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use ;
use Error;
/// Comprehensive error enumeration for the license management system.
///
/// This enum defines all possible error conditions that can occur during
/// license operations, including validation, activation, cryptography,
/// serialization, and network operations. Each variant includes human-readable
/// error messages and can be serialized for API responses or logging.
///
/// # Variants
/// The error types are categorized into logical groups:
/// - Cryptographic errors
/// - License validation errors
/// - Activation and hardware errors
/// - Network and server errors
/// - Serialization and I/O errors
/// - Configuration and state errors
/// Automatic conversion from `std::io::Error` to `LicenseError`.
///
/// Allows using `?` operator with I/O operations that may fail, automatically
/// converting `std::io::Error` into `LicenseError::IoError`.
/// Automatic conversion from `serde_json::Error` to `LicenseError`.
///
/// Enables seamless error handling when working with JSON serialization
/// using the `serde_json` crate. Converts JSON parsing/formatting errors
/// to appropriate license errors.
/// Automatic conversion from `serde_cbor::Error` to `LicenseError`.
///
/// Provides error conversion for CBOR (Concise Binary Object Representation)
/// serialization operations. Useful for binary license formats.
/// Automatic conversion from `reqwest::Error` to `LicenseError`.
///
/// Converts HTTP client errors from the `reqwest` crate to network-related
/// license errors. Enables clean error handling for web API calls.
// Note: The `thiserror` crate automatically implements `std::error::Error`
// trait for the enum, providing comprehensive error handling capabilities
// including source chain, backtraces (with std backtrace feature), and
// Display formatting via the `#[error(...)]` attributes.
// Note: The `Serialize` and `Deserialize` implementations allow these errors
// to be easily transmitted over network APIs or stored in logs. This is
// particularly useful for:
// - Client-server error reporting
// - Log aggregation and analysis
// - Remote debugging and diagnostics
// Note: The `Clone` implementation enables error propagation without
// consuming the original error, which is useful in async contexts or
// when errors need to be logged and returned.
// Note: Error variants are designed to be actionable:
// - `LicenseExpired`: Suggest renewal
// - `ActivationLimitExceeded`: Suggest deactivating old devices
// - `HardwareBindingMismatch`: Suggest contacting support
// - `OfflineNotAllowed`: Suggest checking network connection
// Note: For production use, consider adding:
// 1. Error codes for machine-readable error identification
// 2. More context fields (e.g., license_id, timestamp)
// 3. Help links or documentation references
// 4. Retry guidance for transient errors
// 5. Localization support for error messages
// Example usage pattern:
// ```
// fn load_license(path: &Path) -> Result<License, LicenseError> {
// let data = std::fs::read(path)?; // Converts io::Error automatically
// let license: License = serde_json::from_slice(&data)?; // Converts serde_json::Error
// Ok(license)
// }
// ```
// Error recovery strategies by variant:
// - `LicenseExpired`: Check for grace period, prompt renewal
// - `NetworkError`: Implement retry with exponential backoff
// - `ActivationLimitExceeded`: Provide device management interface
// - `HardwareBindingMismatch`: Allow manual override with verification
// - `OfflineNotAllowed`: Cache validation results temporarily