librsvg 2.63.2

A library to render SVG images to Cairo surfaces. GNOME uses this to render SVG icons. Outside of GNOME, other desktop environments use it for similar purposes. Wikimedia uses it for Wikipedia's SVG diagrams.
Documentation
//! Tree nodes, the representation of SVG elements.
//!
//! Librsvg uses the [rctree crate][rctree] to represent the SVG tree of elements.
//! Its [`rctree::Node`] struct provides a generic wrapper over nodes in a tree.
//! Librsvg puts a [`NodeData`] as the type parameter of [`rctree::Node`].  For convenience,
//! librsvg has a type alias [`Node`]` = rctree::Node<NodeData>`.
//!
//! Nodes are not constructed directly by callers;

use markup5ever::QualName;
use std::cell::{Ref, RefMut};
use std::fmt;
use std::rc::Rc;

use crate::document::AcquiredNodes;
use crate::drawing_ctx::{DrawingCtx, Viewport};
use crate::element::*;
use crate::error::*;
use crate::paint_server::PaintSource;
use crate::properties::ComputedValues;
use crate::rsvg_log;
use crate::session::Session;
use crate::text::Chars;
use crate::xml::Attributes;

/// Strong reference to an element in the SVG tree.
///
/// See the [module documentation][self] for more information.
pub type Node = rctree::Node<NodeData>;

/// Weak reference to an element in the SVG tree.
///
/// See the [module documentation][self] for more information.
pub type WeakNode = rctree::WeakNode<NodeData>;

/// Data for a single DOM node.
///
/// ## Memory consumption
///
/// SVG files look like this, roughly:
///
/// ```xml
/// <svg>
///   <rect x="10" y="20"/>
///   <path d="..."/>
///   <text x="10" y="20">Hello</text>
///   <!-- etc -->
/// </svg>
/// ```
///
/// Each element has a bunch of data, including the styles, which is
/// the biggest consumer of memory within the `Element` struct.  But
/// between each element there is a text node; in the example above
/// there are a bunch of text nodes with just whitespace (newlines and
/// spaces), and a single text node with "`Hello`" in it from the
/// `<text>` element.
///
/// ## Accessing the node's contents
///
/// Code that traverses the DOM tree needs to find out at runtime what
/// each node stands for.  First, use the `is_chars` or `is_element`
/// methods from the `NodeBorrow` trait to see if you can then call
/// `borrow_chars`, `borrow_element`, or `borrow_element_mut`.
pub enum NodeData {
    Element(Box<Element>),
    Text(Box<Chars>),
}

impl NodeData {
    pub fn new_element(session: &Session, name: &QualName, attrs: Attributes) -> NodeData {
        NodeData::Element(Box::new(Element::new(session, name, attrs)))
    }

    pub fn new_chars(initial_text: &str) -> NodeData {
        NodeData::Text(Box::new(Chars::new(initial_text)))
    }
}

impl fmt::Display for NodeData {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        match *self {
            NodeData::Element(ref e) => {
                write!(f, "{e}")?;
            }
            NodeData::Text(_) => {
                write!(f, "Chars")?;
            }
        }

        Ok(())
    }
}

/// Can obtain computed values from a node
///
/// In our tree of SVG elements (Node in our parlance), each node stores a `ComputedValues` that
/// gets computed during the initial CSS cascade.  However, sometimes nodes need to be rendered
/// outside the normal hierarchy.  For example, the `<use>` element can "instance" a subtree from
/// elsewhere in the SVG; it causes the instanced subtree to re-cascade from the computed values for
/// the `<use>` element.
///
/// You can then call the `get()` method on the resulting `CascadedValues` to get a
/// `&ComputedValues` whose fields you can access.
pub struct CascadedValues<'a> {
    inner: CascadedInner<'a>,
    pub context_stroke: Option<Rc<PaintSource>>,
    pub context_fill: Option<Rc<PaintSource>>,
}

enum CascadedInner<'a> {
    FromNode(Ref<'a, Element>),
    FromValues(Box<ComputedValues>),
}

impl<'a> CascadedValues<'a> {
    /// Creates a `CascadedValues` that has the same cascading mode as &self
    ///
    /// This is what nodes should normally use to draw their children from their `draw()` method.
    /// Nodes that need to override the cascade for their children can use `new_from_values()`
    /// instead.
    pub fn clone_with_node(&self, node: &'a Node) -> CascadedValues<'a> {
        match self.inner {
            CascadedInner::FromNode(_) => CascadedValues {
                inner: CascadedInner::FromNode(node.borrow_element()),
                context_fill: self.context_fill.clone(),
                context_stroke: self.context_stroke.clone(),
            },

            CascadedInner::FromValues(ref v) => CascadedValues::new_from_values(
                node,
                v,
                self.context_fill.clone(),
                self.context_stroke.clone(),
            ),
        }
    }

    /// Creates a `CascadedValues` that will hold the `node`'s computed values
    ///
    /// This is to be used only in the toplevel drawing function, or in elements like `<marker>`
    /// that don't propagate their parent's cascade to their children.  All others should use
    /// `new()` to derive the cascade from an existing one.
    pub fn new_from_node(node: &Node) -> CascadedValues<'_> {
        CascadedValues {
            inner: CascadedInner::FromNode(node.borrow_element()),
            context_fill: None,
            context_stroke: None,
        }
    }

    /// Creates a `CascadedValues` that will override the `node`'s cascade with the specified
    /// `values`
    ///
    /// This is for the `<use>` element, which draws the element which it references with the
    /// `<use>`'s own cascade, not with the element's original cascade.
    pub fn new_from_values(
        node: &'a Node,
        values: &ComputedValues,
        fill: Option<Rc<PaintSource>>,
        stroke: Option<Rc<PaintSource>>,
    ) -> CascadedValues<'a> {
        let mut v = Box::new(values.clone());
        node.borrow_element()
            .get_specified_values()
            .to_computed_values(&mut v);

        CascadedValues {
            inner: CascadedInner::FromValues(v),
            context_fill: fill,
            context_stroke: stroke,
        }
    }

    /// Returns the cascaded `ComputedValues`.
    ///
    /// Nodes should use this from their `Draw::draw()` implementation to get the
    /// `ComputedValues` from the `CascadedValues` that got passed to `draw()`.
    pub fn get(&'a self) -> &'a ComputedValues {
        match self.inner {
            CascadedInner::FromNode(ref e) => e.get_computed_values(),
            CascadedInner::FromValues(ref v) => v,
        }
    }
}

/// Helper trait to get different NodeData variants
pub trait NodeBorrow {
    /// Returns `false` for NodeData::Text, `true` otherwise.
    fn is_element(&self) -> bool;

    /// Returns `true` for NodeData::Text, `false` otherwise.
    fn is_chars(&self) -> bool;

    /// Borrows a `Chars` reference.
    ///
    /// Panics: will panic if `&self` is not a `NodeData::Text` node
    fn borrow_chars(&self) -> Ref<'_, Chars>;

    /// Borrows an `Element` reference
    ///
    /// Panics: will panic if `&self` is not a `NodeData::Element` node
    fn borrow_element(&self) -> Ref<'_, Element>;

    /// Borrows an `Element` reference mutably
    ///
    /// Panics: will panic if `&self` is not a `NodeData::Element` node
    fn borrow_element_mut(&mut self) -> RefMut<'_, Element>;

    /// Borrows an `ElementData` reference to the concrete element type.
    ///
    /// Panics: will panic if `&self` is not a `NodeData::Element` node
    fn borrow_element_data(&self) -> Ref<'_, ElementData>;
}

impl NodeBorrow for Node {
    fn is_element(&self) -> bool {
        matches!(*self.borrow(), NodeData::Element(_))
    }

    fn is_chars(&self) -> bool {
        matches!(*self.borrow(), NodeData::Text(_))
    }

    fn borrow_chars(&self) -> Ref<'_, Chars> {
        Ref::map(self.borrow(), |n| match n {
            NodeData::Text(c) => &**c,
            _ => panic!("tried to borrow_chars for a non-text node"),
        })
    }

    fn borrow_element(&self) -> Ref<'_, Element> {
        Ref::map(self.borrow(), |n| match n {
            NodeData::Element(e) => &**e,
            _ => panic!("tried to borrow_element for a non-element node"),
        })
    }

    fn borrow_element_mut(&mut self) -> RefMut<'_, Element> {
        RefMut::map(self.borrow_mut(), |n| match &mut *n {
            NodeData::Element(e) => &mut **e,
            _ => panic!("tried to borrow_element_mut for a non-element node"),
        })
    }

    fn borrow_element_data(&self) -> Ref<'_, ElementData> {
        Ref::map(self.borrow(), |n| match n {
            NodeData::Element(e) => &e.element_data,
            _ => panic!("tried to borrow_element_data for a non-element node"),
        })
    }
}

#[doc(hidden)]
#[macro_export]
macro_rules! is_element_of_type {
    ($node:expr, $element_type:ident) => {
        matches!(
            $node.borrow_element().element_data,
            $crate::element::ElementData::$element_type(_)
        )
    };
}

#[doc(hidden)]
#[macro_export]
macro_rules! borrow_element_as {
    ($node:expr, $element_type:ident) => {
        std::cell::Ref::map($node.borrow_element_data(), |d| match d {
            &$crate::element::ElementData::$element_type(ref e) => &*e,
            _ => panic!("tried to borrow_element_as {}", stringify!($element_type)),
        })
    };
}

/// Helper trait for cascading recursively
pub trait NodeCascade {
    fn cascade(&mut self, values: &ComputedValues);
}

impl NodeCascade for Node {
    fn cascade(&mut self, values: &ComputedValues) {
        // We box this because ComputedValues is a big structure.  Since this function is
        // recursive, we want to minimize stack consumption during recursion.
        //
        // As of 2024/Oct/24, the unboxed versions uses 1792 bytes of stack between each
        // recursive call to cascade(); with the boxed version it is just 8 bytes.
        //
        // We should probably change this to a non-recursive tree traversal at some point.

        let mut values = Box::new(values.clone());

        {
            let mut elt = self.borrow_element_mut();

            elt.get_specified_values().to_computed_values(&mut values);
            elt.set_computed_values(&values);
        }

        for mut child in self.children().filter(|c| c.is_element()) {
            child.cascade(&values);
        }
    }
}

/// Helper trait for drawing recursively.
///
/// This is a trait because [`Node`] is a type alias over [`rctree::Node`], not a concrete type.
pub trait NodeDraw {
    fn draw(
        &self,
        acquired_nodes: &mut AcquiredNodes<'_>,
        cascaded: &CascadedValues<'_>,
        viewport: &Viewport,
        draw_ctx: &mut DrawingCtx,
        clipping: bool,
    ) -> DrawResult;

    fn draw_children(
        &self,
        acquired_nodes: &mut AcquiredNodes<'_>,
        cascaded: &CascadedValues<'_>,
        viewport: &Viewport,
        draw_ctx: &mut DrawingCtx,
    ) -> DrawResult;
}

impl NodeDraw for Node {
    fn draw(
        &self,
        acquired_nodes: &mut AcquiredNodes<'_>,
        cascaded: &CascadedValues<'_>,
        viewport: &Viewport,
        draw_ctx: &mut DrawingCtx,
        clipping: bool,
    ) -> DrawResult {
        match *self.borrow() {
            NodeData::Element(ref e) => {
                rsvg_log!(draw_ctx.session(), "({}", e);
                draw_ctx.print_stack_depth("Node::draw");
                let res = match e.draw(self, acquired_nodes, cascaded, viewport, draw_ctx, clipping)
                {
                    Ok(bbox) => Ok(bbox),

                    Err(boxed_e) => match *boxed_e {
                        // https://www.w3.org/TR/css-transforms-1/#transform-function-lists
                        //
                        // "If a transform function causes the current transformation matrix of an
                        // object to be non-invertible, the object and its content do not get
                        // displayed."
                        InternalRenderingError::InvalidTransform => Ok(viewport.empty_bbox()),

                        InternalRenderingError::CircularReference(node) => {
                            if node != *self {
                                return Ok(viewport.empty_bbox());
                            } else {
                                return Err(Box::new(InternalRenderingError::CircularReference(
                                    node,
                                )));
                            }
                        }

                        _ => Err(boxed_e),
                    },
                };

                rsvg_log!(draw_ctx.session(), ")");

                res
            }

            _ => Ok(viewport.empty_bbox()),
        }
    }

    fn draw_children(
        &self,
        acquired_nodes: &mut AcquiredNodes<'_>,
        cascaded: &CascadedValues<'_>,
        viewport: &Viewport,
        draw_ctx: &mut DrawingCtx,
    ) -> DrawResult {
        draw_ctx.print_stack_depth("Node::draw_children");

        let mut bbox = viewport.empty_bbox();

        for child in self.children().filter(|c| c.is_element()) {
            let child_bbox = draw_ctx.draw_node_from_stack(
                &child,
                acquired_nodes,
                &CascadedValues::clone_with_node(cascaded, &child),
                viewport,
            )?;
            bbox.insert(&child_bbox);
        }

        Ok(bbox)
    }
}