BE, // Signed 32 bit Big Endian
SoundIoFormatU32LE, // Unsigned 32 bit Little Endian
SoundIoFormatU32BE, // Unsigned 32 bit Big Endian
SoundIoFormatFloat32LE, // Float 32 bit Little Endian, Range -1.0 to 1.0
SoundIoFormatFloat32BE, // Float 32 bit Big Endian, Range -1.0 to 1.0
SoundIoFormatFloat64LE, // Float 64 bit Little Endian, Range -1.0 to 1.0
SoundIoFormatFloat64BE, // Float 64 bit Big Endian, Range -1.0 to 1.0
}
pub const SOUNDIO_MAX_CHANNELS: usize = 24;
// The size of this struct is OK to use.
#[repr(C)]
#[derive(Copy, Clone)]
pub struct SoundIoChannelLayout {
pub name: *const c_char, // Note that Copy and Clone are ok because this normally points to an internal static string. I think.
pub channel_count: c_int,
pub channels: [SoundIoChannelId; SOUNDIO_MAX_CHANNELS],
}
// The size of this struct is OK to use.
#[repr(C)]
#[derive(Copy, Clone)]
pub struct SoundIoSampleRateRange {
pub min: c_int,
pub max: c_int,
}
// The size of this struct is OK to use.
#[repr(C)]
#[derive(Copy, Clone)]
pub struct SoundIoChannelArea {
// Base address of buffer.
pub ptr: *mut c_char,
// How many bytes it takes to get from the beginning of one sample to
// the beginning of the next sample.
pub step: c_int,
}
// The size of this struct is not part of the API or ABI.
#[repr(C)]
pub struct SoundIo {
// Optional. Put whatever you want here. Defaults to NULL.
pub userdata: *mut c_void,
// Optional callback. Called when the list of devices change. Only called
// during a call to ::soundio_flush_events or ::soundio_wait_events.
pub on_devices_change: Option<extern "C" fn(sio: *mut SoundIo)>,
// Optional callback. Called when the backend disconnects. For example,
// when the JACK server shuts down. When this happens, listing devices
// and opening streams will always fail with
// SoundIoErrorBackendDisconnected. This callback is only called during a
// call to ::soundio_flush_events or ::soundio_wait_events.
// If you do not supply a callback, the default will crash your program
// with an error message. This callback is also called when the thread
// that retrieves device information runs into an unrecoverable condition
// such as running out of memory.
//
// Possible errors:
// * #SoundIoErrorBackendDisconnected
// * #SoundIoErrorNoMem
// * #SoundIoErrorSystemResources
// * #SoundIoErrorOpeningDevice - unexpected problem accessing device
// information
pub on_backend_disconnect: Option<extern "C" fn(sio: *mut SoundIo, err: c_int)>,
// Optional callback. Called from an unknown thread that you should not use
// to call any soundio functions. You may use this to signal a condition
// variable to wake up. Called when ::soundio_wait_events would be woken up.
pub on_events_signal: Option<extern "C" fn(sio: *mut SoundIo)>,
// Read-only. After calling ::soundio_connect or ::soundio_connect_backend,
// this field tells which backend is currently connected.
pub current_backend: SoundIoBackend,
// Optional: Application name.
// PulseAudio uses this for "application name".
// JACK uses this for `client_name`.
// Must not contain a colon (":").
pub app_name: *mut c_char,
// Optional: Real time priority warning.
// This callback is fired when making thread real-time priority failed. By
// default, it will print to stderr only the first time it is called
// a message instructing the user how to configure their system to allow
// real-time priority threads. This must be set to a function not NULL.
// To silence the warning, assign this to a function that does nothing.
pub emit_rtprio_warning: Option<extern "C" fn()>,
// Optional: JACK info callback.
// By default, libsoundio sets this to an empty function in order to
// silence stdio messages from JACK. You may override the behavior by
// setting this to `NULL` or providing your own function. This is
// registered with JACK regardless of whether ::soundio_connect_backend
// succeeds.
pub jack_info_callback: Option<extern "C" fn(msg: *const c_char)>,
// Optional: JACK error callback.
// See SoundIo::jack_info_callback
pub jack_error_callback: Option<extern "C" fn(msg: *const c_char)>,
}
// The size of this struct is not part of the API or ABI.
#[repr(C)]
pub struct SoundIoDevice {
// Read-only. Set automatically.
pub soundio: *mut SoundIo,
// A string of bytes that uniquely identifies this device.
// If the same physical device supports both input and output, that makes
// one SoundIoDevice for the input and one SoundIoDevice for the output.
// In this case, the id of each SoundIoDevice will be the same, and
// SoundIoDevice::aim will be different. Additionally, if the device
// supports raw mode, there may be up to four devices with the same id:
// one for each value of SoundIoDevice::is_raw and one for each value of
// SoundIoDevice::aim.
pub id: *mut c_char,
// User-friendly UTF-8 encoded text to describe the device.
pub name: *mut c_char,
// Tells whether this device is an input device or an output device.
pub aim: SoundIoDeviceAim,
// Channel layouts are handled similarly to SoundIoDevice::formats.
// If this information is missing due to a SoundIoDevice::probe_error,
// layouts will be NULL. It's OK to modify this data, for example calling
// ::soundio_sort_channel_layouts on it.
// Devices are guaranteed to have at least 1 channel layout.
pub layouts: *mut SoundIoChannelLayout,
pub layout_count: c_int,
// See SoundIoDevice::current_format
pub current_layout: SoundIoChannelLayout,
// List of formats this device supports. See also
// SoundIoDevice::current_format.
pub formats: *mut SoundIoFormat,
// How many formats are available in SoundIoDevice::formats.
pub format_count: c_int,
// A device is either a raw device or it is a virtual device that is
// provided by a software mixing service such as dmix or PulseAudio (see
// SoundIoDevice::is_raw). If it is a raw device,
// current_format is meaningless;
// the device has no current format until you open it. On the other hand,
// if it is a virtual device, current_format describes the
// destination sample format that your audio will be converted to. Or,
// if you're the lucky first application to open the device, you might
// cause the current_format to change to your format.
// Generally, you want to ignore current_format and use
// whatever format is most convenient
// for you which is supported by the device, because when you are the only
// application left, the mixer might decide to switch
// current_format to yours. You can learn the supported formats via
// formats and SoundIoDevice::format_count. If this information is missing
// due to a probe error, formats will be `NULL`. If current_format is
// unavailable, it will be set to #SoundIoFormatInvalid.
// Devices are guaranteed to have at least 1 format available.
pub current_format: SoundIoFormat,
// Sample rate is the number of frames per second.
// Sample rate is handled very similar to SoundIoDevice::formats.
// If sample rate information is missing due to a probe error, the field
// will be set to NULL.
// Devices which have SoundIoDevice::probe_error set to #SoundIoErrorNone are
// guaranteed to have at least 1 sample rate available.
pub sample_rates: *mut SoundIoSampleRateRange,
// How many sample rate ranges are available in
// SoundIoDevice::sample_rates. 0 if sample rate information is missing
// due to a probe error.
pub sample_rate_count: c_int,
// See SoundIoDevice::current_format
// 0 if sample rate information is missing due to a probe error.
pub sample_rate_current: c_int,
// Software latency minimum in seconds. If this value is unknown or
// irrelevant, it is set to 0.0.
// For PulseAudio and WASAPI this value is unknown until you open a
// stream.
pub software_latency_min: c_double,
// Software latency maximum in seconds. If this value is unknown or
// irrelevant, it is set to 0.0.
// For PulseAudio and WASAPI this value is unknown until you open a
// stream.
pub software_latency_max: c_double,
// Software latency in seconds. If this value is unknown or
// irrelevant, it is set to 0.0.
// For PulseAudio and WASAPI this value is unknown until you open a
// stream.
// See SoundIoDevice::current_format
pub software_latency_current: c_double,
// Raw means that you are directly opening the hardware device and not
// going through a proxy such as dmix, PulseAudio, or JACK. When you open a
// raw device, other applications on the computer are not able to
// simultaneously access the device. Raw devices do not perform automatic
// resampling and thus tend to have fewer formats available.
pub is_raw: c_bool,
// Devices are reference counted. See ::soundio_device_ref and
// ::soundio_device_unref.
pub ref_count: c_int,
// This is set to a SoundIoError representing the result of the device
// probe. Ideally this will be SoundIoErrorNone in which case all the
// fields of the device will be populated. If there is an error code here
// then information about formats, sample rates, and channel layouts might
// be missing.
//
// Possible errors:
// * #SoundIoErrorOpeningDevice
// * #SoundIoErrorNoMem
pub probe_error: c_int,
}
// The size of this struct is not part of the API or ABI.
#[repr(C)]
pub struct SoundIoOutStream {
// Populated automatically when you call ::soundio_outstream_create.
pub device: *mut SoundIoDevice,
// Defaults to #SoundIoFormatFloat32NE, followed by the first one
// supported.
pub format: SoundIoFormat,
// Sample rate is the number of frames per second.
// Defaults to 48000 (and then clamped into range).
pub sample_rate: c_int,
// Defaults to Stereo, if available, followed by the first layout
// supported.
pub layout: SoundIoChannelLayout,
// Ignoring hardware latency, this is the number of seconds it takes for
// the last sample in a full buffer to be played.
// After you call ::soundio_outstream_open, this value is replaced with the
// actual software latency, as near to this value as possible.
// On systems that support clearing the buffer, this defaults to a large
// latency, potentially upwards of 2 seconds, with the understanding that
// you will call ::soundio_outstream_clear_buffer when you want to reduce
// the latency to 0. On systems that do not support clearing the buffer,
// this defaults to a reasonable lower latency value.
//
// On backends with high latencies (such as 2 seconds), `frame_count_min`
// will be 0, meaning you don't have to fill the entire buffer. In this
// case, the large buffer is there if you want it; you only have to fill
// as much as you want. On backends like JACK, `frame_count_min` will be
// equal to `frame_count_max` and if you don't fill that many frames, you
// will get glitches.
//
// If the device has unknown software latency min and max values, you may
// still set this, but you might not get the value you requested.
// For PulseAudio, if you set this value to non-default, it sets
// `PA_STREAM_ADJUST_LATENCY` and is the value used for `maxlength` and
// `tlength`.
//
// For JACK, this value is always equal to
// SoundIoDevice::software_latency_current of the device.
pub software_latency: c_double,
pub volume: c_float,
// Defaults to NULL. Put whatever you want here.
pub userdata: *mut c_void,
// In this callback, you call ::soundio_outstream_begin_write and
// ::soundio_outstream_end_write as many times as necessary to write
// at minimum `frame_count_min` frames and at maximum `frame_count_max`
// frames. `frame_count_max` will always be greater than 0. Note that you
// should write as many frames as you can; `frame_count_min` might be 0 and
// you can still get a buffer underflow if you always write
// `frame_count_min` frames.
//
// For Dummy, ALSA, and PulseAudio, `frame_count_min` will be 0. For JACK
// and CoreAudio `frame_count_min` will be equal to `frame_count_max`.
//
// The code in the supplied function must be suitable for real-time
// execution. That means that it cannot call functions that might block
// for a long time. This includes all I/O functions (disk, TTY, network),
// malloc, free, printf, pthread_mutex_lock, sleep, wait, poll, select,
// pthread_join, pthread_cond_wait, etc.
pub write_callback: extern "C" fn(
stream: *mut SoundIoOutStream,
frame_count_min: c_int,
frame_count_max: c_int,
),
// This optional callback happens when the sound device runs out of
// buffered audio data to play. After this occurs, the outstream waits
// until the buffer is full to resume playback.
// This is called from the SoundIoOutStream::write_callback thread context.
pub underflow_callback: Option<extern "C" fn(stream: *mut SoundIoOutStream)>,
// Optional callback. `err` is always SoundIoErrorStreaming.
// SoundIoErrorStreaming is an unrecoverable error. The stream is in an
// invalid state and must be destroyed.
// If you do not supply error_callback, the default callback will print
// a message to stderr and then call `abort`.
// This is called from the SoundIoOutStream::write_callback thread context.
pub error_callback: Option<extern "C" fn(stream: *mut SoundIoOutStream, err: c_int)>,
// Optional: Name of the stream. Defaults to "SoundIoOutStream"
// PulseAudio uses this for the stream name.
// JACK uses this for the client name of the client that connects when you
// open the stream.
// WASAPI uses this for the session display name.
// Must not contain a colon (":").
pub name: *const c_char,
// Optional: Hint that this output stream is nonterminal. This is used by
// JACK and it means that the output stream data originates from an input
// stream. Defaults to `false`.
pub non_terminal_hint: c_bool,
// computed automatically when you call ::soundio_outstream_open
pub bytes_per_frame: c_int,
// computed automatically when you call ::soundio_outstream_open
pub bytes_per_sample: c_int,
// If setting the channel layout fails for some reason, this field is set
// to an error code. Possible error codes are:
// * #SoundIoErrorIncompatibleDevice
pub layout_error: c_int,
}
// The size of this struct is not part of the API or ABI.
#[repr(C)]
pub struct SoundIoInStream {
// Populated automatically when you call ::soundio_outstream_create.
pub device: *mut SoundIoDevice,
// Defaults to #SoundIoFormatFloat32NE, followed by the first one
// supported.
pub format: SoundIoFormat,
// Sample rate is the number of frames per second.
// Defaults to max(sample_rate_min, min(sample_rate_max, 48000))
pub sample_rate: c_int,
// Defaults to Stereo, if available, followed by the first layout
// supported.
pub layout: SoundIoChannelLayout,
// Ignoring hardware latency, this is the number of seconds it takes for a
// captured sample to become available for reading.
// After you call ::soundio_instream_open, this value is replaced with the
// actual software latency, as near to this value as possible.
// A higher value means less CPU usage. Defaults to a large value,
// potentially upwards of 2 seconds.
// If the device has unknown software latency min and max values, you may
// still set this, but you might not get the value you requested.
// For PulseAudio, if you set this value to non-default, it sets
// `PA_STREAM_ADJUST_LATENCY` and is the value used for `fragsize`.
// For JACK, this value is always equal to
// SoundIoDevice::software_latency_current
pub software_latency: c_double,
// Defaults to NULL. Put whatever you want here.
pub userdata: *mut c_void,
// In this function call ::soundio_instream_begin_read and
// ::soundio_instream_end_read as many times as necessary to read at
// minimum `frame_count_min` frames and at maximum `frame_count_max`
// frames. If you return from read_callback without having read
// `frame_count_min`, the frames will be dropped. `frame_count_max` is how
// many frames are available to read.
//
// The code in the supplied function must be suitable for real-time
// execution. That means that it cannot call functions that might block
// for a long time. This includes all I/O functions (disk, TTY, network),
// malloc, free, printf, pthread_mutex_lock, sleep, wait, poll, select,
// pthread_join, pthread_cond_wait, etc.
pub read_callback:
extern "C" fn(stream: *mut SoundIoInStream, frame_count_min: c_int, frame_count_max: c_int),
// This optional callback happens when the sound device buffer is full,
// yet there is more captured audio to put in it.
// This is never fired for PulseAudio.
// This is called from the SoundIoInStream::read_callback thread context.
pub overflow_callback: Option<extern "C" fn(stream: *mut SoundIoInStream)>,
// Optional callback. `err` is always SoundIoErrorStreaming.
// SoundIoErrorStreaming is an unrecoverable error. The stream is in an
// invalid state and must be destroyed.
// If you do not supply `error_callback`, the default callback will print
// a message to stderr and then abort().
// This is called from the SoundIoInStream::read_callback thread context.
pub error_callback: Option<extern "C" fn(stream: *mut SoundIoInStream, err: c_int)>,
// Optional: Name of the stream. Defaults to "SoundIoInStream";
// PulseAudio uses this for the stream name.
// JACK uses this for the client name of the client that connects when you
// open the stream.
// WASAPI uses this for the session display name.
// Must not contain a colon (":").
pub name: *const c_char,
// Optional: Hint that this input stream is nonterminal. This is used by
// JACK and it means that the data received by the stream will be
// passed on or made available to another stream. Defaults to `false`.
pub non_terminal_hint: c_bool,
// computed automatically when you call ::soundio_instream_open
pub bytes_per_frame: c_int,
// computed automatically when you call ::soundio_instream_open
pub bytes_per_sample: c_int,
// If setting the channel layout fails for some reason, this field is set
// to an error code. Possible error codes are: #SoundIoErrorIncompatibleDevice
pub layout_error: c_int,
}
pub enum SoundIoRingBuffer {}
extern "C" {
// See also ::soundio_version_major, ::soundio_version_minor, ::soundio_version_patch
pub fn soundio_version_string() -> *const c_char;
// See also ::soundio_version_string, ::soundio_version_minor, ::soundio_version_patch
pub fn soundio_version_major() -> c_int;
// See also ::soundio_version_major, ::soundio_version_string, ::soundio_version_patch
pub fn soundio_version_minor() -> c_int;
// See also ::soundio_version_major, ::soundio_version_minor, ::soundio_version_string
pub fn soundio_version_patch() -> c_int;
// Create a SoundIo context. You may create multiple instances of this to
// connect to multiple backends. Sets all fields to defaults.
// Returns `NULL` if and only if memory could not be allocated.
// See also ::soundio_destroy
pub fn soundio_create() -> *mut SoundIo;
pub fn soundio_destroy(soundio: *mut SoundIo);
// Tries ::soundio_connect_backend on all available backends in order.
// Possible errors:
// * #SoundIoErrorInvalid - already connected
// * #SoundIoErrorNoMem
// * #SoundIoErrorSystemResources
// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
// See also ::soundio_disconnect
pub fn soundio_connect(soundio: *mut SoundIo) -> c_int;
// Instead of calling ::soundio_connect you may call this function to try a
// specific backend.
// Possible errors:
// * #SoundIoErrorInvalid - already connected or invalid backend parameter
// * #SoundIoErrorNoMem
// * #SoundIoErrorBackendUnavailable - backend was not compiled in
// * #SoundIoErrorSystemResources
// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
// * #SoundIoErrorInitAudioBackend - requested `backend` is not active
// * #SoundIoErrorBackendDisconnected - backend disconnected while connecting
// See also ::soundio_disconnect
pub fn soundio_connect_backend(soundio: *mut SoundIo, backend: SoundIoBackend) -> c_int;
pub fn soundio_disconnect(soundio: *mut SoundIo);
// Get a string representation of a #SoundIoError
pub fn soundio_strerror(error: c_int) -> *const c_char;
// Get a string representation of a #SoundIoBackend
pub fn soundio_backend_name(backend: SoundIoBackend) -> *const c_char;
// Returns the number of available backends.
pub fn soundio_backend_count(soundio: *mut SoundIo) -> c_int;
// get the available backend at the specified index
// (0 <= index < ::soundio_backend_count)
pub fn soundio_get_backend(soundio: *mut SoundIo, index: c_int) -> SoundIoBackend;
// Returns whether libsoundio was compiled with backend.
pub fn soundio_have_backend(backend: SoundIoBackend) -> c_bool;
// Atomically update information for all connected devices. Note that calling
// this function merely flips a pointer; the actual work of collecting device
// information is done elsewhere. It is performant to call this function many
// times per second.
//
// When you call this, the following callbacks might be called:
// * SoundIo::on_devices_change
// * SoundIo::on_backend_disconnect
// This is the only time those callbacks can be called.
//
// This must be called from the same thread as the thread in which you call
// these functions:
// * ::soundio_input_device_count
// * ::soundio_output_device_count
// * ::soundio_get_input_device
// * ::soundio_get_output_device
// * ::soundio_default_input_device_index
// * ::soundio_default_output_device_index
//
// Note that if you do not care about learning about updated devices, you
// might call this function only once ever and never call
// ::soundio_wait_events.
pub fn soundio_flush_events(soundio: *mut SoundIo);
// This function calls ::soundio_flush_events then blocks until another event
// is ready or you call ::soundio_wakeup. Be ready for spurious wakeups.
pub fn soundio_wait_events(soundio: *mut SoundIo);
// Makes ::soundio_wait_events stop blocking.
pub fn soundio_wakeup(soundio: *mut SoundIo);
// If necessary you can manually trigger a device rescan. Normally you will
// not ever have to call this function, as libsoundio listens to system events
// for device changes and responds to them by rescanning devices and preparing
// the new device information for you to be atomically replaced when you call
// ::soundio_flush_events. However you might run into cases where you want to
// force trigger a device rescan, for example if an ALSA device has a
// SoundIoDevice::probe_error.
//
// After you call this you still have to use ::soundio_flush_events or
// ::soundio_wait_events and then wait for the
// SoundIo::on_devices_change callback.
//
// This can be called from any thread context except for
// SoundIoOutStream::write_callback and SoundIoInStream::read_callback
pub fn soundio_force_device_scan(soundio: *mut SoundIo);
// Channel Layouts
// Returns whether the channel count field and each channel id matches in
// the supplied channel layouts.
pub fn soundio_channel_layout_equal(
a: *mut SoundIoChannelLayout,
b: *mut SoundIoChannelLayout,
) -> c_bool;
pub fn soundio_get_channel_name(id: SoundIoChannelId) -> *const c_char;
// Given UTF-8 encoded text which is the name of a channel such as
// "Front Left", "FL", or "front-left", return the corresponding
// SoundIoChannelId. Returns SoundIoChannelIdInvalid for no match.
pub fn soundio_parse_channel_id(str: *const c_char, str_len: c_int) -> SoundIoChannelId;
// Returns the number of builtin channel layouts.
pub fn soundio_channel_layout_builtin_count() -> c_int;
// Returns a builtin channel layout. 0 <= `index` < ::soundio_channel_layout_builtin_count
//
// Although `index` is of type `int`, it should be a valid
// #SoundIoChannelLayoutId enum value.
pub fn soundio_channel_layout_get_builtin(index: c_int) -> *const SoundIoChannelLayout;
// Get the default builtin channel layout for the given number of channels.
pub fn soundio_channel_layout_get_default(channel_count: c_int) -> *const SoundIoChannelLayout;
// Return the index of `channel` in `layout`, or `-1` if not found.
pub fn soundio_channel_layout_find_channel(
layout: *const SoundIoChannelLayout,
channel: SoundIoChannelId,
) -> c_int;
// Populates the name field of layout if it matches a builtin one.
// returns whether it found a match
pub fn soundio_channel_layout_detect_builtin(layout: *mut SoundIoChannelLayout) -> c_bool;
// Iterates over preferred_layouts. Returns the first channel layout in
// preferred_layouts which matches one of the channel layouts in
// available_layouts. Returns NULL if none matches.
pub fn soundio_best_matching_channel_layout(
preferred_layouts: *const SoundIoChannelLayout,
preferred_layout_count: c_int,
available_layouts: *const SoundIoChannelLayout,
available_layout_count: c_int,
) -> *const SoundIoChannelLayout;
// Sorts by channel count, descending.
pub fn soundio_sort_channel_layouts(layout: *mut SoundIoChannelLayout, layout_count: c_int);
// Sample Formats
// Returns -1 on invalid format.
pub fn soundio_get_bytes_per_sample(format: SoundIoFormat) -> c_int;
// A frame is one sample per channel.
// static inline int soundio_get_bytes_per_frame(enum SoundIoFormat format, channel_count: c_int) {
// return soundio_get_bytes_per_sample(format) * channel_count;
// }
// Sample rate is the number of frames per second.
// static inline int soundio_get_bytes_per_second(enum SoundIoFormat format,
// channel_count: c_int, int sample_rate)
// {
// return soundio_get_bytes_per_frame(format, channel_count) * sample_rate;
// }
// Returns string representation of `format`.
pub fn soundio_format_string(format: SoundIoFormat) -> *const c_char;
// Devices
// When you call ::soundio_flush_events, a snapshot of all device state is
// saved and these functions merely access the snapshot data. When you want
// to check for new devices, call ::soundio_flush_events. Or you can call
// ::soundio_wait_events to block until devices change. If an error occurs
// scanning devices in a background thread, SoundIo::on_backend_disconnect is called
// with the error code.
// Get the number of input devices.
// Returns -1 if you never called ::soundio_flush_events.
pub fn soundio_input_device_count(soundio: *mut SoundIo) -> c_int;
// Get the number of output devices.
// Returns -1 if you never called ::soundio_flush_events.
pub fn soundio_output_device_count(soundio: *mut SoundIo) -> c_int;
// Always returns a device. Call ::soundio_device_unref when done.
// `index` must be 0 <= index < ::soundio_input_device_count
// Returns NULL if you never called ::soundio_flush_events or if you provide
// invalid parameter values.
pub fn soundio_get_input_device(soundio: *mut SoundIo, index: c_int) -> *mut SoundIoDevice;
// Always returns a device. Call ::soundio_device_unref when done.
// `index` must be 0 <= index < ::soundio_output_device_count
// Returns NULL if you never called ::soundio_flush_events or if you provide
// invalid parameter values.
pub fn soundio_get_output_device(soundio: *mut SoundIo, index: c_int) -> *mut SoundIoDevice;
// returns the index of the default input device
// returns -1 if there are no devices or if you never called
// ::soundio_flush_events.
pub fn soundio_default_input_device_index(soundio: *mut SoundIo) -> c_int;
// returns the index of the default output device
// returns -1 if there are no devices or if you never called
// ::soundio_flush_events.
pub fn soundio_default_output_device_index(soundio: *mut SoundIo) -> c_int;
// Add 1 to the reference count of `device`.
pub fn soundio_device_ref(device: *mut SoundIoDevice);
// Remove 1 to the reference count of `device`. Clean up if it was the last
// reference.
pub fn soundio_device_unref(device: *mut SoundIoDevice);
// Return `true` if and only if the devices have the same SoundIoDevice::id,
// SoundIoDevice::is_raw, and SoundIoDevice::aim are the same.
pub fn soundio_device_equal(a: *const SoundIoDevice, b: *const SoundIoDevice) -> c_bool;
// Sorts channel layouts by channel count, descending.
pub fn soundio_device_sort_channel_layouts(device: *mut SoundIoDevice);
// Convenience function. Returns whether `format` is included in the device's
// supported formats.
pub fn soundio_device_supports_format(
device: *mut SoundIoDevice,
format: SoundIoFormat,
) -> c_bool;
// Convenience function. Returns whether `layout` is included in the device's
// supported channel layouts.
pub fn soundio_device_supports_layout(
device: *mut SoundIoDevice,
layout: *const SoundIoChannelLayout,
) -> c_bool;
// Convenience function. Returns whether `sample_rate` is included in the
// device's supported sample rates.
pub fn soundio_device_supports_sample_rate(
device: *mut SoundIoDevice,
sample_rate: c_int,
) -> c_bool;
// Convenience function. Returns the available sample rate nearest to
// `sample_rate`, rounding up.
pub fn soundio_device_nearest_sample_rate(
device: *mut SoundIoDevice,
sample_rate: c_int,
) -> c_int;
// Output Streams
// Allocates memory and sets defaults. Next you should fill out the struct fields
// and then call ::soundio_outstream_open. Sets all fields to defaults.
// Returns `NULL` if and only if memory could not be allocated.
// See also ::soundio_outstream_destroy
pub fn soundio_outstream_create(device: *mut SoundIoDevice) -> *mut SoundIoOutStream;
// You may not call this function from the SoundIoOutStream::write_callback thread context.
pub fn soundio_outstream_destroy(outstream: *mut SoundIoOutStream);
// After you call this function, SoundIoOutStream::software_latency is set to
// the correct value.
//
// The next thing to do is call ::soundio_instream_start.
// If this function returns an error, the outstream is in an invalid state and
// you must call ::soundio_outstream_destroy on it.
//
// Possible errors:
// * #SoundIoErrorInvalid
// * SoundIoDevice::aim is not #SoundIoDeviceAimOutput
// * SoundIoOutStream::format is not valid
// * SoundIoOutStream::channel_count is greater than #SOUNDIO_MAX_CHANNELS
// * #SoundIoErrorNoMem
// * #SoundIoErrorOpeningDevice
// * #SoundIoErrorBackendDisconnected
// * #SoundIoErrorSystemResources
// * #SoundIoErrorNoSuchClient - when JACK returns `JackNoSuchClient`
// * #SoundIoErrorOpeningDevice
// * #SoundIoErrorIncompatibleBackend - SoundIoOutStream::channel_count is
// greater than the number of channels the backend can handle.
// * #SoundIoErrorIncompatibleDevice - stream parameters requested are not
// compatible with the chosen device.
pub fn soundio_outstream_open(outstream: *mut SoundIoOutStream) -> c_int;
// After you call this function, SoundIoOutStream::write_callback will be called.
//
// This function might directly call SoundIoOutStream::write_callback.
//
// Possible errors:
// * #SoundIoErrorStreaming
// * #SoundIoErrorNoMem
// * #SoundIoErrorSystemResources
// * #SoundIoErrorBackendDisconnected
pub fn soundio_outstream_start(outstream: *mut SoundIoOutStream) -> c_int;
// Call this function when you are ready to begin writing to the device buffer.
// * `outstream` - (in) The output stream you want to write to.
// * `areas` - (out) The memory addresses you can write data to, one per
// channel. It is OK to modify the pointers if that helps you iterate.
// * `frame_count` - (in/out) Provide the number of frames you want to write.
// Returned will be the number of frames you can actually write, which is
// also the number of frames that will be written when you call
// ::soundio_outstream_end_write. The value returned will always be less
// than or equal to the value provided.
// It is your responsibility to call this function exactly as many times as
// necessary to meet the `frame_count_min` and `frame_count_max` criteria from
// SoundIoOutStream::write_callback.
// You must call this function only from the SoundIoOutStream::write_callback thread context.
// After calling this function, write data to `areas` and then call
// ::soundio_outstream_end_write.
// If this function returns an error, do not call ::soundio_outstream_end_write.
//
// Possible errors:
// * #SoundIoErrorInvalid
// * `*frame_count` <= 0
// * `*frame_count` < `frame_count_min` or `*frame_count` > `frame_count_max`
// * function called too many times without respecting `frame_count_max`
// * #SoundIoErrorStreaming
// * #SoundIoErrorUnderflow - an underflow caused this call to fail. You might
// also get a SoundIoOutStream::underflow_callback, and you might not get
// this error code when an underflow occurs. Unlike #SoundIoErrorStreaming,
// the outstream is still in a valid state and streaming can continue.
// * #SoundIoErrorIncompatibleDevice - in rare cases it might just now
// be discovered that the device uses non-byte-aligned access, in which
// case this error code is returned.
pub fn soundio_outstream_begin_write(
outstream: *mut SoundIoOutStream,
areas: *mut *mut SoundIoChannelArea,
frame_count: *mut c_int,
) -> c_int;
// Commits the write that you began with ::soundio_outstream_begin_write.
// You must call this function only from the SoundIoOutStream::write_callback thread context.
//
// Possible errors:
// * #SoundIoErrorStreaming
// * #SoundIoErrorUnderflow - an underflow caused this call to fail. You might
// also get a SoundIoOutStream::underflow_callback, and you might not get
// this error code when an underflow occurs. Unlike #SoundIoErrorStreaming,
// the outstream is still in a valid state and streaming can continue.
pub fn soundio_outstream_end_write(outstream: *mut SoundIoOutStream) -> c_int;
// Clears the output stream buffer.
// This function can be called from any thread.
// This function can be called regardless of whether the outstream is paused
// or not.
// Some backends do not support clearing the buffer. On these backends this
// function will return SoundIoErrorIncompatibleBackend.
// Some devices do not support clearing the buffer. On these devices this
// function might return SoundIoErrorIncompatibleDevice.
// Possible errors:
//
// * #SoundIoErrorStreaming
// * #SoundIoErrorIncompatibleBackend
// * #SoundIoErrorIncompatibleDevice
pub fn soundio_outstream_clear_buffer(outstream: *mut SoundIoOutStream) -> c_int;
// If the underlying backend and device support pausing, this pauses the
// stream. SoundIoOutStream::write_callback may be called a few more times if
// the buffer is not full.
// Pausing might put the hardware into a low power state which is ideal if your
// software is silent for some time.
// This function may be called from any thread context, including
// SoundIoOutStream::write_callback.
// Pausing when already paused or unpausing when already unpaused has no
// effect and returns #SoundIoErrorNone.
//
// Possible errors:
// * #SoundIoErrorBackendDisconnected
// * #SoundIoErrorStreaming
// * #SoundIoErrorIncompatibleDevice - device does not support
// pausing/unpausing. This error code might not be returned even if the
// device does not support pausing/unpausing.
// * #SoundIoErrorIncompatibleBackend - backend does not support
// pausing/unpausing.
// * #SoundIoErrorInvalid - outstream not opened and started
pub fn soundio_outstream_pause(outstream: *mut SoundIoOutStream, pause: c_bool) -> c_int;
// Obtain the total number of seconds that the next frame written after the
// last frame written with ::soundio_outstream_end_write will take to become
// audible. This includes both software and hardware latency. In other words,
// if you call this function directly after calling ::soundio_outstream_end_write,
// this gives you the number of seconds that the next frame written will take
// to become audible.
//
// This function must be called only from within SoundIoOutStream::write_callback.
//
// Possible errors:
// * #SoundIoErrorStreaming
pub fn soundio_outstream_get_latency(
outstream: *mut SoundIoOutStream,
out_latency: *mut c_double,
) -> c_int;
// Input Streams
// Allocates memory and sets defaults. Next you should fill out the struct fields
// and then call ::soundio_instream_open. Sets all fields to defaults.
// Returns `NULL` if and only if memory could not be allocated.
// See also ::soundio_instream_destroy
pub fn soundio_instream_create(device: *mut SoundIoDevice) -> *mut SoundIoInStream;
// You may not call this function from SoundIoInStream::read_callback.
pub fn soundio_instream_destroy(instream: *mut SoundIoInStream);
// After you call this function, SoundIoInStream::software_latency is set to the correct
// value.
// The next thing to do is call ::soundio_instream_start.
// If this function returns an error, the instream is in an invalid state and
// you must call ::soundio_instream_destroy on it.
//
// Possible errors:
// * #SoundIoErrorInvalid
// * device aim is not #SoundIoDeviceAimInput
// * format is not valid
// * requested layout channel count > #SOUNDIO_MAX_CHANNELS
// * #SoundIoErrorOpeningDevice
// * #SoundIoErrorNoMem
// * #SoundIoErrorBackendDisconnected
// * #SoundIoErrorSystemResources
// * #SoundIoErrorNoSuchClient
// * #SoundIoErrorIncompatibleBackend
// * #SoundIoErrorIncompatibleDevice
pub fn soundio_instream_open(instream: *mut SoundIoInStream) -> c_int;
// After you call this function, SoundIoInStream::read_callback will be called.
//
// Possible errors:
// * #SoundIoErrorBackendDisconnected
// * #SoundIoErrorStreaming
// * #SoundIoErrorOpeningDevice
// * #SoundIoErrorSystemResources
pub fn soundio_instream_start(instream: *mut SoundIoInStream) -> c_int;
// Call this function when you are ready to begin reading from the device
// buffer.
// * `instream` - (in) The input stream you want to read from.
// * `areas` - (out) The memory addresses you can read data from. It is OK
// to modify the pointers if that helps you iterate. There might be a "hole"
// in the buffer. To indicate this, `areas` will be `NULL` and `frame_count`
// tells how big the hole is in frames.
// * `frame_count` - (in/out) - Provide the number of frames you want to read;
// returns the number of frames you can actually read. The returned value
// will always be less than or equal to the provided value. If the provided
// value is less than `frame_count_min` from SoundIoInStream::read_callback this function
// returns with #SoundIoErrorInvalid.
// It is your responsibility to call this function no more and no fewer than the
// correct number of times according to the `frame_count_min` and
// `frame_count_max` criteria from SoundIoInStream::read_callback.
// You must call this function only from the SoundIoInStream::read_callback thread context.
// After calling this function, read data from `areas` and then use
// ::soundio_instream_end_read` to actually remove the data from the buffer
// and move the read index forward. ::soundio_instream_end_read should not be
// called if the buffer is empty (`frame_count` == 0), but it should be called
// if there is a hole.
//
// Possible errors:
// * #SoundIoErrorInvalid
// * `*frame_count` < `frame_count_min` or `*frame_count` > `frame_count_max`
// * #SoundIoErrorStreaming
// * #SoundIoErrorIncompatibleDevice - in rare cases it might just now
// be discovered that the device uses non-byte-aligned access, in which
// case this error code is returned.
pub fn soundio_instream_begin_read(
instream: *mut SoundIoInStream,
areas: *mut *mut SoundIoChannelArea,
frame_count: *mut c_int,
) -> c_int;
// This will drop all of the frames from when you called
// ::soundio_instream_begin_read.
// You must call this function only from the SoundIoInStream::read_callback thread context.
// You must call this function only after a successful call to
// ::soundio_instream_begin_read.
//
// Possible errors:
// * #SoundIoErrorStreaming
pub fn soundio_instream_end_read(instream: *mut SoundIoInStream) -> c_int;
// If the underyling device supports pausing, this pauses the stream and
// prevents SoundIoInStream::read_callback from being called. Otherwise this returns
// #SoundIoErrorIncompatibleDevice.
// This function may be called from any thread.
// Pausing when already paused or unpausing when already unpaused has no
// effect and always returns #SoundIoErrorNone.
//
// Possible errors:
// * #SoundIoErrorBackendDisconnected
// * #SoundIoErrorStreaming
// * #SoundIoErrorIncompatibleDevice - device does not support pausing/unpausing
pub fn soundio_instream_pause(instream: *mut SoundIoInStream, pause: c_bool) -> c_int;
// Obtain the number of seconds that the next frame of sound being
// captured will take to arrive in the buffer, plus the amount of time that is
// represented in the buffer. This includes both software and hardware latency.
//
// This function must be called only from within SoundIoInStream::read_callback.
//
// Possible errors:
// * #SoundIoErrorStreaming
pub fn soundio_instream_get_latency(
instream: *mut SoundIoInStream,
out_latency: *mut c_double,
) -> c_int;
// A ring buffer is a single-reader single-writer lock-free fixed-size queue.
// libsoundio ring buffers use memory mapping techniques to enable a
// contiguous buffer when reading or writing across the boundary of the ring
// buffer's capacity.
// Enum is defined above. See https://github.com/rust-lang/rust/issues/27303
// struct SoundIoRingBuffer;
// `requested_capacity` in bytes.
// Returns `NULL` if and only if memory could not be allocated.
// Use ::soundio_ring_buffer_capacity to get the actual capacity, which might
// be greater for alignment purposes.
// See also ::soundio_ring_buffer_destroy
pub fn soundio_ring_buffer_create(
soundio: *mut SoundIo,
requested_capacity: c_int,
) -> *mut SoundIoRingBuffer;
pub fn soundio_ring_buffer_destroy(ring_buffer: *mut SoundIoRingBuffer);
// When you create a ring buffer, capacity might be more than the requested
// capacity for alignment purposes. This function returns the actual capacity.
pub fn soundio_ring_buffer_capacity(ring_buffer: *mut SoundIoRingBuffer) -> c_int;
// Do not write more than capacity.
pub fn soundio_ring_buffer_write_ptr(ring_buffer: *mut SoundIoRingBuffer) -> *mut c_char;
// `count` in bytes.
pub fn soundio_ring_buffer_advance_write_ptr(ring_buffer: *mut SoundIoRingBuffer, count: c_int);
// Do not read more than capacity.
pub fn soundio_ring_buffer_read_ptr(ring_buffer: *mut SoundIoRingBuffer) -> *mut c_char;
// `count` in bytes.
pub fn soundio_ring_buffer_advance_read_ptr(ring_buffer: *mut SoundIoRingBuffer, count: c_int);
// Returns how many bytes of the buffer is used, ready for reading.
pub fn soundio_ring_buffer_fill_count(ring_buffer: *mut SoundIoRingBuffer) -> c_int;
// Returns how many bytes of the buffer is free, ready for writing.
pub fn soundio_ring_buffer_free_count(ring_buffer: *mut SoundIoRingBuffer) -> c_int;
// Must be called by the writer.
pub fn soundio_ring_buffer_clear(ring_buffer: *mut SoundIoRingBuffer);
}